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“BLUE MADONNA” WALKTHROUGH Carol Reed Mystery #7 Len
Green
lengreen@hotmail.com
29th December 2010
PREFACE
There
should be no need to use this walkthrough since there is a very
sophisticated & detailed dynamic hint system built into the game
itself! (It is fully described both in the tutorial and the manual.)
It has been excellently and almost uniquely devised for a
non-linear game so that the player can get help at EVERY stage of the game
without revealing future gameplay. ******
But if you so desire --- carry on !
******
This
walkthrough describes ALL the actions which you must take in order
to succeed, together with a relatively small number which are not essential
to completing the game. However, please
don’t use this walkthrough unless you absolutely have to.
Some aspects which are not absolutely imperative have been omitted. A lot
of these are interesting and provide much of the background story to the
game, and particularly to the fascinating (and artistic) character,
scenery and history of Norrköping … a relatively small town in Sweden,
and home to the Developer,
Mikael Nyqvist. “Warning”:-
The main purpose of this game is to examine items, interview people, solve
puzzles and to unravel the mystery and apprehend the criminal. In addition
to all this, to view the interesting sights and scenery, and generally
‘act the tourist in Sweden!’, etc. . If
you simply take this walkthrough in your hand (or consult all the built in
hints) and follow exactly what to do and not to do, you can probably
finish the game quite quickly. However that would
completely defeat its whole purpose!
The walkthrough does not do justice to “Blue Madonna”! A very
great part of the interest and beauty of the game is wandering around
through the vast number of locations, views, residences, etc
There is a lot of interesting history and material in Norrköping,
a small but quite important city whose population is a little under
100,000 and whose original roots date back to the 14th century, or
earlier! HINTS
& TIPS v
This
is a first-person completely point'n-click game
covering many different locations and interesting places. It does not
contain many ‘stand-alone’ puzzles, and those included are generally
not too difficult. v
You
should most certainly NOT have to follow the same order
of accessing locations or performing actions as described in this
walkthrough since the game is mainly non-linear. There are a very great number of
permutations of routes, and it is almost impossible
that two players will follow exactly the same route and
itinerary throughout the whole game from start to finish. Many locations
of course will not appear on the map and hence be available until you have
completed certain tasks in other locations: And so, due to this, in these
cases a particular order is mandatory. Other than that, you are free to
visit (&/or revisit) all locations on the map and perform all actions
as and when you see fit! In addition it is quite possible
that this walkthrough does not describe the best or even optimum route to
play the game (and finish it completely)! v
In
Blue Madonna you cannot get killed – or its equivalent! However, as in
most adventure games, it is easy to make wrong or redundant moves! So it
is advisable to save frequently. There are 200 save-slots… in
case anybody needs that many! So you can save as often as you like. v
Every
time you obtain a new item, it will appear in your inventory. You should
observe each new inventory item immediately it appears there by right
clicking on it to get an excellent greatly enlarged picture of the item
together with a very short caption outlining its description (just in case
it's not 100% obvious!). v
.It is imperative
to view, and sometimes to manipulate, some of the inventory items in
close-up to complete some action upon them. In addition, some inventory
items will combine with others to form new items there. And so attempts
must be made to test this. v
In the text
(following), all objects which are acquired and entered into
the inventory are written in bold,
underlined, italicized, blue. All objects which are used from
the inventory are written in bold,
underlined, red. v
Whenever a new
location appears on the map and until you go there for the first time,
the location-label remains continuously 'blinking' on the map! v
In the text, where the
instruction says to 'click'',
the meaning is to LEFT-click only: Otherwise it will read, ''right-click'. v
If you are not too acquainted with this type
of Quest-Adventure game, play through the short tutorial which will
familiarize you with the controls and interface. ****
Otherwise… skip it!
**** The Walkthrough Carol’s apartment, 1st visit ·
The phone is ringing - Answer it by left-clicking on
it. ·
Talk to Christina Falk. She wants to meet you tomorrow
at the Art Museum. ·
After the dialog, the mobile phone is automatically placed in your inventory. ·
Note the icon in the top left corner of the screen
together with a warning sound, that tell you that a new location is added
to the map. ·
Move the mouse cursor to the right of the screen and
see that it turns into an arrow. Click on it. Look at the resulting new
screen and repeat the above actions upon it!
You have now turned through 180 degrees. ·
Click the forward arrow once, and then turn to the
right. ·
There are some papers on the kitchen table. Pick them
up by clicking on them.
·
Read the unfinished letter. Click on it, and Carol
comments that she must finish it. ·
There is a yellow note behind the letter, and to the
left. Click on that note. It’s an advertisement for Stina’s Smoke
Shack. It is added as a new location on the map.
·
Return the papers to the kitchen table by clicking the
back-arrow at the bottom of the screen. ·
Go left and forward, and then turn left three times.
Click the door handle to exit the house arriving onto the map for the
first time. Stina’s shop, 1st
visit ·
Go to Stina’s shop
from the map.
·
Click on the door to
enter the shop. ·
This is your old
friend Stina. Talk to her by clicking the questions on the notepad. After
the second question, you automatically exit the shop. It is now night. Carol exclaims
"I think it's time to sleep soon". She walks back and enters her
apartment which is shrouded in darkness. Carol’s apartment, 2nd visit ·
Turn right and enter
the bathroom. ·
In the bathroom,
walk forward, and then face right. ·
Look at the stuff in
front of the mirror in close-up. ·
Click on a
toothbrush and Carol will use it to brush her teeth.
·
Exit the close-up. ·
Exit the bathroom. ·
Turn right, walk
forward twice, and turn right again. Walk forward once, and click the
sleep icon to hit the sack. ·
After a night’s
sleep, you are automatically transported to the map… "NEW
DAY"! ·
A new location on
the map is blinking, indicating that you haven't yet accessed that
location. The Art Museum ·
Go to the Art
Museum. ·
Talk to the man at
the museum. You learn that Christina Falk is dead, apparently suicide, and
that you can read about it in the papers. Stina’s shop, 2nd visit ·
Go to Stina’s shop
and talk to Stina again, and ask her all the listed questions. ·
Stina shows you a
newspaper clipping: Read it – "Artist Christina Falk dead". This is the beginning of the saga! ·
The
article also gives you the address of Christina
Falk’s house. ·
Exit Stina’s shop. ·
From outside the
shop, choose one of the 2 exits to go to the map. Christna’s house, 1st visit ·
Select Christina’s
house on the map. ·
Open the gate and
enter the garden. ·
Turn right. ·
Take the wooden
chair. ·
Turn left twice,
walk forward, and turn right again. ·
Place the wooden
chair on the ground beneath the window.
·
Step onto the chair,
climb up, and enter Christina's house through the window. ·
You are on the
ground floor. Walk forward, and turn left. ·
Beneath a large mirror are several objects
including a table lamp and a large potted plant. ·
Take the postcard
which is underneath the table lamp. ·
Observe the card in close-up. It is a home
made postcard displaying some sort of ruins. ·
Flip the postcard over. ·
Read
the postcards short letter to Christina from Gerard. ·
Click on the postcard. ·
Under the postcard
is Christina's calling card. It gives you the address of her art studio,
and signals that the studio now appears on the map. ·
Exit
the close up. ·
The postcard
is now in your inventory.
·
Turn right, walk
forward, turn left twice, walk forward, and then turn left. Notice the
miniature pool table. ·
Pick up the miniature
cue stick from the pool
·
Go left, forward,
right, forward, left, forward, and right. Go up the stairs to get to the
upper floor. ·
On the upper floor,
walk forward through the door to the bedroom. ·
Turn
left. There is a paper on a blue chest to the left of the door. Look at
the blue chest in close-up.
·
Read the paper from
the chest. ·
You learn that
Christina’s art studio can be opened by kicking the lower right corner
of the door. ·
Put back the paper
by clicking the back-arrow at the bottom of the screen. ·
Exit the close-up. ·
Walk to the front
door by going left, forward, down, and right twice. ·
Exit the house
through the front door by clicking on its handle. ·
Leave Christina’s
grounds by going forward twice through the gates. ·
Leave the location
and go to the map by going either left or right on the road outside
Christina's house. Christna’s art studio, 1st visit ·
Select Christina’s
art studio on the map. ·
Turn left, and look
at the door in close-up. ·
Open the door by
kicking it at the bottom right corner, where a foot-icon appears.
·
Turn right, and walk
forward. ·
You can walk forward
again to the right or to the left. Choose the former. ·
Look at the painting
of a ruin on an easel in close-up. Carol comments "Alvastra… It's
the same motif as on that postcard". ·
Grab the nail
file that is on the easel and below the painting.
·
Exit the close-up, ·
Walk twice to the
left, twice forward and then once more to the left. ·
Use the door handle
to exit the art studio. ·
Go right and onto
the map. Christna’s house, 2nd visit ·
Again go to
Christina’s house from the map. ·
This time, enter
through the front door of the house by opening the gate, walking forward
up the few steps, and turning left. Then open the door. ·
Turn left, and open
an inside door to the left of the stairs. ·
Walk down the
stairs, and then forward into a bedroom. ·
Turn left, and look
at the small square panel in the wall in close-up.
·
Click on the square
panel to trigger a comment from Carol… "I need more than my fingers
to pry this open". ·
From inventory use
the nail file on the square
panel in the wall. ·
Take the key
which is on the pipe.
·
Put back the square
panel by clicking the back arrow at the bottom of the screen, and exit the
close-up. ·
Go up the stairs by
going left, forward, left, forward, and open the door. ·
Go left, forward,
right, forward, and left. Look at the extremely dark green cupboard in
close-up. ·
Use the key
in the keyhole on the cupboard.
·
Lift the envelope
that is propped up in the green cupboard, to the right.
·
Open the envelope by
clicking its upper part. ·
Take the yellow note
sticking out from the top of the envelope. ·
The note gives you
the location to the Alvastra Monastery Ruin, which is now added to the
map. ·
Put back the
envelope by clicking the back arrow at the bottom of the screen. ·
Close the cupboard
by again clicking the back arrow at the bottom of the screen. ·
Likewise exit the close-up
of the cupboard. ·
Exit Christina’s
house, via its front door and go to the map. The Alvastra monastery ruin, 1st visit ·
Go to the Alvastra
Monastery Ruin from the map. ·
Go right, forward,
left, forward three times, left, forward, and right. Look at the sign in
close-up. ·
Exit the close-up. ·
Go right, forward,
left, and forward. Carol exclaims "This must be the way to the
abbot’s room". ·
Walk forward three
times, left, forward, left, and forward. ·
There is a red stone
in one of the walls. Find it! ·
Look at it in
close-up.
·
Lift the note from
under the red stone. ·
Take the note
from the abbot’s room. ·
The note with its
diagram gives a broad hint as to what to do next! ·
Go left, left,
forward, right, forward 7 times, right, forward and right again. ·
Enter the small very
dark door, and turn right. ·
Look at the
uppermost hole in the wall in close-up.
·
Read the note that
is in the hole. The note tells you where Christina’s summer house is. ·
There is also a
telephone beside it. ·
Pick up Christina's
telephone. ·
Exit the monastery
by turning right and continue forward twice, to the map. Christna’s summer house, 1st visit ·
Choose Christina’s
summer house from the map. ·
Walk forward, and
then left twice. ·
Open the door with
the hand icon… You can't – it's locked. ·
Look at the doormat
in close-up. ·
Lift the doormat,
and retrieve the funky key
from under it. ·
Exit the close-up of
the doormat. Use the funky key
to open the door. ·
Open the door to the
bathroom right in front of you, and turn right. ·
Take the scissors
from the shelf.
·
Turn right and walk
forward to exit the bathroom. ·
Go left, forward,
left, forward, and right. ·
Look at the red
juice package on the table in close-up.
·
Take the straw
from the juice package. ·
Exit the close-up. ·
Turn left twice. ·
Look at the cushion
on the sofa in close-up. ·
And
lift it. ·
Take the notebook
from under the cushion. ·
Open the notebook. ·
There are some
interesting numbers, “ ·
Replace the notebook
by using the back arrow. ·
Put back the
cushion. ·
Exit the close-up. ·
Walk left, forward,
right forward, and left. ·
Exit the summer
house through the front door. ·
Go right and forward
and exit to the map. Christna’s house, 3rd visit ·
Go to Christina’s
house from the map. ·
Enter the house by
opening the gate, walking forward, turning left, and opening the front
door. ·
Turn left, and open
the door (immediately to the left of the stairs). ·
Walk down the
stairs, and then turn left twice. ·
Open the door in
front of you. ·
Pick up the small
framed blue picture in the middle of the shelf.
·
Note that two chess
pieces are placed on the same square.
·
Replace the picture
by using the back arrow. ·
Click the back arrow
once again. ·
Turn left, and walk
forward up the stairs. ·
Open the brown colored
door. ·
Go left, forward,
right, forward, and left again. ·
Look at the very
dark green cupboard in close-up. ·
Open the green
cupboard (you don’t have to use the key anymore). Pick up the box that
resembles a chessboard. ·
Press TWICE on the
square that is equivalent to the one that had the two black pieces on it,
on then previously viewed framed picture.
·
Pick up the letter
inside the box. ·
Read the letter. ·
Return the letter by
using the back arrow. ·
Put back the box. ·
Close the cupboard,
also using the back arrow. ·
Exit the close-up
of the cupboard. ·
Walk
left twice, forward, left and finally forward. ·
You are facing the
front door. Proceed as you
have done before in order to exit Christina’s house, and go to the map. Stina’s shop, 3rd visit ·
Go to Stina’s shop
and ask her about the green roof. ·
Exit the shop and
get onto the map. The ·
Choose the ·
Go forward three
times, right, forward, and left. This brings you to the bottom of some
stairs. ·
Walk up the
staircase twice (as far as you can go!). ·
Go forward, left,
and forward again. ·
Look at the model of
the factories that used to flourish in of Norrköping – some buildings
still exist, others no longer! ·
Turn right. ·
Take a close-up view
of the building with the green roof. ·
Carol says
"There's a green roof. I think I can find that house". ·
See and hear the
signals that a new location has appeared on the map. ·
Exit the If you have trouble getting out, proceed as follows:- Exit the close-up of the factory with the green roof.
Go right, forward, and then right, forward, again.
Walk down ONE flight of stairs.
Go forward, right, and then forward, left.
Finally walk forward 3 times – and exit to the map Christna’s house, 4th visit ·
Select Christina’s
house on the map. ·
Enter the house by
opening the gate, walking forward, turning left, and opening the front
door. ·
Turn
left and go up the stairs (NOT the next set of wooden stairs!). Go forward
through the open door, left, forward, and right. ·
Open the door. ·
Lift up the
ornamental box on the upper shelf and observe the 4 diamond shaped squares
on the lid of the box. ·
Mouse-click on each
of the squares in turn. Hear that each one emits a different number of
knocking sounds from 1 thro' 4… and at the same time lights up their 4
different colors. ·
Do you remember
looking at some numbers scribbled on Christina's notebook?
If not, return there and have another look (See:- Christna’s summer house,
1st visit). ·
So click the squares
in the appropriate ascending order of the number of knocking sounds (which
as listed in the notebook is - 3, 4, 1, 2). The colors will
light up in the order - mauve,
red, green, and blue.
·
Take the handle
from inside the box. ·
Close the box, and
put it back. ·
Use the back arrow 3
times – you are back at the door. ·
Go right, forward,
and then right, forward again, and then go right twice. ·
Walk up the wooden
stairs to the attic. ·
Turn left, and
observe in close-up the trapdoor in the ceiling ·
Examine the trapdoor
with the magnifying ·
Carol comments
"I have no idea how to open this"! ·
From inventory, use
the handle to open the
trapdoor. ·
Take the envelope
from inside the trapdoor. ·
Inside the envelope
there is a solicitor's letter to Christina and a key. The letter concerns
a nylon factory which belonged
to Christina's late father.
·
Remove the
key to the nylon
factory. ·
Replace the envelope
(with the letter) using the back arrow. ·
Close the trapdoor ·
And exit the
close-up. ·
Go left, forward
,down the wooden ladder, down the staircase, and walk right twice to the
front door. ·
Exit Christina’s
house, gate and road as usual and go to the map. Christna’s
art studio, 2nd visit ·
Go to Christina’s
art studio. ·
Enter the studio. ·
Go right and then
forward. Walk forward at the left side of the room. Walk forward two more
times, and turn left. ·
Pick up the
newspaper clipping at the left side of the work bench. ·
Read about
"From Boxes to the Big Hall".
·
Pick up the magnetic
stripe card. ·
Put back the
newspaper clipping using the back arrow. ·
Turn left, and walk
forward five times, and then turn right. ·
Use the magnetic
stripe card to open the door.
·
Take the lock
oil from behind the painting.
·
Exit the closet. ·
Christina's mobile
phone rings automatically. ·
Answer the phone,
and talk to Jonas. ·
Exit Christina's art
studio to the map. The Nylon Factory, 1st visit ·
Walk
forward and climb over the green fence.
·
Walk
forward twice. Try to open the door. You can't, it’s locked. ·
From
inventory use the key to the nylon factory on
the lock. ·
Still
no good! Carol exclaims "This lock is so rusty"! ·
In
inventory, use the scissors
on the straw to make a cut
straw. ·
In
inventory, combine the lock oil
with the cut straw to make lock
oil with straw. ·
From
inventory, use the lock oil with straw
on the lock. ·
Carol
says "That should do it"!
·
Use
the key to the nylon factory
on the lock to unlock and open the door. ·
Walk
forward twice. Continue to walk forward at the left side of the screen
towards the stairs. Go right, forward, right, forward, and right again. ·
Look
at the floors of the green lockers in close-up.
·
Pick
up the brown box in the left hand locker. ·
Open
the box. ·
Take
the razor blade. ·
Close
the box, and exit the close-up. ·
Observe
the clock-in card in the right hand locker - if you wish! ·
Exit
the close-up of the lookers. ·
Go
left, forward, and left again. ·
There
is something on one of the left banks of shelves. ·
Look
at it in close-up.
·
Take
the rope from the
shelf. ·
Exit
the factory. In case you have difficulty with this, proceed as
follows:- (1)
Go
left, twice forward and then left again. Walk down the stairs. Then turn
left, and go forward 3 times. (2)
This
brings you to the main entry/exit door. So exit there. (3) Finally, go forward 3 times, turn right and exit the nylon factory's grounds to the map.
Christna’s art studio, 3rd visit ·
Select
Christina’s art studio from the map. ·
Enter
the studio. ·
Turn
right, and walk forward. Walk forward at the right side of the room.
Continue to walk forward twice, and then turn right. ·
Look
at the biscuit tin lid in close-up.
·
Use
the razor blade twice on the
biscuit tin lid to reveal some symbols. ·
Note
the 4 symbols. ·
Take
the biscuit tin lid. ·
Go
right, forward three times, and left. ·
Look
at the chest in close-up. ·
Press
the symbols on the chest in the same order as they are portrayed on the
biscuit tin lid. That is, number 1, 4, 2, and 4 from the left.
·
Take
the letter in the chest. ·
Note
the signals indicating a new location on the map. ·
Read
the letter. It is from a Johan Mandel to Christina referring to a small
payment. ·
There
is a note behind the letter in the chest, and to the right of it. ·
Read
the note. It gives some information concerning St.
·
Take
the Note about St. ·
Close
the chest. ·
Use
the back arrow several times to exit from the close-ups ·
Walk
right, forward, left, and exit the art studio through the front door. The Tived Barn, 1st
visit ·
Select
the Tived barn on the map. ·
Go
forward three times, left, forward, and left again. ·
You
can read the note on the door... It is from Johan to Christina. ·
Open
the door. ·
Go
up the stairs in front of you. ·
Open
the door. ·
Go
forward and turn left. Look at the nightstand in close-up. ·
Open
the drawer in the nightstand. ·
Pick
up the paper there. ·
Pick
it up and examine it. It is a primitive hand drawn sketch–map. ·
There
are 2 new places drawn on the map, and this signals that both new
locations have been added to the map… A Church ruin and Rauks. ·
There
is a clipping from a folder behind the primitive map, and to the left of
it. Click on it to read it and see the photos and obtain a picture of what
Rauks are!
·
Replace
the papers, close the drawer. ·
Exit
the close-ups by using the back arrow a few times. ·
Go
left, forward, three times, left, and forward. Open the door. Look at the
yellow bucket in close-up.
·
Pick
up the kitchen sponge. ·
Go
left, forward, and left. ·
Open
the door. ·
Turn
right, and pick up the pitchfork. ·
Exit
the barn and go to the map. Church ruin ·
Go
forward, left, forward, and right. ·
Climb
up the stairs and turn left. ·
Pick
up the compass. ·
Exit
the church ruin area by walking left, forward, left, forward, right
forward, left, 'exit', and you're on the map! Rauks ·
Walk
forward six times. Turn left and walk forward twice and then turn left. ·
There
is an object lying on the ground. ·
Look
at it in close-up.
·
Pick
up the grappling iron. ·
Exit
to the map. The Nylon Factory, 2nd visit ·
Select
the Nylon Factory from the map. ·
Enter
the factory (See previously). You don’t have to use the key to open the
door now. ·
Walk
forward twice. ·
There
is a doorway to your right. Enter it. ·
Turn
left and Carol will exclaim… "There's a trapdoor in the
ceiling"! ·
From
inventory, use the pitchfork
to open the trapdoor.
·
In
inventory, combine the rope
with the grappling iron and
make a hook attached to rope.
·
Use
the hook attached to rope on
the opened trapdoor. ·
Climb
the rope hanging from the trapdoor to get to the 2nd floor. ·
Walk
forward three times, and turn right. ·
Lift
the small box lying on the floor. ·
It
is a matchbox. ·
Click
on the matchbox and see that there are indeed matches inside!
·
Pick
up the matches. ·
Exit
the factory and go to the map. N. B.
Getting to the map is a longer trek than usual, so in case of difficulty:- (1)
Go
right, forward 3 times, open the door, turn right, walk down the stairs to
exit the 2nd floor. (2)
Walk
left, forward 3 times, open the main door to exit the factory. (3)
Go
forward 3 times and then right. Exit the nylon factory grounds to the map.
The Tived Barn, 2nd visit ·
Select
the Tived barn on the map. ·
Open
the door to the barn (If any difficulty, see the previous instructions for
the first visit). ·
Go
forward (but NOT up the stairs), and then turn left. ·
Open
the door, and turn left again. ·
Open
the further door. ·
From
inventory, strike the matches
in the dark room.
·
See
if there is something useful in the wastepaper basket by using the hand
icon on it.
·
Yes!
There is a catalogue from an exhibition of Christina's art works. ·
Pick
up the catalogue from exhibition.
·
Flip
it ·
Read
it. ·
And
take it. ·
Close
the door by using the back arrow. ·
Exit
the barn, and go to the map. The Nylon Factory, 3rd visit ·
Select
the Nylon Factory from the map. ·
Enter
the factory as previously. ·
Walk
forward twice. Climb up the stairs. Go right, forward (up the remainder of
the stairs), and left. ·
Click
on the door (which is now open). ·
Walk
forward three times, and look at the door in close-up. ·
From
inventory, use the key to the nylon factory
on each one of the 4 locks. You will hear a different number of clicks
from 1 thro' 4. The order you need is: 2 clicks, 1 click, 4 clicks, 3
clicks (For assistance, look at the graphic below. Unlock in the following
order:- 1, 2, 4, 3).
·
Walk
forward. ·
Look
at the white boxes in close-up. ·
Take
the paper with symbols from the inner
room in the nylon factory from the left side of the
second box from the top.
·
Exit
the close-up. ·
Exit
the factory and go to the map. N. B.
Getting to the map is a longer trek than usual, so in case of difficulty:- (1) Go right twice and exit the door to/from the inner
room. (2)
Go
right, forward 3 times, open the door, turn right, walk down the stairs to
exit the 2nd floor. (3) Walk left, forward 3 times, open the main door to
exit the factory. (4) Go forward 3 times and then right. Exit the nylon
factory grounds to the map. ·
Automatically
as Carol leaves the actual factory (before leaving the factory grounds), Christina's
telephone rings. ·
Carol
says… "That's Christina's phone". ·
Read
the text message which appears on her phone. It describes visiting times
to St. ·
Return
Christina's telephone
to your inventory. ·
Exit
the Nylon Factory grounds to the map. St. Lydia's
church ·
Walk
forward twice, and turn left. ·
Look
at the middle notice board in close-up. ·
Read
the first (top left) notes on the board. It gives information on St. ·
Do
the same on the fourth (bottom right) board and you get more background.
This signals an additional new location. ·
Exit
the close-up.
·
Go
right, forward three times, right, forward three times, right, and forward
three times again. ·
Look
at the altarpiece in close-up. ·
Exit
the church. St. ·
Go
forward, left, forward, and left. ·
Look
at the red object lying in the rectangular hole in the wall in close-up.
·
Pick
up the measuring tape. ·
Exit
to the map by going left, forward, right forward, and finally either left
or right. Seamstress Eva’s home, 1st visit ·
Go
forward, right, and forward. ·
Open
the door. ·
Go
right, forward, and left. ·
Look
at the small painting in close up (near the top left corner of your
monitor screen). ·
Click
the magnifying glass on the painting. ·
Carol
exclaims "That must be the drawing by St.
·
Leave
the drawing by clicking the back arrow. ·
Exit
to the map. The Alvastra monastery ruin, 2nd visit ·
Go
right, forward twice, and right. Look at the grave in close-up. ·
Look
at the gravestone in close-up. ·
If
you haven't done so previously, click once on the gravestone and Carol
will say "I wonder what all these signs mean?". ·
Use
the compass from inventory on
the gravestone - this triggers a comment from Carol ·
Place
the measuring
tape on the symbol that
indicates South West.
·
Carol
moves 5 times automatically and ends up in one of the small rooms. Look
down. ·
Carol
says… "Everything is made of solid stone in here, and the floor is
impenetrable". ·
After
Carol’s comment, look up again, turn right twice, and exit the room. ·
Christina's telephone
rings automatically. ·
Read
the text message – Ralph informs Christina that he has mailed her the
extra key. ·
Return
Christina’s telephone
to your inventory. ·
Exit
to the map. Christina’s house, 5th
visit ·
Look
at Christina’s mailbox in close-up - to the left of the main gate.
·
Open
the lid of the mailbox by clicking on it. ·
Check
out what’s inside the mailbox by using the hand icon on
it. ·
Ralph
has indeed mailed the extra key. ·
Grab
it! ·
Put
back the letter into the mailbox. ·
Exit
the close-up by using the back arrow twice. ·
Enter
Christina’s house… As you have done more than once before (See
previously). ·
Turn
left and go up the stairs. Turn left, and try to open the door. It’s
locked. ·
Use
the extra key on the lock to
open the door. ·
Turn
right. ·
There
is a notebook on the floor in front of the toilet. ·
Pick
it up.
·
Open
the notebook. ·
The
first page mentions a mysterious white house--- it also signals the
addition of a new location. ·
Pick
up the yellow Post-it note from
Christina’s diary from the second page. It refers to
"Room # 17 at the hotel, first floor". ·
Continue
to turn the pages in the diary by using the hand icon close to the edge of
the right pages. ·
There
is mention of a suspicious man; A lost camera, a place called "The
Eye". ·
Carol
remarks "I'm sure that Stina knows what that is". ·
Pick
up the bank transfer form at the last page, It is made out for 5,000 to a
Mr. Lombard. ·
Exit
from the diary by using the back arrow. ·
Exit
Christina’s house, and go to the map Stina’s shop, 4th
visit ·
Go
to Stina’s shop from the map, and enter the building. ·
Stina
shows you a newspaper clipping "Have you seen this?". It details
the cause of Christina's death. ·
It
also signals a new location on the map, ·
Carol
notes… "I find it strange that no digitalis was found in her
house". ·
Say
goodbye to Stina, and exit to the map. The Eye ·
Select
The Eye on the map. ·
Open
the gate. ·
Go
left, forward twice, right, forward twice, right, forward, and left. ·
Look
at the black object near the bottom right corner of the screen in
close-up.
·
Pick
up the black object. It seems to be a small case of some kind. ·
Open
the case by clicking the hand icon on its top.
·
See
what’s inside the case by clicking the hand icon on its top. ·
Pick
up the sun glasses. ·
Go
left, forward three times, left, forward twice, left, forward, and right. ·
Take
a close up look the silver object located on a rock to the right.
·
It’s
a digital camera. ·
Take
it. ·
Exit
to the map by going right and forward. Open the gate, and turn right. Christina’s summer house, 2nd visit ·
Go
to Christina’s summer house from the map. ·
Walk
forward, and turn left twice. ·
Open
the front door (there’s no need to use the key now). ·
Go
left, forward, and right. ·
From
inventory, use the extra key
on the door. ·
Look
in close-up at the envelope to the left of the table in front of you.
·
Pick
up the envelope. ·
Read
the contents. It concerns Christina's brother's apartment and his things
there. ·
A
new map location appears. ·
Replace
the envelope. ·
Exit
the close-up by clicking the back arrow. ·
Turn
right. ·
Pick
up the black notebook on the table. ·
Read
the 2 pages – they deal with the burial place of the icons. ·
Return
the notebook. ·
Turn
right and open the door. Go right, forward, right, forward, right,
forward, and right twice. ·
Look
at the basket in close-up. ·
There
is something in the basket. ·
Pick
it up.
·
Take
the (camera) battery. ·
Exit
the house, (simply by going right, forward, then exit!) and go to the map. Mysterious white house, 1st visit ·
Go
to the mysterious white house from the map. ·
Look
at the door in close-up. ·
Ring
the doorbell (to the left of the front door).
·
Open
the door. ·
Listen
to the strange noises emanating from within
:) :) ·
Talk
to the janitor (Mr. Bigge) and exhaust ALL dialog options between him and
Carol. ·
In
inventory, right-click on the mobile phone. ·
Click
“Call Jonas”. ·
Talk
to Jonas and exhaust ALL dialog options between him and Carol. ·
The
mobile phone is
returned to inventory. ·
A
new map location on the map is signaled. Oscar’s water library, 1st visit ·
Choose
Oscar’s Water Library on the map. ·
Talk
to Jonas and exhaust ALL dialog options. ·
Note
the signals for a new location on the map. ·
Automatically
exit the water library. Mysterious white house, 2nd visit ·
Go
to the mysterious white house from the map. ·
Open
the door and talk to the janitor again. ·
Exhaust
all dialog options. ·
Exit
the white house to the map. Oscar’s water library, 2nd visit ·
Select
Oscar’s Water Library on the map. ·
Talk
to Jonas again. ·
This signals a new map location. ·
Exit
the art studio, and go to the map. The
music studio ·
Go to the music
studio from the map. ·
Walk forward. ·
Open the cupboard. ·
Pick up the yellow
notepad from the lower shelf.
·
Take the (4) musical
notes. ·
Close the cupboard. ·
Turn left. ·
Look in close-up at
the papers under the left speaker. ·
Pick up a strip of
paper in the middle of the Echo Boomer. ·
Flip it. ·
Take the song.
·
Turn left, forward,
and right. ·
Look at the door in
close-up. ·
Playing a certain
series of notes will open this door. ·
This can be done by
comparing the musical notes
now in inventory with the notes on the door. ·
There is more than
one hint in the game to help solve this musical puzzle. ·
The song
you picked up which is now in inventory can will help you to determine
which are the notes which should be played. ·
To the left of the
right speaker is a blue object which is a digital tuning fork which will
give you guidance to how the notes sound. ·
However, if you have
no ear for music you can simply play the notes on the door in the
following order, from left to right: 3, 2, 5, 1. ·
Once inside the
other room, turn right. ·
In inventory,
combine the battery with the digital
camera to get a camera
with battery. ·
From inventory,
point the camera with battery
to the bass drum on the drum kit, and click. ·
Take the camera
with picture. ·
Exit the music
studio and go to the map. Mysterious
white house, 3rd
visit ·
Go to the mysterious
white house from the map. ·
Open the door - No
delays this time. ·
Talk to the janitor,
tell him you have the picture. ·
From inventory, give
him the camera
with picture. ·
Finish all dialogs
with the janitor… who departs. ·
Go forward twice,
left, and open the door. ·
Look at the
nightstand in close-up. ·
Pick up the brown
and white object on the floor. It’s a luggage tag.
·
Carol says…
"I've seen that name before, on the bank transfer form in Christina's
apartment". ·
Put back the luggage
tag. ·
Open the
nightstand’s drawer. ·
Pick up the note
inside the drawer. ·
Read the note… It
concerns a hotel called 'The Sylvia Hotel'. ·
This opens up a new
map location. Put back the note. ·
Close the drawer and
exit the close-up. ·
Exit the house by
going left twice, forward, right, forward twice, left, forward, left, and
forward down the stairs. ·
Exit to the map. The ·
Go to The Sylvia
Hotel from the map. ·
Go forward three
times, right, forward, and left. Open the door. ·
Take the blue cleaning
agent. ·
Also take the hotel
keys lying on the towels.
·
Go right twice,
forward, left, and forward. ·
Carol remarks
"Number 17… That's the room that Christina mentioned". ·
Knock on the door.
No one opens. ·
Use the hotel
keys to open the door. ·
Go right, forward
twice, and then left. ·
Look at the
nightstand in close-up. ·
Open the bottom
drawer of the nightstand. ·
Pick up the box
from hotel. ·
Try to open it up.
You can't. Carol exclaims "I think I need something sharp to open
this box". ·
Exit the close-up. ·
Take care!!! Someone
is coming! ·
Carol panics…
"I must get out of here"! ·
Turn left twice, and
exit through the window… to the map. The
Nylon Factory, 4th
visit ·
On the map, click on
the label to the nylon factory. ·
But you are not
transported there this time! ·
Carol remembers…
"I must return the key at the hotel". The ·
Go to The Sylvia
Hotel from the map. ·
The hotel
keys are returned automatically. ·
Walk left, forward,
left, 3 times forward, and use the door handle to exit the hotel to the
map. The
Nylon Factory, 5th
visit ·
Select the Nylon
Factory from the map, and enter the factory as done before more than once. ·
Walk forward twice
bearing to the right. ·
Look at the number
on the wall in close-up. ·
Carefully note the
number - It is 25. ·
Exit the close-up. ·
Now continue forward
(and to the right, (through the doorway). ·
Go forward, right,
forward, and right. ·
In inventory,
combine the kitchen sponge
with the cleaning agent and
get a prepared kitchen sponge. ·
From inventory. use
the prepared kitchen sponge
on the large silver colored square box-shaped thing (It seems to be a
large tank). ·
A small patch is
cleaned and you are
automatically zoomed into a close-up. ·
Again carefully note
the number which has been revealed. It is 67. ·
Exit the close-up. ·
Leave the factory as
done before more than once, and go to the map. Christina’s
summer house, 3rd
visit ·
Go to Christina’s
summer house from the map. ·
Walk forward, and
turn left twice. ·
Open the front door.
·
Go left, forward,
and right. Open the door using the handle. ·
Look in close-up at
the golden box at the table in front of you.
·
The unknown code for
the box is actually composed of the 2 numbers recommended to be noted just
previously i.e. in The Nylon Factory, 5th visit. It is composed of 67 & 25. ·
Compare these
numbers (6, 7, 2, 5) with the symbols from
the inner room you collected in your inventory. This yields
4 letters (3 are Greek and 1 Hebrew). ·
Hence the buttons
must be pressed in the order, from left to right of 2, 1, 4, 3. ·
Press the buttons on
the box in the abovementioned order.
·
Pick up the piece of
paper from inside the box. ·
Read it – It is
from Christina's estranged brother Olof. ·
Replace the paper. ·
Close the box and
exit the close-up. ·
Leave the house, and
exit to the map. Christina's
brother’s apartment ·
Go to Christina’s
brother’s apartment from the map. ·
Look at the front
door. Carol says "The
door seems to be open". ·
Open the door. ·
Turn left twice. ·
Pick up the mail
from the floor. ·
Read the letter from
a Paul Johnson concerning Mr. Falk's renting of a garage.
·
Put back the
envelope. ·
Go left, forward,
and right. Move the mouse mat aside.
·
Pick up the note
from under the mouse mat. Another new location is added to the map. ·
The note is a
"To do" list concerning his washing machine and rented garage. ·
Replace the note and
mouse etc., and exit the close-up. ·
Exit the apartment
through the front door.
Christina’s
brother’s garage ·
Select Christina’s
brother’s garage on the map. ·
Open the right hand
garage door using the handle.
·
Enter the garage by
walking forward through the open door. ·
Continue to walk
forward, and turn left. ·
There is a cutting
blowpipe among the junk. Take it.
·
Exit the area by
going either left or right from outside the garage. The
nylon factory, 6th
visit ·
Select the Nylon
Factory from the map, and enter the factory as usual. ·
Walk forward twice,
and then walk forward to enter the doorway to the right. Walk forward once
more, and turn left. ·
From inventory, use
the cutting blowpipe on the
door. Carol remarks… "Good thing I had those sun glasses"! ·
Look through the
hole in the door. ·
Use the matches from
inventory on the darkness inside. ·
There is something
brown on the shelf. Try to grab it. ·
Carol exclaims
"I can't reach it".
·
From inventory, use
the miniature cue stick on
the brown thing on the shelf. ·
Look down. ·
It looks like an old
wallet. Grab it. ·
There are 3 items of
interest in the wallet;- as follows ·
Take the pencil
from the wallet. ·
Look at the business
card in the wallet… it belonged to Christina's father Sten Falk.
·
Read the old
obituary of Christina's mother Ellen Falk. ·
Use the back arrow
twice to get out from the close-up from inside the door. ·
Leave the nylon
factory, and go to the map. Christina’s summer house,
4th visit ·
Walk forward four
times, and turn left. Open the gate. Walk forward four times, and then diagonally
to the forward-left. Go forward, right, and forward four times. ·
Look
at the green stone in close-up. ·
Pick up the green
stone. ·
Flip it. ·
Examine the stone
and particularly the colored paint daubs on it. ·
pick it up.
·
In inventory,
combine the pencil with the box
from hotel. The pencil fits the 4 holes in the box and colors
them from left to right:- white, black, yellow, red. ·
But the green stone
also has 4 blobs of color on it, from left to right:- . red, white,
yellow, black and they determine the order of poking the holes with the
pencil. ·
Hence the correct
order to insert the pencil in the holes is (from left to right):- 4, 1, 3,
and 2. ·
The box opens. ·
Read the note inside
– it refers to some "Roma
theatre ruins". ·
Note that a new
location on the map has been signaled! ·
Exit the area as
follows:- Go right twice, forward 4 times, left, forward-right diagonally,
forward 5 times, open the gate, right, forward 3 times, left forward. The
Roma theatre ruins ·
Go forward, and
right twice. ·
Look at the shovel.
·
Gerard appears. Talk
to him and exhaust all dialogs. ·
Take the shovel. ·
Leave the ruins. The
Alvastra monastery ruin, 3rd
visit ·
Go right, forward
twice, and right. ·
Look at the
gravestone in close-up. Carol remarks "Christina's box should be
South East from the grave". ·
So she automatically
walks eight meters South East from the grave, arriving at an interesting
clump of trees. ·
Look down. ·
Use the shovel
three times to dig down. ·
Pick up the unopenable
box. ·
Leave the area by
looking up, turning left twice, going forward, left, forward, left, and
exit. Seamstress
Eva’s home, 2nd
visit ·
Walk forward, and
open the door in front of you. ·
Pick up the second axe
from the right.
·
In inventory, use
the axe to smash the (so
called) unopenable box. ·
Take the newspaper
article from inside the broken box. ·
Read the newspaper
article. It describes a hit and run accident in which a pregnant woman was
killed. ·
Return the axe
from where you took it.
·
Exit the house. ·
Carol says "I'm
going to visit Michael Lombard at ·
A
new location on the map is reported. ·
Leave the area for
the map. Carol’s apartment, 3rd visit ·
Choose the label
'Home' on the map. ·
Go right, forward,
and right twice. Pick up the suitcase
on the floor.
·
Exit to the map. ·
Select ·
Go forward twice,
and left. ·
Look at the heap of
garbage in close-up. ·
Somewhere in the
middle of the heap is a small piece of paper. Look at it in
close-up.
·
Pick up the note
with numbers which are 2668. ·
Exit the close-up,
go left, forward, and left. ·
Look in close up at
the code lock to the left of the door.
·
Punch in the 4
numbers as above from the note with numbers. ·
Open the door. ·
Look at and read the
note on the door in close-up 'I am out --- you can wait in my studio
opposite ….. Michael'.
·
Back out of the
close-up, and turn right twice. Open the door. You are in his studio. ·
Turn left, and walk
forward. Look at the table to the left of the window in close-up. ·
Carol mentions
"He's an artist too".
·
Pick up the
prescription on the table. ·
And examine it –
Hmm; For Michael Lombard - Digitalis!
·
Put back the
prescription, and exit from the close-ups. ·
Turn left twice. ·
Take the paint
can from the upper shelf. ·
Examine the paint
can in inventory. Carol says…"I can't open the lid with my
fingers".
·
Go right, forward,
left, and go diagonally forward-right. Turn left. ·
Pick up the
screwdriver. from the top of the shelves. ·
Read the newspaper
clipping (beneath the screwdriver) – describing Michael Lombard's
painting career - original therapeutic after the death of his wife 3 years
previously ·
Put
back the newspaper clipping.
·
Michael Lombard
appears. Talk to him and have a long and very serious exchange with him. ·
In inventory, use
the SCREWDRIVER to open the lid of the PAINT CAN, to get an OPENED PAINT ·
From inventory,
fling the black paint from the OPENED PAINT CAN in Michael Lombard’s
face.
·
Get out through the
door behind him.
·
Carol winds up the
main part of her mission, but still has some more to complete… "
------- I still have some leads to follow up on". Carol’s apartment, 4th visit ·
You’re
automatically transported back to Carol’s apartment. ·
She puts back her suitcase,
and reminisces "I hope I'll have time to go to ·
Exit to the map. The
Alvastra monastery ruin, 4th
visit ·
Choose The Alvastra
monastery ruin from the map. ·
Go right, forward,
left, forward three times and finally right. ·
Look at the sign
with the sticker in close-up.
·
From inventory, use
the screwdriver on all four
screws.
·
With the magnifying
glass read the sign revealed – It deals with the herb garden. ·
Carol exclaims
"Oh, they used yards back in those days, and not the metric
system". ·
Use the back arrow
to back out of the close-up.. ·
Carol says -
"Good that my measuring tape has yards on the other side.". ·
Use the back arrow
again to back out of the
close-up. ·
Go right, forward
three times, left, forward, and right. ·
Look at the
gravestone in close-up. ·
From inventory, use
the measuring tape on the
gravestone. ·
Carol walks eight
yards from the grave. ·
Look down. ·
From inventory, use
the shovel to dig down. ·
Lift the two icons,
and replace them. ·
Carol ties up the loose ends in the affair and
concludes another task well done! CONGRATULATIONS ON COMPLETING THE
GAME! Hope you enjoyed it !! |