ADVENTURES OF *
THE SECRET OF THE UNICORN
& Screenshots by Dr. Hugh
Editing by Bert Jamin
October 2011 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of the owner of this site (www.gamesover.com) and his E-mail address (email@example.com) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: firstname.lastname@example.org.
Click on one of these images to go to the corresponding Level.
Or click on the link at the bottom of this page to go to the next level. Click on one of the links below to go directly to that level.
Level 1: The Flea Market
Level 2: Marlinspike
Level 3: Karaboudjan
Level 4: Bagghar
Level 5: Brittany
Level 6: Back to Marlinspike
29: Ship becalmed
As always we’re continuing our journey on an imaginary map. In Belgium, the plane crosses the Flemish Territory border for Brussels Capital. Marlinspike is in sight...
From Brittany in France...
...to Flanders in Belgium
Haddock compares the Unicorn drawing with the shape of the Castle.
drawing matches the contours of the Castle! The crosses indicate a spot high up
in the left Castle tower.
Now we know where to look!
30: The Mystery Key
the doll house Salons of Castle Marlinspike.
First get a Key to the next Salon
find your way to an attic room where can you pick up a ball and aim it at a
painting on the wall.
Aim the ball at the painting
the side room a painting of Sir Francis will lift dropping a Mysterious Key to
The painting drops a Key
wonders what to do with this Key but Tintin knows the answer:
Let’s go to the Naval Room!
31: Knight’s Secret
you have to solve the puzzle of the Globe.
First put the three missing pieces into the gaps
Then place the three circles properly
Key will rise from the globe’s pedestal.
The Key gives access to a secret staircase
small quarrel with Allan and his gang will then follow. Tintin and Haddock
continue their way to a secret bridge.
The stairs lead to a secret bridge
32: Red Rackham’s Treasure
the bridge a final Boss battle between Cpt. Haddock an Allan is coming up. Then
our friends have to cross a suspended bridge:
The Treasure of Red Rackham is lying on a pedestal!
the jewels in the chest Tintin finds a written parchment by the King of England,
a deed of some sort.
I, Charles the Second... desiring to reward our loyal and beloved Knight... Francis Haddock for his daring and bravery in devoted service of his country...
...Do hereby grant him and his descendants the great Manor of Marlinspike...
police officers – Thompson and Thomson - enter the scene and want to arrest
Tintin interferes and shows the officers the King’s deed:
Gentlemen... Cpt. Haddock is the owner of this Manor...
is the Captain’s home. He’s a brave and honest man. Someone you can count
so … Tintin and Captain Haddock became friends forever.
Friends for life!
here the Level and the Game end:
The final Level
You’ve finished this Game!