
Tomb Raider:
Underworld
Text
& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
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If you have any suggestions to improve this walkthrough, let me know by sending
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INTRODUCTION
Eidos
& Crystal Dynamics
We’re
celebrating the return of the Grand Lady of Games, Lara Croft, in a Game
that is better than ever. Now she looks like a real human person, a very
beautiful young woman.
The graphics qualities of the Game are super detailed, with realistic drops of
rain and plankton swimming around under water. You will see Lara dirty after
having struggled through mud and slowly getting cleaned by standing under a
waterfall: the chunks of dried up mud slowly slide off her body. When she’s
wet after a swim you’ll see her drying up in the sun.
Tomb Raider: Underworld is the result of a first cooperation between two great Game Developers: Eidos (who created Lara Croft) and Crystal Dynamics (who wrote the story).

The
Crystal Dynamics/Eidos Team Announcement
Plot
The
story is based on old Mythologies of the Mayans and the Vikings that the
developers really meticulously studied for this Game.
In short, Lara has to search for the Hammer of Thor. This Artifact has
not been hidden in some mysterious Norwegian cave but is lying inside a ruin on
the bottom of the Mediterranean Sea.
The scenarists found out that the Hammer of Thor was not merely a powerful
weapon of the Gods, but must have been the strongest weapon based on any of the
Mythologies. E.g. with this Hammer they could turn mountains into valleys.
Of course, there are goons with less noble intentions who are after the Hammer
as well, and Lara will have to fight them throughout the Game.
Features
Basically
Underworld has lots of similarities with the previous Game Anniversary.
If you played this Game you will be acquainted with most of the features
(read my Anniversary Walkthrough).
There
are some differences though. Just like in Anniversary you regularly cross
Checkpoints in any Level, but now you don’t always hear a chime sound
that announces a Checkpoint, and the text CHECKPOINT does not appear in this
Game either. When Lara dies you will be able to continue from the latest
Checkpoint in the Level and if you restart the Game you will start from this
Checkpoint as well. Most versions of this Game offer the opportunity to manually
save. If you have such a version, use this option as often as you feel
comfortable with.
Apparently
there are no Ammo Pickups found here. Each weapon has some limited Ammo
at the beginning of the Levels, but you can’t find any extras.
One exception though: your Pistols have unlimited Ammo, just like in any
Tomb Raider Game before. Be careful with your selection of Weapons!
You
will find Health Packs everywhere, but they are not saved for the next
Level. In a next Level you will start with a reasonable amount of Health. You
have to use them in difficult Levels. Lara’s Health is gradually restored
anyway, so hide a few minutes and build up full Health again.
If you find a Golden Relic Lara’s Stamina meter will be permanently
increased and her Health completely restored from that point on. There is no
more than 1 Golden Relic hidden in each Level. So it is very important that you
collect all Golden Relics in order to survive the final Level.
Treasures
and Rewards can be found in most Levels. They will unlock more Art just
like in the previous Game Anniversary. You need to collect all of them in
order to finish the Game for 100%.
A
new Menu Interface
When
starting the game you will first see a small window called Setup.
It is already automatically set to the optimal settings according to your video
card, but you can always apply changes to:
Resolution, Refresh rate, Brightness, Aspect Ratio, Texture detail, Antialiasing
mode, Enable VSync, Enable Triple Buffering, Enable Shadows, Enable Fullscreen
Effects, Enable Volumetric Effects, Enable Reflections, Enable Water Effects.

The
initial setup screen
Next
you will be asked if you would like to create the Autosave file. Hover the Game
mouse above YES and then click on it.
Now
you will get the entirely renewed Menu Interface with all the items you can
open. Don’t wait too long or an introductory cut scene will start. In that
case either watch it and wait until the menu will reappear or simply press ESC
if you don’t like to watch it.

The
new Menu Interface
The
different Items in the menu are from top circle to down circle in anticlockwise
sense:
START
NEW GAME
By
clicking on this circle you will obviously start a new Game
GAME
OPTIONS
If
you use the Keyboard/Mouse open the control configuration and if you use a
Gamepad open the Gamepad Configuration. As always I use the Logitech Dual Action
Gamepad which is a lookalike of the PlayStation 2/3 Gamepad – to my opinion
the best and most convenient design of all Gamepads.
Enable Gamepad Selection (this Gamepad has no Vibration function
though).
Turn Gamepad Axes ON.
Return to Control Configuration where you will find the Buttons for your
Gamepad.
Here is the conversion table that I selected (slightly different fromTomb
Raider Anniversary).
With this Gamepad the Button numbers go from 1 to 12 but on the Control
Configuration Window they go from 0 to 11. That means you have to add 1 to your
Gamepad Buttons. That has already been done in this conversion table:
| FUNCTION | KEYBOARD/MOUSE | GAMEPAD |
| Movement | W-A-D-S/Arrows | Left
Analog Stick (LAS) |
| Walk | Alt | Slightly
pressing LAS |
| Sprint | Shift | Button 7 (B7) |
| Interact | E | Button
1 (B1) |
| Jump | Spacebar | Button 4 (B4) |
| Looking around | Mouse | Right Analog Stick (RAS) |
| Camera | T | Hat
Switch 2 |
| Light | F | Hat Switch 3 |
| Shoot | H/Left Mouse Button | Button 6 (B6) |
| Change Weapon | R | Hat Switch 4 |
| Grenade | Caps Lock | Button 8 (B8) |
| Target Lock | G/Right Mouse Button | Button 5 (B5) |
| Use Medipack | V | Hat Switch 1 |
| Access PDA | Tab | Button 12 (B12) |
| Crouch/Roll | Ctrl | Button 3 (B3) |
| Manual Aim | Z | Button 10 (B10) |
| Grapple | Q | Button 2 (B2) |
| Pause | ESC | Button 11 (B11) |
Vehicle Controls
| Gas | W |
| Reverse | S |
| Brake | Spacebar |
| Shoot | H/Left Mouse Button |
The
next Circles are LOAD GAME and SAVE GAME.
AUDIO/VISUAL
Turn
ON the Subtitles.
EXTRAS
are not in use at this point.
And
your last circle is QUIT GAME.
Finally the middle circle is PLAY GAME.
The
Levels
As
always the Game starts with Lara’s Manor where you learn about the Controls.
Then the real Levels start and a new one is unlocked when you finish a Level.
The Levels are divided into Sublevels.
Our Team
Dr.
Hugh
Author
of the Walkthrough. I play the Game in VISTA Ultimate and simultaneously write
the Levels in English on a separate Computer in XP Pro.
Screenshots are frequently taken and I select the ones that are best suitable.
Antwerp, Belgium
Bert
Jamin
Designer
of the Web Pages based on the Text and Screenshots I provide.
Links to next Levels and Sublevels are included.
Owner
and Administrator of the website www.gamesover.com
Zoetermeer,
The Netherlands
Under
Construction
This
Walkthrough is under construction and will be published per Sublevel. This may
take a while though.
And
now...
Play this wonderful Adventure Game and once again enjoy the escapades of our dear friend Lara. Enjoy!

Walkthrough
started on November 30, 2008
Let's start with the...