THE DARK TOWER Written by Jack Lockerby (River Software) Walk Through by Dorothy Millard (C64 Version) (Start in the forest), W, W (by tree), U (top of tree), W (branch), GET NEST, E, E (a large bird is here), EXAMINE BIRD, W, D, E, E, N (cottage door), KNOCK DOOR (you are told to go away), OPEN DOOR (it can only be opened from the inside), U (onto the roof), EXAMINE CHIMNEY, BLOCK CHIMNEY (using the nest... the cottage door opens and a figure dashes out), PUSH NEST (down the chimney... it falls into the fire), D, IN (cottage), GET CARPET, EXAMINE MANTELPIECE, GET SACK, EXAMINE SACK, N (workroom), EXAMINE WHEEL (spinning wheel and loom), READ NOTICE, EXAMINE CARPET (it has a loose thread), PULL THREAD (you now have a ball of yarn), SPIN WHEEL, FEED YARN (you make a cloak of many colours), GET CLOAK, WEAR CLOAK, EXAMINE CLOAK (has the pattern of a bird of prey), S, OUT. E (an old man is here sitting by the roadside), EXAMINE MAN (it's the former occupant of the cottage), TALK MAN (you tell him it's now safe to return... he drops his spectacles), GET SPECS, EXAMINE SPECS, S, E (clearing - leave the grave for now), E (pool), EXAMINE WATER, PADDLE POOL (you stir up the water), W, W, W, W, W, DROP SPECS, U (top of tree), E (the bird takes one look at you in the cloak and flies off), EXAMINE NEST, GET DICE, W, D, REMOVE CLOAK, DROP CLOAK, GET SPECS, W (rose bushes), EXAMINE BUSHES, EXAMINE ROSES (note they are covered in greenfly), GET ROSE, E, E, E, E, E, E (pool), EXAMINE WATER (you see a golden ring), GET RING, WEAR RING, EXAMINE RING. W, W, S, W (archway), S (you are sent reeling by an unseen force), EXAMINE ARCHWAY (you see ancient runes), WEAR SPECS (note you cannot remove or drop these), READ RUNES (they depict a black sack), CLIMB IN (sack), S (the sack trembles slightly, then rolls south), OUT (you are on the south side of the bridge), GET SACK, W, W (shadow woods), EXAMINE VEGETATION, GET SPADE, N, E (archway), CLIMB IN (sack), N, OUT, GET SACK, E, N, E (clearing), EXAMINE GRAVE, DIG GRAVE (you uncover the body of an orc soldier), DROP SPADE, EXAMINE ORC, GET PHIAL, W, S, W (archway), CLIMB IN (sack), S, OUT, GET SACK, S, E (shadow woods), EXAMINE BUSH, GET GLOVES, EXAMINE HORSE, RIDE HORSE (it rears up and dashes into the forest), W, S (bridge), EXAMINE ORC, S (the orc won't let you), RUB RING (the eyes of the serpent light up), POINT RING (the serpent is ready to strike), STRIKE ORC (he runs off), S, S (foothills). E, SW, IN (cave where it's dark), RUB RING (you're in a dark cavern), S (a giant ladybird blocks the way), EXAMINE LADYBIRD (loves greenfly), THROW ROSE (it lands in the recess and the ladybird moves towards it leaving the southerly route open), S (into a tunnel), S, S, OUT (hillside - a band of orcs head east - it's a good idea to save your position at this point as the orcs may capture you, in which case just restore your saved position and try again), W, SW, S, SE, E (entrance to dark tower - an ugly looking troll is here), RUB RING (the light from the serpent's eyes grows in intensity and the troll is turned to stone). IN (cellar), S (guardroom where an orc is sitting at a table), EXAMINE ORC (the dog-handler), POINT RING, STRIKE ORC (the serpent delivers a deadly bite), EXAMINE ORC, GET EGG (diamond-encrusted egg), EXAMINE EGG (a stolen item), PUT EGG (in the sack), N, U (top of steps), READ NOTICE ("Ensure dogs are in compound before opening trapdoor"), D, EXAMINE CELLAR (see a lever in the wall), PULL LEVER (the dogs rush into the compound), U, OPEN TRAPDOOR, U (level 1 of the dark tower), N, E, U (level 2), W, S, NW, EXAMINE RAGS, GET BOTTLE (small), EXAMINE BOTTLE (poison), SE, N, E, D (level 1), W, S, NW (you can't because the bars are down), D, D (cellar), PULL LEVER (you hear a grating sound), U, U, NW (food store), GET MEAT, SE, POISON MEAT, DROP BOTTLE (empty), FEED DOGS. D, D (cellar), S (guard room), WEAR SACK, PUSH ORC (you're not strong enough), EXAMINE PHIAL (contains a strength inducing potion), DROP POTION, DROP PHIAL (empty - you are now much stronger), PUSH ORC (he falls to the floor and you can now get the table - note you mustn't be carrying anything else), GET TABLE, N, U, U, N, E, U (level 2), W, S, NE (trophy room), GET HORN (it's out of reach), DROP TABLE, CLIMB ON (table), GET HORN, EXAMINE HORN, D, SW, N, E, D (level 1), W, S, DROP HORN (for later - by now the guard dogs should all be dead), D, D (cellar), PULL LEVER (you hear a grating noise from above), U, U, NE (dog compound), U (secret room), GET CROSS (golden), EXAMINE CROSS (a stolen item), PUT CROSS (in the bag), D, SW. GET DICE, GET GLOVES, N, E, U (level 2), U (level 3), W, S, NW (small room), EXAMINE SKELETON (fragile), LIFT SKELETON (it breaks), GET SKULL, EXAMINE SKULL (looks like a crown - leave the bones), WEAR SKULL, SE, NE (golden room), EXAMINE PLATFORM (you see an on/off switch), SWITCH ON (the platform rises), EXAMINE DOME (it's screwed on), TURN DOME (you can't get a grip), WEAR GLOVES, TURN DOME, GET CHALICE (golden), EXAMINE CHALICE (a stolen item), PUT CHALICE (into the sack), DROP GLOVES, SW, N, E, U (level 4), W, S, NW (dice room - two orcs here are guarding a golden goblet), GIVE DICE (they are so engrossed that they forget about the goblet), GET GOBLET, EXAMINE GOBLET (a stolen item), PUT GOBLET (in the sack), SE. NE (small room), GET NECKLACE (it's too far away), N (the floor tilts and you stumble backwards), SW, N, E, D (level 3), W, S, NE, CLIMB ON (platform), U (note you mustn't be carrying anything - you pull yourself through the hole to a small room), GET NECKLACE, EXAMINE NECKLACE (a stolen item), PUT NECKLACE (into the sack), D, D, SW. N, E, U (level 4 - you hear someone moving about on the roof), U (you see an orc-archer), W (if you try to go south the orc-archer will kill you), TURN RING (you become invisible), S (by flag pole), U (top of pole - the crown is here but if you try to take it you will overbalance and fall), SWAP SKULL, D, REMOVE CROWN, EXAMINE CROWN (a stolen item), PUT CROWN (in the sack). N, E, D, D, D, D, W, S, GET HORN, D, D (cellar), OUT (hillside - this is a good place to save your position as a band or orcs roam this area and may kill you - if they do just restore your saved position and try again), W, NW, N, NE, E, IN (tunnel where it's dark), RUB RING, N, N, N, OUT (ravine), NE, W, N (bridge), N, N, N (archway), CLIMB IN (sack), N, OUT, GET SACK, WEAR SACK, W, N, W, W (rose bushes - the white horse is here), EXAMINE HORSE (there is a hole in the centre of the forehead), EXAMINE HOLE, INSERT HORN (you fit it into the hole and the unicorn preens with delight), EXAMINE UNICORN (you can ride it back to the monastery), RIDE UNICORN (note you mustn't be carrying anything and must have all the treasure in the sack - you arrive back at the monastery where you are met by the abbot and all your friends). You have been successful in your quest and a banquet is held in your honour. You have scored 100%