Escape From Kilmainham Gaol - Part 1 - The Cell Walkthrough: ------------ The combination itself is simply your cell number. The fusebox has one fuse that you can switch around to alarm, which doesn’t do anything useful, light, self-explanatory, and door, which will power the combination lock and actually open your door once you get the right code. The alarm does do something useful. Look out the peephole; you can swing right or left, and if you move your mouse up or down you can focus the view somewhat. For some reason, in normal light, the right set of numbers is 9-3, and the left set is 4-7. In “alarm” mode, when you look out, you can see the right set of number is 9-3-4… hmmm, so the number for the cell must be something like 9347. You’re right next to that cell, so you’re either 9346 or 9348, got it? Okay, the lock had to be hidden from the prison guards, so it’s behind the panel bolted to the wall next to the door. Trial and error will get you the sequence you need to remove the panel, but if you’re in a hurry, it’s right-middle, bottom-middle, and right-middle. The good news is, the panel is off, the bad news is, you have a number grid in front of you. Hmmm, a grid, maybe like a tic-tac-toe board? Looking at the bench, you can see your friends have given you several pieces of grid. They’re not math problems, they’re simply segments to attach to one another. The gray area on the door, (where you’d receive food if you were here that long), has a number 8 in the top right corner. So we have x x 8 2 x x x x x We know that 1 and 5 are in the top row, so it’s a question of whether the top row reads 518, or 158. We know that 6 has to be on the left edge of the grid, because it shows up in two sections. If you put them together you get x 3 4 6 x x That number 6 obviously isn’t in the top row because it’s UNDER a row, and it can’t be the second row since we know that the 2 is in that spot, so the 6 is in the third row. So now we have x x 8 2 3 4 6 x x Those are either going to be 518 or 158, and 697 or 679. Test them out and see… or if you’re in a hurry, it’s 158, 234, 679. Progress, the panel comes off! Only now there’s something else here. We have metal rods that slide left and righ, and wood blocks that move up and down. Poking around shows us little number wheel hiding under the bottom row, and when we work to move the rest of the pieces out of the way, we get a partial view of four little wheels. At first the symbols on here look like gibberish, but after a moment you realize that the letters are simply upside down, and the numbers are reversed — mirror images. We already looked out the window and figured out that our room has to be either 9346 or 9348; since the numbers are backwards, let’s enter those numbers from right to left, and see what happens. If you’re in a hurry, it’s 9348; enter it 8439. Hey, a lever pops up - that’s cool. We pull on it and Oh, right, the door needs power to operate the lock. Okay, we go switch the fuse from Light to Door, and we’ve made our escape.