www.gamesover.com Across the Rhine ------------------------------------------------------------ § Question & Answer Q: The disk access time and screen changes take forever. Why is this so slow? A: If you are running on a 486DX/33 or greater, we have found that a SmartDrive cache with write caching turned on will improve performance significantly. Q: I am not getting digital sound. Why ? A: Across the Rhine requires at least 5MB of free XMS for digital sounds to work. Q: How can I disable all the voice messages like "Artillery Firing" without disabling the digital sounds like gunfire and explosions ? A: In battle, hit - and you can selectively turn on or off the voice messages that you want to hear. Q: In pre-battle briefings with partial intelligence, I sometimes see enemy units on the map, but when I go into battle, they don't show up. A: This is correct; partial intelligence may or may not be correct. Q: I sent out Air Assets (recon or attack), and in route, they disappeared. What happened ? A: If an air unit flies over enemy units that anti-aircraft units, the air asset may be shot down. Q: In battle, my mouse suddenly stopped working or acted funny. I could still move the cursor, but nothing would click and it was real jerky movement. A: Press - to reset your mouse. If this continues to occur, make sure you are using Microsoft Mouse Driver version 9.01 or greater. Q: I gave platoon orders to advance and attack, but when they made contact, they turned around and ran like cowards. Why ? A: Units will not act outside of their doctrine and training. For example, you can order an infantry unit to advance against Tiger tanks, but once they engage the tanks they will withdrawal. § Game Play Manual Changes 1. On page 35, the Invulnerability option in the Battle Reality Options is incorrect. While INVULNERABLE, none of the vehicles in the characters platoon may be destroyed. 2. On page 66, in the Platoon s active subordinate list, once a unit has been put out of action it is listed as Knocked Out, therefore it is removed from the list. 3. On page 71, you can remove your highest numbered waypoint by right clicking anywhere on the Zoom Map only. 4. On page 76, Fighter Bomber attacks will search for targets around the target icon, make any attacks and exit the map. Fighter bombers may be automatically attacked by units with anti-aircraft capabilities, but they may not be manually targeted. 5. On page 88, Gun Homes must be added in the location of an existing house. They cannot replace the larger buildings in cities. 6. On page 91, in the Organization paragraph, the statement concerning the Data Viewer is incorrect. The full data Viewer is available in the Battle Builder. 7. On page 91, the following additional Data Viewer controls are active. You may switch nationalities by left clicking the Nationality Symbol under the unit name. Left clicking on the center button of the compass will rotate the object. The PREV/LIST/NEXT switch will allow you to scroll through the other units or activate a list of units which you may select by left-clicking on the desired name. 8. On page 122 and 123, the Combat unit descriptions for Assault Guns and Mortars are missing the appropriate military icons for these units. These icons are listed correctly in the Appendix. 9. In all organization screens, the following colors are used as unit overlays to indicate special status: Orange Fill: Platoon/Unit is rested. Blue Fill: Unit is broken down. Gray Fill: Unit is destroyed. Orange Border: Platoon/Unit is attached. Red Border: This is your HQ Section and HQ Unit.