T H E C H R O N I C L E S O F _____ _ _____ _____ _ _____ _ __ | __ \ | | | __ \ | __ \ | | / ___ | | | / / | | \ | | | | | | | | | | | | | | / | | | |/ / | |__/ | | | | | | | | | | | | | | | |_| | / | / | | | | | | | | | | | | | | _ | | | __ \ | | | | | | | | | | | | | | | | | \ | | | | | | | |__| | | |__| | | | | \__| | | |\ \ |_| |_| |_| |_____/ |_____/ |_| \_____| |_| \_\ E S C A P E F R O M B U T C H E R B A Y FAQ/WALKTHROUGH VERSION 1.3b T A B L E O F C O N T E N T S I. General Information [I. Introduction ] [II. COR: EFBB ] [III. Legal Information ] [IV. Contact Information ] [V. Controls ] [VI. Characters ] [VII. Game Basics ] [VIII. Enemies ] [IX. Weapons ] [X. Fighting Tactics ] [XI. Cigarette Locations ] [XII. General Tips ] II. First Max [I. Escape ] [II. The Arrival ] [III. Prison Yard ] [IV. Aquila Territory ] [V. Infirmary ] [VI. Mainframe ] [VII. Prison Yard Riot ] [VIII. The Pit ] [XI. Papa Joes Den ] [X. Dark Tunnels ] [XI. Showers ] [XII. Guards Quarters ] [XIII. Abbot ] III. Double Max [I. Tower 17 ] [II. Tower 17 Base ] [III. Recreation Area ] [IV. Feed Ward ] [V. Work Pass ] [VI. Mine Entrance ] [VII. Security Checkpoint ] [VIII. Upper Mines ] [IX. Cargo Transport ] [X. Mining Core ] [XI. Tower 19 ] [XII. Container Router ] [XIII. The Crash ] [XIV. Abandoned Equipment Center ] [XV. Central Storage ] [XVI. Loading Docks ] [XVII. Fuel Transport ] [XVIII. Hanger ] IV. Triple Max [I. Excersize Area ] [II. Cyro Pyramids ] [III. Facility Control ] [IV. Corparate Offices ] [V. Take off Platform ] V. Side Missions [I. Kill Molina for Shabby ] [II. Cuellas Snitch List ] [III. Kill all the Bluskins ] [IV. Find Jagger Valance ] [V. Find Gulags Red Tube ] [VI. Poison Binks Food ] [VII. Get TwoTounges Injector and Kill Bassim ] [VIII. Find Shruiks Glasses ] VI. Version History VII. Credits WARNING! THIS FAQ CONTAINS SPOILERS! READ AT YOUR OWN RISK! ____________________________________________________________________________ / I. GENERAL INFORMATION \ \____________________________________________________________________________/ _______________________________I.I INTRODUCTION______________________________ My gamefaqs name is ieatdirttoo, but my real name is David Donaldson. I live in St. Louis Missouri. Im Seventeen and currently in my Senior Year of high school and hope to be goign to Mizzou next year. I first got my NES way back in 1993, and since then ive been hooked on video games. They are my favorite thing to do in my free time, and I cant wait to see what the future holds. I own an Xbox, Playstation 2, Gamecube, Playstation, PS1(small version), NES, SNES, Dreamcast, and Sega Genisis. I spend at least 2-4 hours a day playing video games. I guess Im not exactly a hardcore gamer because I cant play as often as I used to, but I still play them alot. The Xbox is my favorite console, but I like pretty much all of the other ones. I play my games on a 27" Sony HDTV. I have a rather old but reliable stereo system that supports Dolby Pro Logic II and Digital 5.1. I find that it makes a big difference in the experince to play with good audio. Its so much fun to storm the beachs of Normandy in Medal of Honer: Frontline. I use the controller S for Xbox, maily because the big one doesnt fit my hands very well. My favorite type of Genre is First Person and Third Person shooters, which is obviously why my favorite console is an xbox. I do like RPG's however. I tried out Morrowind, but in the end it just wasnt my thing. Fable was pretty cool, but also short. I also like RTS games like Warcraft III and Age of Mythology. I forgot to mention above that I own 2 PC's, which arent really good for gaming but get the job done. I also own a laptop. For writing faqs I use good old Notepad. After trying out Wordpad(ick) and Microsoft word, I decided I could live without wordwrap and all of those extra problems that come with the more complicated word processors. I make my faqs on my old Compaq Presario or my new DELL Inspiron Notebook. I play games on my gateway. The Chronicles of Riddick: Escape From Butcher Bay(which will be know as COR: EFBB from now on), has the best graphics Ive ever seen on any console game. The way Starbreeze was able to use normal and bump mapping is amazing. Almost every object has a dynamic shadow, which for a console with a Geforce 3 Video Card is amazing. The only complaint I have is that the resolution can get low. Not during gameplay, but in the cutscenes. This isnt really a big deal however, and can easily be excused. My message board name is also ieatdirttoo, but I rarely visit the COR: EFBB board. I have several reviews also. My only other faq is a walkthrough for Max Payne 2, which isnt complete yet. ____________I.II THE CHRONICLES OF RIDDICK ESCAPE FROM BUTCHER BAY_____________ You have to face it, most movie based games (E.T., Blade II) really suck major ass. A few games like The Lord of The Rings: The Return of the King, or Van Helsing, break this stereo type. Hoever, since they are the small minority the actuall good games are usually ignored. When I first heard of this game I was immediatly convinced that it would be just another crappy movie game, but I have come to find out that I was truly mistaken. The thing that sets this game apart from most FPS, is that it blends several different types of gameplay together. Actually, this game cannot be considered a FPS, but rather a FPS experience. Through the course of the game you will be givin the classic FPS gameplay, but you wil also be able to do other things as well. Fist fights and hand-to-hand combat is very common. The coolest part of the gameplay is the fact that you can use stealth to get through each room, or just go in guns blazing ready to kill any mother****er in your way. As you may have noticed, COR: EFBB has some of the best graphics ever seen on Xbox. It runs of a new engine that Starbreeze designed. It uses Normal Mapping, Bump Mapping, and AF. This creates a vividly amazing enviorment that rivals what DOOM3(Xbox) is shaping up to look like. It also runs at a decent frame rate, which is impressive considering how well it looks. I might have mentioned this already but the resolution does tend to get low sometimes, but mostly during cutscenes. Starbreeze worked with VIn Deisels personal company to make this game. Riddick, Johns and other characters are voiced by the original actors. They also added some new characters into the mix such as abbot. Although he isnt very important he fits well inside the game, his voice is provided by Xzibit. The voice talent in this game is top notch. The characters voices are clear and sound accurate __________________________I.III LEGAL INFORMATION_____________________________ Listed below are the current sites that can use my faqs. If you find them on any other sites(make sure its not affiliated with a site listed here) please email me. gamespot.com gamefaqs.com gamershell.com ign.com neoseeker.com Despite the policy I previously had, I am now accepting emails requesting to use this faq. Please provide a link and if possible a date when it will be up. Please do not take this faq and clame it as your own. Thats just plain rude, and shows me no respect as the author. If you do send me an email, please dont be rude. Emails with Pornography or Foul Language will not be replied. Just dont be rude and you get a reply back, as long as your site isnt questionable. ________________________I.IV CONTACT INFORMATION______________________________ If you have a question or comment, or spot a mistake(not a typo), please inform me of it via email to riddick591@sbcglobal.net. However, if you send me any emails with questions that are already covered in the faq, they will be deleted. I have already recieved tons of emails like "Im stuck here, will you tell me what to do". Ive answered a few of them, but not any more. Just read the walkthrough, If you really cannot find a clear way to get through, email me and I will rewrite that section if I think its too sloppy. Also, do not send any emails to my other email addresse which was daveturion@aol.com. I no longer check mail for that addresse, so it would be pointless to send something. When you send your email, please put the subject COR: EFBB WALKTHROUGH so I know that its not spam. Also, dont send me emails with explict content or foul language, if you do you will not get a reply. Also, if you dont mind could you be friendly in your email. Please dont be rude. _______________________________I.V CONTROLS__________________________________ DEFAULT Move/Strafe -Left Thumbstick Look/Aim -Right Thumbstick Fire/Punch -Right Trigger Block/Melee Attack -Left Trigger Crouch -Click Left Thumbstick Eyeshine -Click Right Thumbstick Menu -Start Button Inventory Menu -Back Button Action -X button Change Weapon -Y button Reload -B button Jump -A button Zoom -Black Button Flashlight -White Button JUMPING STICK Move/Strafe -Left Thumbstick Look/Aim -Right Thumbstick Fire/Punch -Right Trigger Block/Melee Attack -Left Trigger Crouch -Click Left Thumbstick Eyeshine -X button Menu -Start Button Inventory Menu -Back Button Action -A button Change Weapon -Y button Reload -B button Jump -Click Right Thumbstick Zoom -Black Button Flashlight -White Button Flashlight/Eyeshine -White Button CROUCHING D-PAD Move/Strafe -Left Thumbstick Look/Aim -Right Thumbstick Fire/Punch -Right Trigger Block/Melee Attack -Left Trigger Crouch -Down on D-pad Eyeshine -Click Right Thumbstick Menu -Start Button Inventory Menu -Back Button Action -X button Change Weapon -Y button Reload -B button Jump -A button Zoom -Black Button Flashlight -White Button LEFTHANDED GUZMAN Move/Strafe -Left Thumbstick Look/Aim -Right Thumbstick Fire/Punch -Right Trigger Block/Melee Attack -Left Trigger Crouch -Click Right Thumbstick Eyeshine -X button Menu -Start Button Inventory Menu -Back Button Action -A Button Change Weapon -Y button Reload -B button Jump -Click Left Thumbstick Zoom -Black Button Flashlight -White Button ____________________________I.VI. CHARACTERS__________________________________ MAJOR SPOILERS AHEAD RIDDICK- Riddick is a murder and one of the most wanted outlaws in the universe. He uses force to get what he needs. His voice is intimidating and quiet. The reason he is in Butcher Bay is because of Johns, the Bounty Hunter whos follows Riddick in a desperate attemp to put him in a slam for good. Riddick uses stealth to kill his enemys, and does it very well. They list of people hes killed would go on forever. Riddick has a mystic voice inside his head. The voice keeps telling him to find his destiny and not to hold back. Riddick is not like other Humans, which you will find out when you watch the movie. His voice is provided by Vin Deisel. JOHNS- Johns makes his living off of capturing wanted prisoners then selling them to prisons. He is a depressed soft spoken person with a nack to make Riddick mad. Johns follows an impossible mission of getting Riddick into a Slam and getting a good price on him. He has several almost succesful tries but never has accomplished his goal. In the movie Pitch Black Johns actually dresse up like a cop in order to get Riddick to a slam. However they crash on a Desert Planer. Sadly, Johns does not live to see the day when Riddick dies. Instead he is left bitten in two to rot on the grounds of a frozen waste land. HOXIE- Not much is explained about Hoxie in the game. Hoxie is the owner of Butcher Bay, the Slam in which this game is set in. Judging him by what he owns he is a wealthy buisness man with a dutch accent. He dresses in a green outfite with yellow decorations. He has long blond hair with a wort on the side of his cheek. He is aggresive and out front with his points. Despite what Riddick has done, for some reason it seems like Hoxie respects Riddick. In the end Hoxie is accendentally betrayed by his own guards. The last time you see Hoxie he is lying a chair with his head swinging lifelssly and several bullet holes in his torso. ABBOT- Second in command of Butcher Bay Correctional Facility. Abbot really defines the term "Gangsta" in Riddick's Universe. He's fast talking, foul mouthed, and and dangerous. He dresses in shiny red armor similar to that of the Light Squad Leaders. His voice is provided by the rapper Xzibit, who also provides the likeness. He has cornrows and a slight mustache. Abbot does everything in his power to make prisoners lives a living hell. Abbot is never found walking around like a guard, but you only meet him in certain areas such as his quarters or in Tower 17, which is where you end up killing him. Abbot is personally my favorite character beside's Riddick. POPA JOE- Joe is a mysterious prison hermit that lives in the deep tunnels of Butcher Bay. He is a large tan man with several tattoes and pody paint. You meet Joe when traveling throught the pit. He helps you get your Eyeshine Ability, which is Riddicks trademark. You actually do a favor for him and then he stitchs all your wounds. Joe is certainly mysterious, and Riddick never actually mentions his name. He explains he got his eyeshine "I got this from a slam preacher, cost me 20 menthols". I guess technically he really didnt get his eyeshine from Joe, but from the mysterious voice(forget HER name) inside his head. _______________________________I.VII GAME BASICS_____________________________ Health: Riddicks health is determined by how many blocks there are in the top left conrner of the screen. You start out with 4, and by the end of the game you can have a total of 8. When you are damaged one of these blocks will turn reddish. If you stand for a couple of seconds ONE block will regenerate, making it a little easier on you. Unlike some games Riddick is actually pretty weak, meaning that he will take lots of damage fairly quickly. When your health is low I suggest that you find some cover and let the one block regenerat before you go back into battle. Nanomed Stations: This station is what you use to refill your life. These are scattered all through the prison. They are a big box on the wall with a red or black strip. GO up and press X to use one. Sharp needles come out of 2 holes and go into Riddicks neck, presumably inserting medicine to heal him. There are 4 one time use nanomed stations that increase your health maxiumum by one block as well as healing you. Red stripped stations are located in First and Double Max, Black ones are located only in Triple Max. Jumping/Climbing: Jumping in this game pretty average. You press A to jump and X to grab onto ledges. Riddick will pull himself up on almost anything that is wothin his reach. You also can use this to grab onto ladders and hangrails. You have to climb up things frequnelty in the game. You also need to shimmy a little, what I mean is moving left and right when hanging on a ledge. Like other games you will get damaged if you fall from to far of a hight, so keep that in mind. ________________________________I.VIII ENEMIES________________________________ INMATES Weapons: Shiv, Club, Knuckleduster, Fists Intelligance: Stupid Description: As said in the manual, prison is a kill-or-be-killed place, so your not the only murderer. Inmates are found in almost every level of the game. They usually are weaponless, but the carry a variety of home made prison weapons which they use to there full potential. Inmates in Maximum Security will be less aggresive and more cooparative with you considering they are afraid of you. Inmates in double max will be meaner and more aggresive towards you. Inmates in third max are paralyzed dummys that wont talk or move. Inmates are really stupid. they wont follow you when you run or use varied tactics. MECHANICS Weapons: Screwdriver, Knuckleduster, Assault Rifle, Gun Intelligance: Average Description: Mechanics are rare enemys scattered across the game. They are dressed in uniforms similar to inmates. They are unarmored weak and just thrown in here and there for support. They carry screwdrivers and shivs most of the time, but they can carry guns. In the very beggining one even carrys an assault Rifle. As for intelligence, they are pretty smart. Since they usually no gun when they see they will just run out charging try to beat you up. When they do have guns they act pretty much like any other guard. You know, Shoot to kill then seek and destroy. It seems like MEchanics are just put in the game as support. MAXIMUM SECURITY LIGHT GUARD Weapons: Assault Rifle, Shotgun, Gun Intelligance: Average Description: These are non-armored guards payed mostly to walk around and monitor prisoners. They usually wont be aggresive, but if you get in there way they wont hesitate to pump you with 38 rounds out of there assault rifles. They are mostly found in the beggining of first max but are also located in random locations in double and triple max. They have pretty good aim, and use the gun most of time when out of first max. Despite how they look, they are pretty smart. They will seek you out when you flee, Actually try to kill you rather than just standing around. They also will kill you on site if they see you with a weapon classified as lethal(shivs, tranq guns, ect.). DOUBLE-MAX LIGHT GUARD Weapons: Assault Rifle, Shotgun Intelligance: Smart Description: These are the most common enemy in the game. Unlike the Max Security guards these boys are armored and tough. Dont walk to close unless you want the butt of a rifle in you face. They mostly use Assault Rifles but will use shotguns from time to time. They are tough and intelligant. Unlike other guards they follow you and dont let you recharge your health. You will see alot of these guards. Mostly in Double Max, but they are also common in Maximum and Triple Max too. These guards are much smarter than there unarmored counter parts. They use tactics and work together to force you out of hiding. There assaul rifles also have flashlights on them, making the dark alot less protective. These enemys are generally hard, but not as tough as some other enemys. LIGHT GUARDS SQUAD LEADERS Weapons: Assault Rifle, Gun, Shotgun Intelligance: Very Smart Descripition: These low armored fighters lead there men into battle. They wear the samearmor as Abbot, but are very weak. There armor is not as thick as a DoubleMax guard, and they tend to have bad aim. They are found in all three securitysettings, but are probably the most least common enemy in the game. They arefast runners however since they are wearing less armor. Most of the time they fight with Assault rifles like every othe guard. These guys are extremly smart, but It is all put to waste since they cannot defend themselves properly. Since they lead guards in battle they must be intelligent. They also use the normal gun to there advantage. The only personn you will probably find a gun on is this guy. RIOT GUARDS Weapons: Minigun Intelligance: Dumb Descroption: These guards are assigned specifically to attend to riots and escaped convicts. They carry a minigun, the best gun in the game. There armor is nearly impossible to penetrate except for the paneling on there back. They are found in every sectin of the game, escpecially at the end of double max. When you kill them they drop the minigun, which is the only thing that is effective against them. Always aim for there back and they will die quickly, but if you have a minigun just load them full of lead in any part of there armor. Despite how strond they are, they are pretty dumb. It may just be because of there lack of agility, but they behave oddly. Try this. When find a riot guard let him notice you. Go behind him then just keep circling him. He will slowly turn towards you, but you will already be behind him again. Kinda fun. HEAVY GUARDS Weapons: Minigun Intelligance: Smart Decription: These are some bad asses. They carry an extremely powerful minigun and bulletproff armor. The only way to kill one is to shoot it with your own heavy guard or somehow drop explosives on him. The Heavy Guard is located at the end of double max and a few times in triple max. Howver in Triple Max you get your own. They show up only 3 times I think, but Im not sure. There Armor is immune to anything except for one of their own minuguns. They also have the ability to fire rocket/flare missles for instant kills to anything around it. They arent stupid either. They will charge, force you out of corners and hunt you down. DWELLERS Weapons: Fists Intelligance: Stupid Description: The dwellers are naked human looking monsters that live in the dark places of Butcher Bay. They throive in the dark, moving quickly in order to kill you. They crouch all the time and run similar to Gollum(LOTR character). The are pretty stupid, meaning that they cannot wield weapons, so they use theyre fist's. They attack in groups, so naturally the Shotgun would be the most effective weapon against them. As far as intelligance goes, they are generally idiots, but will not hesitate to come looking for you. The dwellers are found in only 2 chapters in the game, so you really dont have to worry about them. XENO Weapons: Claws Intelligance: Smart(for an underground creature) Description: In this game there are two types of Xeno. The first type is huge burrowing monster with large jaggedy teeth. This Xeno only appears a few times in the game, but you cannot defeat them. The second typ of Xeno are little pods that come off the bug Xeno's back. The little pods are very common in the chapters the Xeno are located. They are also very weak, dying by one shotgun shot. For creatures these Xeno are pretty smart. They stick to you like glue, following you no matter where you go. They can also jump up ledges, so don't think about running. Xeno usually come in waves of 2-5 every time you beat the previous wave. They do eventually stop respawning. Xeno are only found in a couple chapters of the game so they really are not much of a threat. ____________________________I.IX Fighting Tactics____________________________ There are several fighting tactics that are necessary to beat this game. They are listed in this section. HAND TO HAND COMBAT Hand to hand combat is the most common method of fighting early in the game. You can always fight with your bare your bare hands, but you can significantly increase your chances of winning if you equip a weapon. Melee weapons are found through out the game and can be used for other tactics as well. When fighting you are not limited to a single attack. There are many jabs and punchs(or stabs) that you can perform. In order to do a certain move you must use the right joystick and the attack button. If you do two attacks fast enough you will perform a combo. Below are the following attacks and the controls to do them. When I say "right+ Right Trigger" right means right on the right joy stick. Right Jab....................Right + Left Trigger Left Jab.....................Left + Left Trigger Uppercut.....................Down + Left Trigger Heavy Punch..................Up + Left Trigger Left and Right Jab Combo.....Left Right + Left Trigger Hand to Hand combat is mostly used in the beggining of the game and becomes obsolete very quickly. It is revived in the fighting arena in Tower 17, but other than that it is gone. Hand to Hand fighting can be hard to, escpecially when versing people like Bam or Rust. SNEAK ATTACKING Unlike most other FPS, this game requires you to use a significant amount of stealth. You can use stealth with almost any weapon, including guns. The most ideal weapons to use are melee weapons like shivs and other sharp things. Stealth is mostly used in double max. In order to kill someone with a sneak attack there must be several things in place. The target must have his back turned, and he cannot be aware of your presence. You must also be in stealth mode(duh) to perform a stealth kill. In order to kill the guard you must sneak up right behind him. There are actually two methods of sneak attacking. If you press the Left Trigger, Riddick will grab him by the neck but not kill him. In order to kill him you must press X repeatedly. The other method is by pressing the right trigger for a louder but much quicker kill. If you have a gun just press the LEft Trigger and Riddick will hit the guard with the gun for an instant death. Use this method on the Hard difficulty, it will make the game easier. REVERSAL This is a usefull method if you need to kill a guard but you cant sneak attack him. Whenever you walk up to a guard he will most likely try to hit you with the butt of his gun. Right before it hits you press the right trigger. This will make Riddick grab the gun and point it under the guards chin then fire. You can also use this when someone is hitting you in a fist or melee fight. This skill is required several times in the game, and does take practice to master the timing. SNIPING I was very sad when I found out there was no sniper rifle in this game, but after testing the technique out I have found that it is east to snipe people. First of all, your going to need either an assault Rifle or a gun(pistol). The gun is better for this, but the Assault Rifle works good too. Any guard will die if you shoot him in the head, which is why sniping is so valuable. Sniping is pretty simple. Just aim your gun at your enemys head and fire. If your using the gun you can still miss but hit the target with the next shot, however if your using an assault rifle you will need to get the head shot on the first try. This method is very useful on hard where going out into a firefight will get you killed. _______________________________I.X WEAPONS___________________________________ _______________________________________________________________________________ Weapon - Fists Category - Melee Clip Size - NONE Time Used - The Whole Game Ammunition Type - NONE Special Abilities - NONE Damage - * Range - * Accuracy - *** Value - ** Description: The fists are mainly used for one-on-one duels with other inmates. They are relatively weak and don’t do much damage. You can however crack peoples neck with them. You can jab in for different directions by using the right trigger+ any direction on the d-pad. _______________________________________________________________________________ Weapon - Shiv Category: - Melee Clip Size - NONE Time Used - Beginning of Game, All of Double Max Ammunition Type - NONE Special Abilities - NONE Damage - *** Range - * Accuracy: - ** Value - *** Description: Custom made tool made by prisoners. This weapon is a sharpened piece of glass or metal that’s usually custom made. Like Fists, this weapon can be slashed in 4 different directions. Also like fists you can block. While this weapon is better than using fists, it becomes obsolete really fast. _______________________________________________________________________________ Weapon - Club Category: - Melee Clip Size - NONE Time used - Double Max Ammunition Type - NONE Special Abilities - NONE Damage - ***** Range - ** Hit Ratio - * Value - ** Description: This weapon has a good damage, but bad accuracy make this weapon rather difficult to use. It has the standard 4 direction swing as most melee weapons do. You can block with this weapon as well. This weapon can potentially be very dangerous in hands of an enemy, so I advise you to take out anyone you see carrying this weapon. _______________________________________________________________________________ Weapon - Knuckleduster Category: - Melee Clip Size - NONE Time used - Beginning of Game Ammunition Type - NONE Special Abilities - NONE Damage - **** Range - * Accuracy - ** Value - *** Description: High damage and good accuracy may this a weapon of choice. Generally this weapon is used in melee fights where you need to pack a little extra punch. It has the same moves as the fists abut does a whole lot more damage. You can block as well. Overall this is a good weapon in the Beginning of the game, but once you get guns yor going to want to leave all melee weapons alone. _______________________________________________________________________________ Weapon - Gun Category: - Automatic Pistol Clip Size - 14 Rounds Time used - Interrogation Room, Most of Double Max, all of Triple Max Ammunition Type - 9mm UC Bullets Special Abilities - NONE Damage - ******* Range - ********** Accuracy - ********** Value - ****** Description: This weapon, believe it or not rocks. High damage and the best accuracy in the game make this my favorite weapon. Since it doesn't show up much in the game, I advise you to use this weapon to its full potential. This weapon is especially great for head shots. _______________________________________________________________________________ Weapon - Shotgun Category: - Pump Action Clip Size - 8 rounds Time used - The Whole game Ammunition Type - 7mm Buckshot Special Abilities - Flashlight Damage - ******** Range - **** Accuracy - * Value - ***** Description: This is your stander shotgun. It fires a buckshot which spreads several bb's and therefore increasing your chances of hitting the target, as long as your close. If you try to shoot people from long range, you will have to hit them multiple times to kill them(if you even hit them at all). This is probably the second most common weapon found in the game. Its pretty usefull against light guards and creaturs(dwellers and Xeno). For Double Max Guards and Medium Guards you will want to use the assault rifle. _______________________________________________________________________________ Weapon - Prototype Assault Rifle Category: - Automatic Rifle Clip Size - 14 Rounds Time Used - End of Double Max Ammunition Type - 9mm MTT bullets Special Abilities - Flashlight Damage - ******** Range - ******* Accuracy - ******* Value - ***** Description: This was the prototype for the Assault rifle. Overall this is a good weapon, but it has one huge problem. It only hold 14 rounds. Compared to the Assault Rifle that holds 36, this factor can be very annoying. The Firing Rate is actually doubled for this weapon, making it even harder to conserve ammo for. The specs are all the same as the normal Assault rifle, so no worry's there. The glass display is also cracked, meaning you have no idea how many rounds you have left. _______________________________________________________________________________ Weapon - Assault Rifle Category: - Automatic Rifle Clip Size - 36 Rounds Time Used - Whole Game Ammunition Type - 9mm MTT bullets Special Abilities - Flashlight Damage - ********* Range - ******** Accuracy - ******** Value - **** Description: This is probably one of the best weapons in the game. It has the best firing rate in the game, but also is accurate and does excellent damage. This weapon can be used to take out anything under riot guards. Most guards carry this weapon. It uses a glass display to tell you how many bullets you have left. You will most likely be using this weapon the entire time you have it. _______________________________________________________________________________ Weapon - Tranq Gun Category: - Electric Shock Clip Size - Unlimited Time Used - 2nd half of Double Max Ammunition Type - Non Lethal Electric Stun Special Abilities - Stand over your victim and press L to kill them Damage - * Range - ******* Accuracy - ******* Value - *** Description: This weapon was not intended to be lethal. It puts out an electric shock which renders its victims temporarily stunned. You then walk over, press L, and Riddick will kick their skull. This weapon is useful if you don’t have another gun, or like to stealth kill enemy's. _______________________________________________________________________________ Weapon – Minigun Category: - Fully Automatic Chainsaw Gun Clip Size - 4000 rounds Time Used - Double and Triple Max Ammunition Type - 10mm MTT bullets Special Abilities - NONE Damage - ********** Range - ********** Accuracy - ****** Value - ********** Description: This weapon kicks ass. This weapon can take care of anything all the way up to medium guards. It fires off a 4000 round clip that just annihalates anything in its way. You should mainly use this to destroy riot guards, but it takes care of anything else. The only problem is that you can aim. You can only shoot forward. It also is heavy, which means Riddick will have to walk slowly while lugging this thing around. ________________________I.XI CIGARETTE PACK LOCATIONS________________________ Cigeratte Pack Number - #35 Manufacturer - Bloss Warning - Do Not feed to Children Reward - Game Concept art 32 Location - When you first start the game you will find your self outside the entrance to buthcer bay. once you have cracked johns necks, one of the prisoners will open a hatch behind you. Jump down it and look to the right to find the pack. Cigeratte Pack Number - #1 Manufacturer - Hogdahl's Finest Warning - May Reduce Ability to listen to questions Reward - TCOR Combo Trailer Location - After you go down the hatch travel threw the tunnel and various rooms and you will eventually end up a large room. To the right there is an anclave with 10 ud and the pack. Cigeratte Pack Number - #6 Manufacturer - Desert Air Warning - Not for Weak Throats Reward - Movie Still 1 Location - In the tutorial you will eventually come to room with a guard in it that has a shotgun. Kill him then take the pack thats on the metal table behind him. Cigeratte Pack Number - #25 Manufacturer - Voodoo Warning - Will Make your life a living HELL Reward - Game Concept Art 24 Location - Go talk to Waman while your still in first max. He tells you to kill molina. Molina is in the cell across the hall. Go kill him and then come back to waman. Talk to him and he will give you the pack. Cigeratte Pack Number - #58 Manufacturer - Habibs Warning - Could Cause Hullucinations Reward - Game Concept art 35 Location - Go to the Aquila territory and find an open cell. Inside the sell is th epack lying on the ground. Cigeratte Pack Number - #59 Manufacturer - Just regular Grass Warning - Will not replace regular "grass" Reward - Movie Concept Art 4 Location - Go to the aquila territory and find the open cell with moondog. Talk to him and he will give you the pack of smokes. Cigeratte Pack Number - #57 Manufacturer - MBryo Warning - Dont smoke while being pregnant Reward - Game Concept art 36 Location - after you kill rust walk back towards the courtyard and you will see 2 guards chasing a prisoner. After they pass walk around the corner and talk to blueboy. He will give you the pack. Cigeratte Pack Number - #26 Manufacturer - The Counts Forest Warning - Makes you Immortal Reward - Game Concept Art 25, Riddick Prototype Location - When you find the courtyard in first max you will see booger leaning against the slanted wall. Talk to him and he will sell you the pack for 20 ud. Cigeratte Pack Number - #12 Manufacturer - Dr. Filur Warning - Not endorsed by actual doctors Reward - Movie Set 6 Location - In the infermary there is a door that leads into an operating room.Kil the 2 guards then take the ones pass card. Go throught he door On the chair theres a scapel and the cigarette pack. Cigeratte Pack Number - #13 Manufacturer - Alunda Classics Warning - Might make you strange Reward - game Concept Art 22 Location - In the mainframe there is a room with a catwalk hanging overhead. Climb up onto it and towards the end the pack lying on the ground Cigeratte Pack Number - #27 Manufacturer - The Beetle Blend Warning - May Contain a Small Amount of Poison Reward - Concept Art 1, Riddick Prototype 2 Location - When you kill the riot guard in the main frame, he will drop the pack of cigarettes. Cigeratte Pack Number - #15 Manufacturer - Mont Noir Warning - Do Not Mix with Fire Reward - Game concept art 17 TCOR Novelization Location - In "The Pit" you will come across a locked gate with a swich lying on the ground to the left of the switch is the pack of smokes. Cigeratte Pack Number - #16 Manufacturer - OP Warning - Do Not smoke While Sleeping Reward - Movie Concept Art 2 Location - In popas den there is a large room with some explosives Go through one of the doors and you will notice a hole in the wall to the right.Crall in the hole to find the pack of smokes to the right. Cigeratte Pack Number - #28 Manufacturer - Karaven Warning - NONE Reward - Game concept art 3 Location - At the end of the dark tunnels chapter, there are some pubicals. The pack is one of them. Cigarette Pack Number - #29 Manufacturer - Yups Warning - Tastes like wet dognuts Reward - Game Concept Art 12 Location - In the shower area, there is a locker room. Find it and search the lockers. You should find 10 ud, a shotgun, and the pack of cigarettes Cigarette Pack Number - #30 Manufacturer - Q Warning - Will make your skin crawl Reward - Game Concept Art 31 Location - Go to the Armory. If you look around the floor near the main door you will see the pack of smokes laying there on the ground Cigarette Pack Number - #33 Manufacturer - Guards Warning - Only For Guards At Butcher Bay Reward - Movie Set 7 Location - In the Guards quarters, there are several shops. You can buy a lot of things, including smokes. Cigarette Pack Number - #32 Manufacturer - Gronko's Bar Warning - Will only taste OK if mixed with alcohol Reward - Movie Prop 1 Location - In the guards chambers there is a room where a chancellor is wanting to buy some liqour for 50 uds. Give him any liqour you got from the shops and he will give you 50 uds and the pack of smokes. Cigarette Pack Number - #5 Manufacturer - Charlies Warning - Smoking Parents may give birth to wrinkly shildren Reward - Game Concept Art 19 Location - When you first start in Double Max, you will be in a row of cells. Go into the one next to the hallway. Flip the bunk to find the pack. Cigeratte Pack Number - #56 Manufacturer - Yoshimi Warning - Do you realize that everyone you know will someday die? Reward - Movie Set 5 Location - In section B of the Recreation center theres a guy named Pink. Talk to him and he will sell you the pack for 10 ud. Cigeratte Pack Number - #7 Manufacturer - Dog Smokes Warning - Not Even Healthy! Reward - Movie Set 01 Location - Talk to the guy in the right hallway of the feed ward, he will sell you 5 packs of smokes, this one 10 ud. Cigeratte Pack Number - #8 Manufacturer - Black Death Warning - Nicotine may build up character Reward - Movie Set 2 Location - This one is 10 ud. Cigeratte Pack Number - #9 Manufacturer - Charlies Chocolat Cigarettes Warning - Emits toxic gas is heated Reward - Movie Set 03 Location - for 15 ud. Cigeratte Pack Number - #10 Manufacturer - Pirate Warning - Danger inside Reward - Game Concept Art 11 Location - For 25 ud. Cigeratte Pack Number - #11 Manufacturer - Roulette Warning - One of these sigarettes will cause instant death Reward - Game Concept Art 37 Location - for 30 ud. Cigeratte Pack Number - #3 Manufacturer - Carl's Blend Warning - Not worth dying for Reward - Game Concept Art Location - Get Gulags red tube for him and he will give you the pack of smokes. Cigeratte Pack Number - #32 Manufacturer - Old Timer Warning - Designed to make you Dizzy Reward - Game Concept Art 28 Location - Finish the Nurses sidequest and he will reward you with the pack. Cigeratte Pack Number - #18 Manufacturer - Yoyall Warning - Makes pregnant women look cool Reward - Game Concept Art 20 Location - Defeat baasim in the ring and then go talk to centurion. He will give you 20 ud and the pack of smokes. Cigeratte Pack Number - #19 Manufacturer - Starlife Warning - Do not eat contents Reward - Game Concept Art 39 Location - Defeat sawtooth in the ring and then go talk to centurion. He will give you 20 ud and the pack. Cigeratte Pack Number - #20 Manufacturer - Clemens Warning - Cigarettes cause smoke Reward - Game Concept Art 6 Location - Defeat Cusa in the ring then go talk to centurion. He will give you 20 ud plus the pack of smokes. Cigeratte Pack Number - #21 Manufacturer - Noname Warning - Picture of a brokane heart Reward - Game Concept Art 29, Riddick Prototype 4 Location - After you deeat abbot go back to tower 17. Talk to centurion, he will give you the pack plus 20 ud. Cigeratte Pack Number - #55 Manufacturer - Lung Busters Warning - Tracheomety tickles Reward - Game Concept art 33 Location - Go to Section D and talk to twotounge, he will give you the pack of smokes as long as you killed baasim. Cigeratte Pack Number - #22 Manufacturer - Painful Warning - ? Reward - Movie Set 09 Location - Trade moths for this pack plus 10 ud and twotounge will give you the smokes. Cigeratte Pack Number - #38 Manufacturer - Rokles Warning - This product of New Poland is extremely strong Reward - Game Concept Art 21 Location - Near the mine entrance there is a path leading down to the left. Go down it and look for a ventalation hatch. Go in it and you will find the pack of smokes. Cigeratte Pack Number - #39 Manufacturer - Nordvist Nicotine Warning - Will get you in the mood Reward - Game Concept Art 30 Location - In the security checkpoint there is a ledge on the opposite side of the room. Climb up the crates next to it and look for another ledge to the right. Jump onto it and lying on the ground will be the pack. Cigeratte Pack Number - #40 Manufacturer - Space Jockey Warning - Not for use inside space suit Reward - Game Concept Art 23 Location - Near the area you kill the blue skin there is room with a balcony. On the other side of that room is a door and lying next to it is the pack. Cigeratte Pack Number - #42 Manufacturer - Addictive M Warning - Might make you give up smoking Reward - Movie Set 01 Location - In Cargo Transport there is a sign that says Floor 2. Underneath it is the pack of smokes. Cigeratte Pack Number - #4 Manufacturer - Swift Warning - Might Turn you into a couch potato Reward - Game Concept Art 16 Location - In the first part of the Mining Core there is a dark area to left of the fork lift. Jump down there and turn on your eyeshine. Its a dead end butnear the cliff is the pack lying on the ground. Cigeratte Pack Number - #41 Manufacturer - Jimboro Warning - Time Flies like the win. Fruit Flies and Bannanas. Reward - Game Concept Art 27, Riddick first playabe 3 Location - Near the ramp in the back of the mining core is a bunch of crates. In a corner behind them is the pack. Cigeratte Pack Number - #37 Manufacturer - Sicher Warning - NONE Reward - Game Concept Art 38 Location - In Vaylas secret room there are some crates. Climb to the top and you will find the pack. Cigeratte Pack Number - #36 Manufacturer - Tiny Tims's Blend Warning - Stronger Than You migh think Reward - Game Concept Art 26 Location - Just befor going back into the work pass area for the third time you will come to a room with an fence. Near the crates is a grating. Puch it open to find the pack. Cigeratte Pack Number - #34 Manufacturer - Red Frog Warning - Contains Poisen, Nucleur Waste, Hazardous Gas, and Death. Reward - Moivie Set 4, Riddick first playable 2 Location - In the work pass area there is a room with keypad. Inside is what looks like a control room. There is a nanomed catridge and the pack on the controls. Cigeratte Pack Number - #17 Manufacturer - Sensei Warning - Could actually make you smarter Reward - TCOR MOovie Teaser Location - Complete Cuellas sidequest and he will give you the pack. Cigeratte Pack Number - #23 Manufacturer - Cone Puffs Warning - Might not be worth it Reward - Game Concept Art 2, Starbreeze Motion Capture Location - Give twotounge the 20 moths and he will give you the pack. Cigeratte Pack Number - #24 Manufacturer - Five Fingers Warning - You'll die anyway Reward - Game Concept Art 10 Location - Finish the Side mission for Jamal-Udeen and he will give you the pack of smokes. Cigeratte Pack Number - #43 Manufacturer - Iron Lungs Warning - Over 100% chance of getting you killed Reward - Game Concept Art 15 Riddick First Playable 1 Location - In the interigation room there is door leading to some stairs. At the base of the door is the pack. Cigeratte Pack Number - #44 Manufacturer - CA Alderholm Warning - Smoking may encourage drinking Reward - Game Concept Art 8 Location - In "Cointaner Router" you will start in a big room thats in lockdown. Underneath a one of the crates is a ladder. Climb down and you should see a guard. Kill him then go down the ladder next to him. When your up turn around and you will see the pack. Cigeratte Pack Number - #45 Manufacturer - 20 Musketeers Warning - Do not use all at once Reward - Game Concept Art 4 Location - Near the tranq gun in container router there is a path leading to a large room. The pack is laying near the window on the floor. Cigeratte Pack Number - #46 Manufacturer - Robot Smokes Warning - Robots have no lungs Reward - Game Concept Art 9, Riddick First Playable 4 Location - Near the nanomed health station in container router there is a crate. Climb up it and you will see another platform. Get up there and you will find the pack. Cigeratte Pack Number - #48 Manufacturer - Maestro Warning - Can you spell DOOM? Reward - Game Concept Art 7 Location - In "Container Router" there is a ventalation hatch in one of rooms. Climb into it. Halfway throught you will find the pack. Cigeratte Pack Number - #47 Manufacturer - 68 Warning - Unberable Suffering Guaranteed Reward - Movie Set 8 Location - After you get out of the shaft(See #48) you wil come a large room. Go down the stairs and through the lower door. Look up and you will see a platform. Climb up to find the pack. Cigeratte Pack Number - #49 Manufacturer - Mummy Lights Warning - Smoking may seriously damage your complexion Reward - Game Concept Art 13 Location - In the abandoned equitment center there is a partially covered bridge. Hidden in right alcove is the pack. Cigeratte Pack Number - #50 Manufacturer - Count Gunthur Warning - Maybe you shouldn't smoke these, because it is not so good. Reward - Game Concept Art 14 Location - In the abandoned equipment center there is a room with a powercell. There are also some crates to the left. Tucked behind the crates is the pack. Cigeratte Pack Number - #51 Manufacturer - Cloud No. 17 Warning - May cloud your mind Reward - Movie Concept Art 5 Location - In "the abandoned equipment center" there is room with a huge drill. The pack is in the left corner. Cigeratte Pack Number - #52 Manufacturer - Enfermo Warning - Beware of Tobacco-rush Reward - Game Concept Art 18 Location - IN the central storage are you will come to a room with a riot guard and a normal guard fighting the creatures. Above you is a hangrail. Jump up and follow it to the end. Climb up the ladder and go to the second fan. The pack is lying on the ground next to the fan. Cigeratte Pack Number - #53 Manufacturer - Graes Warning - Think twice before using Reward - Game Concept Art 34 Location - Near the end of the loading docks chapter you will come to a room with 2 hangrails at the top. Kill the guard on the right and he will drop the pack. Cigeratte Pack Number - #54 Manufacturer - Gawd Warning - There is no smoking-section in heaven Reward - Movie Concept Art 1, Game Concept art 40 Location - Go Into the room with a bunch of computers in "Facility Control". There is a desk behind one of the computers. The pack is lying on the desk. Cigeratte Pack Number - #2 Manufacturer - Candy Candy Warning - Shouldn't be compared to candy Reward - Movie Concept Art 03 Location - In the room wher you verse the third heavy guard there are some crates in the top right corner. Climb up them and on to the platform to find the pack. Cigeratte Pack Number - #14 Manufacturer - Space Cowboy Warning - For men with strong character only Reward - Cigarette List, Starbreeze technology demo. Location - In the room where you got #2 there is a garage door. Below the door switch is the last pack. ___________________________I.XII General Tips_________________________________ -Always use stealth, especially on hard. Its much easier for the most part to take out people one by one silently then jumping into a firefight where you are most likely gonna die. This is not as important on easy or normal, but for hard it is extremely vital. Never use the noisy attack either, as it will alert. other guards of your presence. -Conserve ammo if your low. This game has a realsic (and annoying) reloading system. No matter how many bullets you have left in your clip, if you reload when some are still in there, they are gone for good. This is very annoying, especially with those hard to find weapons like the gun (pistol). So please, do not waste your bullets or reload when you have 35 shots left in your 26 shot clip. ____________________________________________________________________________ / II. FIRST MAX \ \____________________________________________________________________________/ II.I ESCAPE After the cutscene ends you will start out in front of the Prison. Talk to Johns and select one of the two things to say to him. Once your finished talking one of the other prisoners will walk towards the prison. Johns will stop him. Go behind johns and crack his neck. He will drop a gun, but its DNA encoded and will just damage you if you try to pick it up. Turret guns will notice you and start shooting you. Behind you is a hatch that one of the prisoners opened. Go down it. Proceed forward and you will come to a ladder. Jump down and you will see a man fixing something. Go up and kill him then pickup his keycard. Go through the door and go into stealth mode. A guard come by humming a little tune. Sneak up on him and crack his neck. Pick up the ventalation tool that he dropped. Grab onto the body and move it into the darkness. Continue down the hall and you will come to a room with some crates to the left. Climb up them and look above. There will be a railhanging above you. Cross it and you will see a guard come out of a door.You can drop and kill him or just continue on. At the end of the rail is Ventalation hatch, open it up and continue. Follow the tunnel to the end and kick the hatch open. Peek around the wall to the right and you will see a guard with a shotgun. Run up to him. Instead of shooting you he will justmelee attack you with his shotgun. When he trys to hit you press the Right Trigger and Riddick will make him shoot himself. Take the shotgun and look above you and you will see a balcony. Jump up onto the crates then climb up onto the balcony. Go left and you will come to an elevator. Press the activation button and the elevator will move up. Continue through the hall and you will come to an outdoor area with 1 guard. Hide in the shadows then when the moment is right, walk up and crack his neck. Take the shotgun shells and climb down the ladder that leads into the sewers. There is a door with a lock on it, shoot it with the shotgun to open it up. Turn on your shotguns flashlight then walk down the hall. You will see some guards that will start shooting at you. Everywhere around you there are explosive barrels. Shoot them to blow up all your enemys. Keep going down the hall taking out any guards in your way. You will eventually come to a very bright light. Walk into it to get to the next chapter. II.II THE ARRIVAL This chapter will start out with a cutscene. It shows Riddick being freed by John from the Restraints. After talking a little Johns takes you outside the ship and onto the port. You will now get your first look at Butcher Bay Correctional Facility, your home for the next few days. Ahead of you is the main gate, on the side of it are 2 fences. Out of the main gate come three men. The one in the middle whos dressed in green and gold is Hoxie, the owner of Butcher Bay. The man in the shiny black and red armor is Abbot, second in command of Butcher Bay. He's also carrying a rifle. The third man is the standard guard for butcher bay, you will come to know them well. Johns negotiates for Hoxie and trys to get +50% on Riddick. This does not go over well with Hoxie, who thinks that Johns should just give Riddick to him to cover what he owes Hoxie. Johns gets mad and threatens to leave Butcher Bay and take Riddick with him. Hoxie decides to keep negotiating, and tells Abbot to take Riddick to his cell. You will be back in control of the camera now, but you can't move. You will walk alongside Abbot while he tells you your prison information. Look down and you will see your shadow moving, an excellent example of how good this game looks. You will walk into the prison then left into the gate. Abbot will explain the rules to Butcher Bay. Take this time to look around and see what the game looks like. You will keep walking down the hallway until you come to another gate. The guards open it and you keep walking down the hallway. You then turn left and walk just a little bit before you stop at your cell. The guards throw you in and Abbot tells you not to breath for the delousing. II.III PRISON YARD After one of the best game introductions ever, you will be left in your cell. After Delousing go outside your cell and talk to Barber. He tells you that a guy named Mattson is talking about you and that you can find him in the courtyard.Make your way to the courtyard and you will see Mattson in the corner. Go talk to him and he will tell you that he has a shiv waiting for you in his bunk. Go back through the Cell block A to cell 40. walk inside and 2 guys will ambush you. Kill them and then go back to mattson. He tells you that rust forced him to set you up and that in return he will get you a shiv. Go back to your cell and you will see a cutscene. Mattson will walk in and give you a shiv, but you and him are only to be interupted by Rust. Rust claims he owns everything he sees, which doesn't go over to well with Riddick. After a little hassle, rust ends up at Riddicks mercy. This is when Abbot walks in. He explains about how you shouldn't mess with the natural order of things. Rust then picks on Mattson and the Cutscene ends. Apparently rust is Abbots little puppet and does whatever he says. Talk to Barber and he tells you that rust wants to kill you and that he is waiting for you in the aquila territory. He also tells you that you can get a weapon from waman, who is cell 37. Go talk to him and he will tell you if you need a weapon to go kill molina. Go across the hall to cell 38 and you will find molina. He has a knuckle duster, so you shoudl just circle around him while throwing a couple jabs here and there and you will eventually kill him. Pick up his knuckle duster and then go back to the courtyard. on the other side of the courtyardis the now opened Cell Block B, which is now availible to go into. II.IV Aquila Territory Go forward then left and you will come across two Aquilans hitting some prisoner. One of them will charge at you with a Knuckle Duster. Repeatedly hit him to kill him quickly. The other punk that stayed back will now try and kill you. Just repeat the same strategy as before. Next You will come across an Aquilan with a Shiv. Keep going around him and jabbing. Since shivs aren't very protective, he wont block to much. Once hes dead grab his shiv because your going to need it later. Proceed and you will come across two gang members. One will light a flammible liquid that will blow up an explosive object. Oncehe sees you he will light it so back up and get out of its way. Go in and kill the guy with the knuckleduster. In one of the cells there is a medstation. Use it if you ave any wounds. Continue on and you will come to a hallway with two aquilans at the end. The ywill both attack you head on. Its diffiuclt to attack them both, so try to lure one away and then kill him. Kill the other one and then proceed In the nex room you will find Rust waiting for you with a shiv. Keep running around him and at the same time jabbind him with your shiv. When you eventually kill him you will see a cutscene. Abbot asks you to be his new roster, but after you stay silent he warns you not to say no to him. Once you are back in control change back to your fists or else all the guards around will shoot you. Go back through the Aquila territory and into the courtyard. Talk to Haley. He will tell you that the Pit leads down into pigsville. Hey says that you would need a rifle but since there all DNA encoded you need to get inside the mainframe and add your DNA to the databank. There is a passage from the infirmary to the mainframe. Heley tells you to talk to a guard named boulder for passage. Go throught Cell Block A and talk to boulder. Hell let you through. II.V INFIRMARY Walk throught the door and you will see two guards. One of them is standing next to a door, and the other right in front of you. Walk up to the one right in front of you and he will try to hit you. Press the Right Trigger to make him shoot himself. Take his Keycard. The other guard will come and attack you with just his fists. After you have wasted him, there is a door in the top left corner. Use your keycard to get through and right away you will be attacked by a Bare Handed guard. Kill him then continue to find a med station thing that increases your maximium health to 5 blocks. Continue up the ladder and down the hallway. You should come to what looks like a balcony with a crate in the middle of it. Get on the side of the crate and a guard will come in. Sneak up on him and crack his neck. Continue on to the next room and through the grading. Follow the short tunnel to another balcony. Quickly cross before the guard can notice and go through the small tunnel and until you find your self in a room with a guard. Sneak up and kill him then proceed forward a room with another guard. Sneak up and break his neck then keep on going until you come to a room with a high stack of crates. Kill the guard and go through the door on you left. Continue on through the Halway and into the mainframe. II.VI MAINFRAME You will start of in a tall room. At the bottom is the DNA computer. Go to the end of the scafold and jump on the crates below that are in the corner. You will notice a man with a toolbox fixig something. Laying on the ground next to the toolbox is an assault rifle. Get down on the floor then sneak up and break the mans neck. Use the DNA computer and then pick up the rifle. Proceed through the door and kill the 6 guards. Go around the corner and a guard will throw a grenade at you. Dodge the blast and then look around and you will see a huge hole in the wall. Use the Left Trigger to knock of some of the wall and go in to find a guard with a shotgun. To your left is a power box that controls the fan. Turn the fan off then climb up the crates on the other side of the room. Go across the crates and under the fan. There is a thin grading on the floor. Walk on it to fall onto the ground. Kill the 2 guards and go down the hallway and turn right. Kill the guard in the next room. You will to a room with a bunch of crates and a balcony with 2 guards. Kill the guards and use the NanoMed Health Station to heal. To the left is a dark room. A guard will role out. Kill him then go into the Service Hatch. You will be in a room with a green gas spraying everywhere. Turnt he valve to turn the gas off and then proceed. A guard will throw a grenade at you and 2 will start attacking. Kill them both and continue throught the hole they blew in the wall. You will come to a room with a guard and some crates. On the left is an explosive can, shoot it to kill the guard. Follow the path to a Nono Med station and then into a room with a bunch of crates and to mini room things. There a couple guards in here. After you finish killing them a Riot guard will come out. In order to kill you will have to shoot it in the back, but if you can kill it then you can just get on the elevator and run. When you ride the elevator al the way upi you will come to a 3 way room. Take the way to Cell Block A. II.VII PRISON YARD RIOT You will start of in a hallway with 2 branches, one to your right and the ther in the corner ahead of you. Go to the one ahead of you and you will find a room with a Nano-Med Health station and a Vavle Go over and turn the vavle then quickly run back into the hallway before the turret gun can kill you. Go back to the other branch and you will be at the top of some stairs. You will see a prisoner at the bottom of the stairs being shot to death. Wait a second until a guard comes walking up the stairs humming something. Kill him really quickly and proceed down the steps. You are now in Prison Block A and right ahead of you is a gate with 1 guard and a turret gun. Shoot the turret gun right away and then kill the guard. GO right no and a guard will pop out of the corner. Kill him then destroy the turret gun. Proceed and you will come to two guards and a turret gun. Shoot the turret gun and then get some cover so you can heal. Go back out and kill the 2 guards then proceed through the cell block. Kill the next guard whos in a short hallway and you will come to a room with a gate. Riddick realises he needs to trick the guards in to opening the gate. Start going back through the cell block and kill any guards that pop up. When you get back to the area where first started in the chapter the gate will know be open and some guards are hanging around. Kill the guards then use the radio transmitter he dropped to open thegate on the other side of the cell block. Go back through the cell block until you come to a prisoner laying on the ground barely alive. Shoot him to put him out of his misery then go through the gate. You will see a cutscene in which a guard shoots Riddicks arm but riddick tackles the guard and uses him as a cusion when jumps into the pit. II.VIII THE PIT When the guard and Riddick fell the flashlight on the guards shot was damaged and know it only has six minutes of power, which is more than enough to finish this chapter. Go forward and throught the tunnel until you come to a hallway with a glowing blue substance everywhere. Some dwellers will attack you. Blast them to peices and then continue until you come to a hole in the gtound eher the grading broke. Go down in the hole and you will be under the floor and on tp of the blue substance. Go right at the junction and then proceed down the hallway. Turn left and you will be ina short hallway with a valve laying on the ground. Take the Vavle and go back to the torn grading. Jump over the hole and proceed forward until you come to the junction. Once again take the a right and then a left. You will see a wierd looking man walking away muttering something. Next too the gae ahead of you is a object in which you must put the Valve in. Put it then turn it to open the gate. Proceed on the scafold and through the tunnels. II.IX PAPA JOE'S DEN Follow Papa Joe to an elevator. He will take you up. Follow him down the hallway and through corridors and you will some to a room with 2 doors and a box of flares in one fo the corners. When he stops talk to him. He tells you that "He" told him that you would come. He says that he will stitch the wound on your arm, but in order to make sure you are not an imposter he wants you to get his "voice box". Go over to the box of flares and take the limit of 12. Go back through the path and to the elevator. Take the elevator down and go on the path to your left where the blueplasma l iquid spilled out of the barrel. Continue down the path until you come to a dark hallway. If there are any dwellers blast them. Throw a couple of flares down the hall to light things up and proceed. At the end of the hallway is right turn that leads into a room with 2 passages and some explosive barrels. Shoot the barrels to kill the dwellers inside and turn right. Get the nanomed pack and then go back in the room and take the other package. Kill the dweller and next to his body you should find the voice box. Now go back through the tunnels and kill any dwellers that you meet. Go back up the elevator and into papa joes den. Talk to him and you will see a cutscene. Papa Joe is stitching up Riddick while riddick asks him a few questions. After the stitching, joe shows him the entrance into narc land. Right before he goes into the vent, the world around riddick freezes. The mysterious voice talks to him and gives him a "gift".He then recives his eyeshine. After throwing joe on the wall and arguing about what happened, Riddick goes into the vent. II.X DARK TUNNELS Go to the end of the vent and then jump out of the grating. You will come out in what appears to be a boiler room of some sort. Ahead of you is a hallway turns left. On the sides of you are cubical looking dividers with steam coming out of their gratings. Kill all of the dwellers that come then go strait ahead. Go left and kill the dwellers here. Go strait and you will be in a room very similar to the previous one. Strait ahead of you is a wall. On your right are 2 pipes coming out of the wall. Next to the pipe is a ladder that leads up to the showers. Kill all of the dwellers that come to attack you then go up the ladder. II.XI SHOWERS You will come up in the showers of narc land. Turn around and take a left and you should see a bathroom with a curtain for a door. Next to the curtain is a light switch, use it to turn of the light. The guy inside will notice and open the door. Shoot him with your shotgun then take his gun. Go down the hall a short way and you will come to a big room with a guard in it. Next to the entrance is a light switch, use it to make the entire room dark. Turn on your eyeshine and then shoot the guard in the head for and instant death. On the side of the room is a hallway with a light. Shoot out the light and continue. The hallay is has two directions and 1 wall. On the other side of the wall is a door way and a light hanging over head. Shoot the light and the guard outside the door should notice. when he comes in shoot him in the head then take his assault rifle. Out side the doorway there is 3 guards. 2 on the left one on the right. Try to get one of the ones on the left to come into the darkness then shoot him in the head. Go outside then shoot then kill the other one on the left. Go back and recharge your health then kill the one on the right. Near the doorway where the guard on the right was standing is a Nano-Med Station. If you are low on health use it then kill the guard in the room. Go back to the door way with the 2 guards and go left and follow the path. You will come to a room with 1 guard walking around on the floor and 2 above you on a balcony. Kill the guard on the ground floor then snipe the guards on the balcony with your pistol gun. There is a stairway strait ahead of you and a passage on your right, take the passage on your right too go to a room with a door pressing against a box. There are also 3 guards in the room, kill them all. Take the path on the right of you and kill the two guards that attack you. Continue and you will come to a very long and skinny room with a guard at the door. Kill him then go around the little hole thing with the guard rail and into the next room. The next room has a couple of guards and some crates. Kill the guards then go through the pass on the right. Next you will be in a room with a path ahead of you and a garage door on your right. Kill the guard then use the eye reader. Riddick realises he will need some eyes, abbots eyes. Go back and down the path that used to be ahead of you. You will come to a door guarded by another guard. Kill him then enter. II.XII GUARDS QUARTERS You will start of behind a wall with two openings on the side. On the other side of the wall are 4 guards. 2 of them are guarding the balcony on the other side of the room, and the other 2 are wondering around the ground floor. Take the path on the right and there should be a guard right next to you, kill him. Take his gun ammo then go back behind the wall. Peak out right then snipe the 2 guards on the balcony with your gun. Go back behind the left wall and peak out left and you will see a guard standing in front of a door. Snipe him in the head then go through the door. When your in the door you will find a an elevator. Take it up then shoot the 3 guards near in the room you come up to. 2 more guards will come out from the side and attack you. Kill them and take the path upon the left of when you first came up on the elevator. When you come to the stairs shoot the guard. Proceed across the baclony and into the hallway. You will come to junction, kill all the guards that pop out of corners and take the left path. Go up the stairs then down th hallway. Kill the guard then go right and up the stairs. Turna around quickly and take out the guard on top of the over hanging. COntinue down the hallway and then turn left. Kill the guards and then take the rifle case lying on the floor. Keep Next to where you found the rifle case is a door, ring the doorbell. Abbot will answer, trick him into opening the door. II.XIII ABBOT Walk in the door ahead of you to enter abbots apartment. He will right away realize that you are not here to give him his new rifle. He picks up and Assaul Rifle and starts attacking you. Right away run behind a pillar somewhere. When he starts to reload run out and shoot him up. If you didnt kill him the first time repeat the stradey. This guy really sucks, I kill him with one clip everytime. When you beat him the game will go into cutscene mode. Abbot is lying on the ground in a huge pool of blood. Riddick leans over him and puts his fist in the air. Right before he swings he feels the tip of a gun on the back of his head. Behind him is Johns. He explains to you that you and him are leaving butcher bay. Unlucky for Johns Hoxie shows up with a coupld of guards. You are then taken to Hoxies office. Hoxie says he should kill you both, but he doesn't. Hoxie then turns around and hits Johns. He also tells Johns that he will give him plus 20% on Riddick. He then proceeds to smack Johns around a little more. Finally Johns gives in and offers 22%. Hoxie replys by telling him to get the **** out of his slam. He then turns to Riddick. He talks about how his Slam is becoming a warzone, and what he intends to do with you. He decides to send you to the mines, or otherwise Double Max. _________________________________________________________________________ / III. Double Max \ \_________________________________________________________________________/ III.I TOWER 17 When you start this chapter you will see a cutscene. In it Riddick compares Butcher Bay to the other slams hes been to, and reveals one very important detail, that Butcher Bay connot control its con's. You will then see a cell being taken to a loading area. When its inplace the cell door will open, and a hysterical prisoner comes out. He runs out screaming and yells at the gruffy looking prisoner next to him. The prisoner hits him then throws him of the edge and down into the darkness. Then a security turret comes down and shoots the gruffy looking prisoner. After that the cutscene you will see Riddicks cell being taken down. You will start off on the edge of the cell door. To your right is a prisoner walking through a door. Follow him until you get into an elevator with another prisoner. The elevetor will stary moving. All of the Sudden the other prisoner will run up against the wall and get shot by the guard on the other side. This chapter ends once you get down. III.II TOWER 17 BASE You will start off in the elevator. Once the elevator come to a complete stop follow the prisoner Rael out. When he stops talk to him. He explains about double max and tells you the rules. He also tells you about Jagger Valance. When your done talking head down the hallway and into the yard. Now, there are two ways to pass the entire courtyard/recreation area. You can fight your way up to Bam, or you can get cought with drugs. Either way the point is to kill Abbot, but for know we are just gonna cover the Ring Fights method. Anyway, no matter what you do you will have to fight a blueskin to get past here. Go talk to centurion to get a fight arranged. He tells you to challenge the Blue Skin at the gate. Go over and talk to Harman the Blueskin. He graciously accepts your challenge. Go back to centurion to start the fight. After a review of the rules you will start off. Block right away and then hit him. Keep Circling him and punching him. Use combo attacks and uppercuts. After a few seconds he will die, and you win. Talk to centurion right away to arrange another fight, but you will have to find the next "victim" Baasem. Go to the door that Harman use to be guarding and go through to the recreation area. III.III RECREATION AREA Half the aide quests in the game are in this area, but for now Im going to cover the fastest way of getting through this. Okay There are 4 parts of the Recreation Area, A,B,C, and D. You should start off in a room with a huge door and writing with a certain 4 letter word on it. Go next to it and it will open up to part A. In part A there is a door to the right with 2 guards, a door right in the middle with a riot guard, and a door to the left leading to part B. The difference between the other parts is that the door on there left leads back to the previous sector. First things first, theres a guy named Cricket in part A. Go talk to him and he will sell you a Very Sharp Shiv for 30 ud. Next take the door to the right. In courtyard B is Baasim, which if you already talked to centurion will agree to fight you. Go talk to him and he will except you challenge. Go back through the recreation are and into Tower 17. Go talk to centurion to start the fight. Now, Baasim is a lot harder than Harman, and a lot faster. Right away block because hes gonna hit you first. Once he hits you punch him then block quickly to avoid damage. Repeat this strategie until he starts to bleed alot, then hold down block and right before he hits you press the right trigger. Riddick will grab baasim and punch him hard in the face killing him. Once your done go over and talk to Centurion. He will tell you that he has another challenger, Sawtooth, and that he is located at the diner(feed ward). III.IV FEED WARD The feed ward is located in the room with the big door leading into the recreation area, only its on the other side of the room. Find your way to the feed ward and then continue down the hall. Right away a blueskin will attack you in revenge for harman. Before you hit him back up out of the way of the security turret. Okay, hes really easy so just kill him. Walk into the diner and then on the right eating will be Sawtooth. Talk to him and he will accept your challenge. Now go back to Tower 17. Talk to centurion to fight sawtooth. This guy is a lot harder then Baasim because he has an advantage, a shiv. But, unlucky for him you have a super sharp shiv. Okay, Since you cant block in this fightyour gonna need to kill him quickly before he can take much life off of you. Right away move to the right or left to dodge his first attack. Equip your shiv then slice him with a combo. Dodge his counter attack then slice him a again. After you do this a few times he should die. Go talk to centurion to arrange another fight against cusa, who is located all the way over in section D of the recreation area. Make your way there and then challenge him. Once hes accepted head back to tower 17. Talk to centurion to arrange the next fight. This guy beleive it or not is easy. Right when you start off just move to the left or right then combo him ONCE and he will die. NO I am not kidding,thats how weak he is. There is only one opponent left now, Bam. Talk to centurion to arrange the final battle. Out of the stairs will come Bam, complete with Yellow Armor and a spiky knuckle duster. This guy is hard, and by far the hardest ring opponent. Okay, the one thing you need to do is to keep circling him. Go whenever you get his back facing you and slice him with your shiv. Repeat that strategie and you should be able to beat him after about 15 minutes. Just kidding, it will probably take you around 2 minutes. When he dies you will see 2 guards come up and take riddick to a room. In the room awaits abbot with a bat. After knocking around Riddick he has his boys come to finish you. But as riddick says, they don't know what there "messing" with. The mysterious voice talks to Riddick and release a power inside of him. All of the sudden the camera changes to the door of the room and you hear a loud crie, then you see the door flying off with the two dead guards and a shaken abbot flying out then smackig down on the floor. Right away you will start off facing abbot. Now this guy is very hard since he has that damn club. I have found that if you can get him to back up in a corner you can repeatedly hit him for like 5 minutes till he dies. This method is not quick, but it is effective and it DOES work. Dont email telling me it doesn't work because I did it 4 times to make sure! Once you beat him take his card and his bat. Search the room and you will find a station that increases your maximum health by one. Find the exit, but before you exit conceal your weapons by changing to your fists. Now that you have Abbots key card you can go through a door in the Work Pass Area. The work pass area is located past one of the doors in The D section of the recreation area. GO through the Courtyards and into the work pass area to complete this very long chapter. III.V WORK PASS The first room in the work pass area is rectangular shaped with three doors. One door has a riot guard in front of it, another with a worker, and one on the far right with a keycard pad. Go to the one on the right and use Abbot's key card to get into the room. Once you get inside you will notice that it is pitch black. Turn on your night vision and you will see a worker, and two guards. One of the guards has a flashlight, so it would make sense to kill him first. In this room there are several floors that are a few feet above the ground, Crawl underneath them and make some noise. One by one sneak up and kill the suspicious guards and the worker. On the ground next to where the worker was when you first entered the room is a vent tool. Go back to the entrance. On the right side of the room is a nanomed station, but on the left there is a row of boxes and a walkway with a grating in the wall. Go into the grading and follow the vent until you come out and fall into an elevator. III.VI MINE ENTRANCE This chapter will start off showing Riddick riding on top of an elevator with 2 guards in it. Once you get to the bottom the guards will walk out and you will be back in control of Riddick. The guards will walk over a bridge and into an area with 2 crates stacked on the left then 2 more on the side but not stacked. The room they just entered is what seems to be a large underground canyon. Wait until the guards are on the other side of the bridge and behind all the crates. Move forward slowly and then proceed up the two crates. You will now have a view of the entire area, so memorize where the guards walk. When you can get one alone next to the base of the crates jump down and kill him. The other guard may notice you and some attack you. Run back up the crates and repeat the strategy. Once there dead look around you will see a huge door. Exactly on the other side of the roomi s a tunnel engraved in the rock. Follow this down until you come to a door and a guard. Wait till the guard walks up close to you and turns around. Sneak up and kill him. Proceed through the door and into the hallway. GO into the big door marked with "security checkpoint". III.VII SECURITY CHECKPOINT This chapter marks the beginning of the hardest part of the game. I seem to have had alot of emails stating they can't get past this. So, I hope this helps you. The security checkpoint is a room with a long walkway leading into an area with 1 riot guards and 3 guards. The reason its so hard is that no matter what you do you will have to run out in front of the riot guard without a weapon, which in most cases will get yourself killed. Anyway, heres how to get past the shortest, but hardest chapter in the game. You will start off at the begining a long walk way. Go down the walkway and you will see some crates that provide shadows. Run as fast as you can behind them. The guards will hear you but won't see you, so don't worry. Continue along the crates until you come to the last one. Peek left and you will see a guard standing there with his back turned. Sneak up and kill him, then take move his body into the shadows. In this room there are two exits, one behind the riot guard, and the other above you on a balcony. Belive it or not the one behind the riot guard is easier to get to, but the one above you will make the next chapter a whole lot easier. If you want to the door behind the riot guard the strategie is pretty simple. Run forward and past the riot guard without taking too much damage. Then go through the door. If you want to take the harder but more reliable way heres what you have to do. Ahead of you are a stack of three crates. Run forward and climb up them as fast as you can. Turn around and you will see a balcony, climb up on it. On the balcony there is a door, go through it. Go down the stairs to finish the chapter. III.VIII UPPER MINES You will start off on a balcony with several pillars on the side. The room is a huge room with several balconys running above a walkway. If you ran behind the riot guard in the previous chapter you would be down there, making this chapter much harder. But if you ran up the crates, you will breeze through this. Walk quickly in between the pillars until you get to the corner. Go left and continue until you come to the last opening. Below you are some crates and a guard walking around. Drop donw behind the crates to have some cover then peek out and spy on the guard. Once the guard has his back turned run up and kill him. Next to you there are some crates piled up sloppy and there is an opening underneath them. Squeez down in there. A guard will come up out of the end of the hallway. Wait until he passes you then sneak out of the crack and sneak attack him. Go down the hallway from which he came then up the stairs. You will will be in a hallway with a door ahead and another hallway to the left. In the hallway the left are is a blueskins and a guard.Sneak up and kill the guard. Talk to the blueskin and he will tell you that the guard in the next room has the keycard to open the door behind him. Open the other door and run up to the guard that comes out. He will swing at you, but press the right trigger to make him shoot himself. Take his keycard the go back to the previous room. Open the door behind the bluskin and go through. III.IX CARGO TRANSPORT The Cargo Transport Area consists of 3 levels. There are crates and other objects being moved up and down through 4 elevator type machines. Right now we need to get to floor 1. When you walk in the room for the love of god use the nanomed station, your going to need it. As said before there are three elevators moving crates up and down. Between 2 of them is a wall with the Nanomed station. Face the nanomed station and look right. The elevator on the far side with no crate just the lift is the one you need to take. Wait until it comes down then jump on it. When you reach the bottom you will find a miner and a dead guard. Talk to the minor and he will sell you a tranq gun for 50ud, please buy it. It makes the next chapters much easier. On the other side of the room from where you found the guard there is a door that leads into the mining core. Go through it. III.X MINING CORE Finally your in the mines. You will start off in a halway with a brach to the right and strait ahead. To your left is a nanomed station. Go forward and up the stairs. Shoot the guard thats watching over the area from the guard rail with your tranq gun. Walk up to him and press the left trigger to kick him thus killing him. Look below and you will see the next area. Its a mining area with a huge machine in the middle and some enemys. Above is a rail defense system with rotating turret guns. There is also an elevator on one side and a hallway on the other. Go back down to the hallway and up to the door. Outside the door theres one guard, a mechanic and possibly a riot guard. When you open the door look around for the guard. When you seem him shoot himm quickly before he sees you. Most likely the mechanic will have heard so shoot him too. Go finish both of them. If the Riot Guard is in here keep shooting him with the tranq gun to him for a few seconds. Next to the big machine is a power box. Open it to turn the rail defense system of to make things a little easier. Remember the the hallway on one side of the room? Go down it. When you come to a left turn peek before you continue. Right after that there is another turn. There are 2 guards and a riot guard in the next pass. If you take them all on at once your probably going to die, so this is what I did. Run out and shoot the riot guard. The other guard should follow you. Run back and find cover then wait until the guard comes to attack you. Stun him with the tranq gun then kick him. Go back into the room and shoot the riot guard again. In the few seconds he stunned looked for some crates on your right. There is a small hidden passage going under them. Shoot the riot guard again then just run in the passage. When you get out you will see a man standing there, Jagger Valance. Talk to him and he will tell you that he needs you to get a package he dropped in the gas room back for him, since his lungs arent what they used to be. The package is located in a gassed up room on the other side of this area. Look around and you will see 2 miners and a guard. Shoot the guard then follow the crates. Eventually the crates will thin making you visible. Between each crate is a guard that will patrol every couple of minutes. Move along the crates and one-by-one kill the guards. When you get to the end you will see a guard on a ramp. Go shoot him then continue up the ramp and then right into the next room. You will find a nanomed station if you need it. Go through the warning tape on the front of the door and into the gas chamber. FOllow the path through the red gas until you come to some crates and a hole. Jump up on the crates then duck and go through the hole. The package is lying on the ground. Take it then go back through the gas chamber. Once your outside take it back to Jaggerr Valance. After a bt of talking Jagger agrees to help riddick get to the space port, but he has to do something first. The chamber you went is above a den of very dangerous creatures. He wants you to put a bomb in and blow up the wall and thus realising the creatures. He tells you that there is a man named Jupiter in Tower 19 that will help you get the bomb. Now, make your way back to the cargo transport area. Were going to do the same thing we did the first time, only were going up, not down. The lift you need is on the far right side. Stand on the grading and wait until it the crate comes to move you up. Instead of getting off at level 2, wait until you get to the very top then step off. To your right is a door. Go through it and then through the next door. You will come out on a ventalation chaft hanging over an endless pit. Jump down on it and look around. There is a little spot were the vent was broken off and the area open for you to go into the shaft. Very Carfully climb down and go into the shaft. Follow the path to the end and jump down. You are now in the elevator you came down in. Use the keycard to go up. When you reach the top go out and you will come to a room with an electrified fence. Look to the left and you will see a crate and a wall. Climb up the crate then shimmy to the left until you are under the over hanging rail. Pull yourself up then jump on the rail. Climb over the area below and stop when you are right above the wall. Let go of X and to fall on the top of the wall. Conceal your tranq gun then hop down. Go through the door hidden to the left in order to proceed. Remember this area? Crawl under the floor and sneak over until you can see the door. Shoot him and then kick him. Go through the door and into the ventalation hatch. Follow the hatch til the end then you will come out above the feed ward area. Shoot out the lights right away so the guards dont kill you and then go around the cage. Shoot the guard then kick him then go down the hallway. Turn on off the lights with the control panel and then continue. Shoot then kick guard and continue around the cage. Keep going until you come to a lighted area. Shoot the guard and kick him then go right and kill the next guard. Next to him is a ventalation hatch, go in it. Keep following it and you will finish this long chapter. III.XI TOWER 19 Go down the ventalation hatch until you plop out into a room. Shoot then kick the guard and then take his keycard. USe the computer terminal near you to open the cell doors so you can talkt to jupiter. In order to get to jupiter you will need to go through a door in this room. If you stand with your back against the wall and look right you will see a door. Go through it then through the hallway then the next door. The cells will open and jupiter will walk out one of them. Talk to him and he will give you the bomb. Once your done talking two guards ambush you. They kill Jupiter and start shooting at you. Shoot then kick both of them then look over the edge of the cell doors. There should be a cell thats being transported, if not then wait. WHen one comes just jump off and land on the cell to finish the chapter. III.XII Container Router After a few seconds of riding on the cell it stops, and you have to reactivate it. When you stop 2 guards will be on the tracks attacking you. Shoot them then go over and kick them. On one side of the cell you just hopped of of is a hole with a ladder. Go down it and then turn on your eyeshine. You come down to a room with heavy mist in the air. In one of the corners is a exit. Go through it and shoot the guy then kick him. Continue through the room and you will come to a ladder. Go up to go on to the next area. When you climb you will see a guard walking past, shoot him then kick him. Next to where he was walking is a ladder, climb UP it. Walk on the little balcony and go into the grating. Follow the grating to the end. When you kick it out and drop you will be on top of some crates with a guard below guarding a door. Shoot then kick him and go out of the room from the other opening on the left side of the crates. Go through this room and continue up the ladder. You will come out in a hallway with a security turret facing you(not active). CLimb up and go down the hallway. In the next room there is a guard and a nanomed station. Go in and shoot the guard, use the station if you need to. To your right is a hallway that has a overlook of the cell station you just arrived at. There is also a mechanic, shoot then kick him and take his red key card. Use the computer terminal to start your cell again. Watch helplessly as your cell runs strait into the wall and thus making you having to find another, Go back down the hallway and tucked in one of corners iun the shadow of a crate is the grating that you came in here from. Open it then continue. Go through the ventalation shaft then down the ladder. Go through the room and into the room with the dead guard. Open the door with your new red security card. Keep going across the bridge and silentl into the next hallway. The next area of this chapter consists of sveral hallways with laser trip beamns that trigger Turrets. In order to see these beams you will need to turn on your eyeshine. There are also guards running about. Proceed into the next hallway stun the guard. Turn on your eyeshine and you wills ee the trip beam. There is a little box on the side, shoot it to disable the beam. Go around the corner and kick the guard you shoot earlier. Keep going and shoot the next guard too. Stomp him and continue. You will come to a long hallway, a guard will walk up at the other end. Shoot him then run up and stomp him. Keep going and you will come to a room with several brachs going off in different directions. Take the one that has the central station sign hangin above it. Go down the hallway and kill the mechanic there. Go over to the computer and use it. You will get a message saying the generator failed and you need to reactivate the back-up generator. Okay, go back out into the room with the various passage ways. Open the huge security door, but dont run in. There is trip beam at the begining of the hallway, shoot it. Go around the corner and turn your eyeshine on and you will see another tripbeam. Shoot its power supply then go around the next corner. Shoot he guarrd quickly and then kick him. You are now in a room with a nanomed station, so use it if you need it. Follow the path until you come out to the station. its completly dark so your going to have to use eyeshine. Shoot the 2 guards and kick them then look for a ladder leading down into the track. When you find it go down then look for a ladder with an orange glow. Go donw it and you will see a big power switch, use it to restore power. Now, go back through the various hallways but WATCH FOR TRIPBEAMS, they are reactivated by now. When you get back to the terminal activate the track then once again go back to the station. When you get to the station jump down on the side of track. Wait until a cell comes by, then jump on it once it starts to lower into the pit. You will trigger a tripbeam on the way down no matter what. When you get to the bottom jump off onto the little balcony. Go through the grating in the wall. Follow the vent into the mining core. When you jump out you will be near the area where you first met jagger valance. Make your way over to the gas room and go inside. GO to the spot where you found the package and a cutscene will show riddick lighting the bomb. Once its over get out of there. When you walk out the door the game will go into cutscene mode. It will show riddick walking away when he is suddenly stopped by a riot guard. After some talking the riot guard realizes its riddick and arranges a transport. III.XIII THE CRASH When you first start this chapter you will see a rather lengthy cutscene. It involves Riddick being transported in a cell. Once the riot guard turns you over to the other guards. During your transport there is an explosion. The cell goes into emergency mode and everything dims. A few seconds later things will come into focus. Your still strappeed down in the cell and the guards are getting up. One of them puts the cell in emergency mode and the door is realeased. One guard goes out to see what happens and the other stays here to guard you. Once your back in control walk up to the guard. He will try to melee attack you but press the right trigger to make him shoot himself. Go out of the cell than turn on your eyeshine. Go down the busted track and then you will automatically go into cutscene mode. The cutscene show Riddick peeking around at the guard. After he radios in he looks around a bit more. But there is a huge hole behind him, and out comes a ferocious and hideous monster. This is called a Xeno. Off of the Xenos back comes a minature monster. It silently runs up and chops the guards head off, then drags him back into the pit. Once you are back in control jump down the hole. Yes, I did just tell you to jump down the hole that the Xeno came out. III.XIV ABONDONED EQUIPMENT CENTER You will start off in the hole. In front of you is the dead guard. Walk up to him and something will pull him away leaving his shotgun for you to use(yes! finally a gun!). Keep going and you will come to a dirt out cropping. A huge Xeno monster will jump out at you. Run around it and into the door behind it. Shoot the Xeno in here then continue down the hallway. You will be in a room with a ramp to you left and a hallway right ahead of you. Kill the Xeno in here then wait for some more to come out of the passageways(Every room you go in with Xeno more will come out of somewhere). Once they appear kill them then go into the hallway that used to be ahead of you. Go down the hallway and into the next area. You will be in the ruins of a bridge. Xeno will immediatly attack you, kill them. On the bridge is a guard, take his shotgun shells. Head back to the room with the ramp in it. At the top of the ramp is a wall to your right. Jump over to the wall then climb up. TO your right is another dirt ramp. Kill the Xeno that come down then go up the ramp. Kill the Xeno in the hallway and go to the end. To your right will be two crates stacke don top of each other, climb up them. Climb up the wall and jump over. There is a door to your left, but it needs a key to open. Go right and kill the two Xeno then go around the corner. Kill the Xeno here then go into the next area. Kill the two Xeno here then go over to the area with a vent hanging overhead. There is crate with a vent tool next to it, take it. Right where the vent meets the wall is a grating. Go in the grating and follow the vent. When you come out shoot the Xeno that appear. You are now in a room with a Power Box on one the walls near a door, use it to turn on the lights. Go into the next room and you will see a huge drill machine, but thats for later. There is a door leading out of this garage area and into darkness. Go in it and follow the path. You will now be on the other side of the ruined bridge. There is a dead guard laying on the bridge and next to him is the key. Take it. At the base of the your side of the bridge is a cement block, with a rail hanging over it. Jump up on the block then use the steel rope overhead. Keep going over the pit until you get to the other side. When you drop down a Xeno will attack you. Kill him then continue through the path you went a few minutes earlier. Follow the path until you come back to the door. Open it up and kill the Xeno in the room. Go into the next room and kill the Xeno there. In this room there is a power cell recharger and a Power Box for the lights. Turn on the lights then go into the next room via the door to your right. Go down the hallway and kill any Xeno that you see. Go into the next room and kill the Xeno above you. Go into the room to your right. Take all of the shotgun ammo and the prototype assault rifle. Take the power cell in front of the grating. Xeno will come out of the grating. Shoot the 4 that come out then go back out of the room. Go back through the hallway killing any Xeno you see. In the next room charge up the power cell. Keep goin until you come to the ventalation sticking out of the wall. Go in then make your way to the garage with the drill. When you jump out of the shaft a Huge Xeno monster will come out of the wall. Run in the other room and insert the power cell into the driller. Start it up and watch it drill through the wall. Walk into the hole and shoot the Xeno. Go into the broken vent to get to the next chapter. III.XV CENTRAL STORAGE Continue down the ventalation shaft. You will come to a grating overlooking a room. In the room is a guard thats fighting off some Xeno. You cant get down there so just keep going. When you come to the end kick out the grating. GO out and you will be on a small balcony. Above you is a hangrail. Jump up on to it. On the other side of the hangrail is a baclony with some Xeno blood splashed on the wall. Go over there then jump down. Go into the tunnel and kill the two Xeno that plop out. Keep going down the tunnel then jump down when you come to a fall in the shaft. You are know in a room with a guard thats defending himself from Xeno coming out of the door. Kill the guard and the Xeno will stop coming. Take his Nanomed catridge. There are two ways to get to the place you need to be. The door that the Xeno came out of is the easy way. The door on the other side of the room is the hard way. Go into the door that the Xeno came out of. You are know in a room with a ton of crates tacked on each other. At the base of the crate there are two guards fighting of Xeno. Kill the two guards and any Xeno around. There are two crates that arent stacked to the right of the forklift. Climb up and shoot the Xeno. Next Climb up the crate on the forklift and then up the one next to it. Kill the Xeno here then run across the other crates and into the shaft. Follow the shaft until you come to a junction. There is another shaft in the dark area of this room. Go into it then kill the Xeno in here. Follow the shaft until you come to a tall circular room. There is a ladder at the edge, go down it. Follow the shaft at the bottom until you come to a room with a riot guard fighting some Xeno. You start on top of some stacked crates. To your right on the ground is door with a yellow light on top of it. Jump down off the crates and go in it. You are now in a hallway with a riot guard with his back turned. Take out your assault rifle and shoot the panaling on his back. One clip will not kill him, but it will stun him for a second. Shoot him again and the go through the door on the other side of the hallway. GO through this hallway and into the door with the Sign saying "Loading Docks" pointing to it. III.XVI LOADING DOCKS In this room there is a rail defense system, so your going to have to act fast. Take out your assault rifle then run out of the door. Shoot the Xeno in front of you then run down and hide behind a crate. Ahead of you is a stack of crates. behind that stack of crates is a door and 1 guard. Run out and shoot the guard then run in the door as fast as you can. Shoot the guard in here then flip the elevator switch to start the elevator. Go into the elevator then wait for it to take you to the top. When you get up to the top shoot the guard then use the Nanomed station. Go down the long hallway and into the next room. Flip the elevator switch in this room and go into the elevator. Wait until the elevator stops. Go out then kill the 2 guards. Take there ammo the look around. You are now in a huge room with a elevator and some crates. Go on the elevator and press the power switch to go up. When the elevator stops run behind the crate. In the next area is a riot guard and two guards. Run out and let them notice you. The riot guard will run forward lloking for you. Hide behind the crate. Keep watching him and wait until he turns his back to you. Shoot him up then shoot the guards. There is a door to the left in this area that leads to a hallway, go in it. Right away you will be attacked by two guards in at the end of the hallway. Kill them then kill the Xeno. GO down the hallway and kill the guards you come to. You will come to a room in which a nanomed station that increases your maximum health is in. Kill the guards then use the station to increase your health. Okay, keep following the hallway and kill the next guard. Go through the door. You are now in a room with 2 over hanging balconys and 4 guards. Kill the 2 guards on bottom and then on the top. GO into the elevator and press the switch to go up. When the elevator stops the gate will open and riot guard will be facing you. Run past him before he can react. Run around him until your facing his back then shoot his back paneling. When he dies pick up minigun. GO to the other end of the room and through the door. In this room there is a control boothe which opens two doors. One leads to the next area, the other leads to a riot guard. A guard is next to the switch that leads to the next area. GO shoot him up with your minigun then press the switch. A door will open up, go into it to complete this chapter. III.XVII FUEL TRANSPORT In this room you will have your first encounter with a Heavy Guard. Heavy guards are huge lumbering guards with armor thats impenetrable(except for one thing, but more on that later). Above it fuel is being transported, and in prder to kill the heavy guard you are going to have to shoot the barrels so they fall on it. there are three rows of barrels, representing each area the heavy guard will move. When the battle starts run behind a pillar. Peek out and shoot the barrels that its hovering over. After a couple of minutes the heavy guard will die. Continue past the dead guard and into the next area. III.XVIII HANGER Walk forward and a Riot guard will come out. Shoot him to death with your Minigun to kill him. On the other side of the hanger is a Riot Guard, kill him too. There is a big platform that branchs out of the hanger. At the end of it is a Transport Ship. Go down the platform and shoot the three guards in your way. When you get to the ship the door will open. Step up into the door. The game will now go into cutscene mode. It starts off with you seeing Jagger struggling to open the door to the cockpit. Riddick steps in the trys to open it while Jagger steps back. All the sudden Johns shows up and punchs Jagger. He then points a gun to Riddicks head. He doesent know that riddick has a shiv in his hand. Riddick thens stabs johns in the ribs. Johns drops his gun and starts fighting with Riddick. Jagger picks up the gun then aims it at johns. After a few seconds he fires but hits Riddick in the ribs. A few seconds later two guards run in the ship and shoot jagger. The next cutscene takes you back to hoxies office. After talking a bit Hoxie decides to put you in cyro sleep. He also decides that johns will recieve nothing for Riddick since hes already costed him to much. Thats the end of Double Max. ___________________________________________________________________________ / IV.I TRIPLE MAX \ \___________________________________________________________________________/ IV.I EXCERSIZE AREA At the start of this chapter you will be awakened. You are in the Triple Max Excersize area. The first time you wake up its monday. You will be awake for 2 minutes everyday, there are 4 days. During those 2 minutes the computer A.I. construct will talk and quote phrases. The last 3 days will be shared with other prisoners, but they are unstable and wont talk to you( they will blurt out some weird stuff). When Thursday comes Riddick will realize that he can get out of cold storage by riding someone elses transport back to the cryo pyramids. So when this happens walk over to the other guys transport and press X. You will get in and the machine arm will drop Magico on you. Riddick pushs him off and stays in his transport. IV.II CYRO PYRAMIDS After the cutscene showing you getting out of the Cryo Transport you will start off in the middle of the pyramids. Right away you will fall asleep. When you wake up there will be a small floating machine next to you. It will attack you doing little damage. Punch it a few times and it will break. Out of one of the doors will come a couple of Medium Guards. Right now you cant beat them so dont try. You need to get in the door they came out of. Run up one of the cyro pyramids. Look to see where the Medium guards are. Once they are far away from the doors run down the pyramid and through the door. Go down the short hallway and into the next door. IV.III FACILITY CONTROL Walk forward and look to your left. There will be a see through door with 2 medium guards behind it. Run to the other side of the hallway and look for a shiny black thing on the floor. Out of it will some one of those little machines(now will be called cyro droids). Kill the Cryo Droid then jump down in the hole. Proceed down the red tunnel and kill all of the cyro droids that come in your way. At the end of the tunnel is an opening. Jump up so your in the shimmy position. Above you is a guard with a gun. Wait until he turns his back on you then go up and crack his neck. Take his gun and go down the hallway. Jump down in the hole. Go down the tunnel and shoot any Cyro Droids that get in your way. Pull yourself out of the end of the tunnel then go up the stairs. You are now in a hallwayy with 1 room and several computer terminals. Next to the terminals is a guard with his back turned. Shoot him in the head. A guard will pop out of the room. Kill him then use the terminals the first guard was at to open all the doors. 2 guards will suprise you. Kill them and take there ammo and shotgun. Go back down the stairs and through the two tunnels killing anyone in your way. When you come out of the first tunnel you will be in front of two medium guards. Despite how they look they are very wasy. Shoot the bluw circle in the middle of there armor to kill them easily. Continue down the hallway until you come to a room with several inactive medium guards, and a EMPTY HEAVY GUARD in the back. Go over to the heavy guard and get in. Press the Right Trigger to shoot the minigun and the left trigger to throw flame grenades. Right away shoot all of the medium guards so they wont be a problem. Go into the door on your right. Another Heavy Guard will come to attack you. Shoot him up to kill him easily. Continue down the short hallway and into the elevator. IV.IV CORPRATE OFFICES When the elevator opens you will be in front of a hallway. To the right are some guards at the end of the hall. Walk out and the computer will tell you to run over minor targets instead of shooting them if you want to save ammo. If you like to get physical, follow his suggestion. Go right down the hall and then run over or shoot them. Go left and coninue down the hall. Keep following the path and you will come to some medium guards. No problem, just blast through them with your mini gun. Continue down the hall and kill any guards in your way. Eventually you will come to a room with several doors. In one of corners is an elevator. Walk your heavy guard into it and the chapter will end. IV.V TAKE OFF PLATFORM When you reach the top walk out. Kill anything in sight and go down the hallway. Follow the hallway and kill any guard that you come to. You will come to an area with a couple doors. Kill the medium guards and a door will open. In the next room there are two guards. Kill them then out of another door will come a Heavy Guard. Kill it then you will get a message saying that you should exit the unit immediatly. Get out and another heavy guard will come out of a door. There is a odd shaped door with a switch next to it. Press the switch and the door will open. Run out a little bit and the game will go into cutscene mode. The cutscene shows Riddick running to the edge of the Take-off platform. When he gets to the edge he turns around to face some guards and a heavy guard. The heavy guard yells "Give Up Prisoner!". But right after he says it a ship flys up behind Riddick and you here Johns tell him to get in. Riddick jumps on the Ship and goes inside. Inside the Ship is Johns flying. He tells Riddick that hes leaving butche rbay and taking Riddick with him. After talking Riddick knocks Johns out and then takes control. However, the ship gets damaged by a missle. Riddick then proceeds to fly the ship into hoxies office window. Riddick gets out and finds Hoxie scared and wimpering. After som talking Hoxie Tricks Riddick and leaves via a secret passage. Out of the doors come Hoxies personal guards. Many people think that they are hard but I think they are quite easy. Grab the Minigun on the floor and unleash an unlimited supply of lead into them. When you kill both of them Riddick will walk over to one of them and use its rocket launcher to open up Hoxies Secret Room. Out comes Hoxie and he bangs his head on the desk. With Hoxie begging for his life Riddick asks for the codes to his ship. Hoxie tells riddick that there in his desk. Johns will now wake up. Riddick asks him if he can walk and run. After there done talking Riddick turns to Hoxie and quietly asks him "Hows your eyesight?". After that you will see Johns being escorted down a hallway by a guard. All of the Sudden two guards will come rushing down the Hallway screaming that they have a hostage situation. They also say to Riddick on sight. When they arrive in Hoxies office they see someone sitting in Hoxies Chair. Hes dressed in a Triple Max suit and is wearing googles. They fire away thinking its Riddick. Once they shine their flashlight on him, they find out who they really shot. The next scene shows Hoxies ship climbing out of the prison. Inside is Johns and at the control is the guard. The guard takes of his helmet to reveal that he is Riddick. After talking a bit they blast of higher until theyre out of sight. Wait until the credits are over and you will see a teaser for the Chronicles of Riddick movie. ___________________________________________________________________________ / V. SIDE MISSIONS \ \___________________________________________________________________________/ V.I.Kill Molina for Shabby Location: Shabby is located near the Infirmary in the Prison Yard. Difficulty: * Description: Shabby has been beat up by Molina, and he tells you the he will make it worth your time if you kill him. Molina is currently in lockdown, so follow the my walkthrough until you get to Waman. Like Shabby he too wants Molina dead. Once your done talking to Waman go outside the cell and go directly across the hallway. GO inside the open cell and you will see a black guy standing there. This is Molina, he is no harder than any other Punk you have versed so far. Just keep circling him and jabbing. When he dies go back to Shabby to collect your reward. V.II. Cuellas Snitch List Location: Feed Ward Difficulty: ** Description: Cuellas obtained a snitch list, but somehow it was taken away from him and now he wants it back. There are 2 peices to the snitch list. The first is located in one of the work pass area rooms. This room is on the far right of thw work pass area. It completly dark so use your eyeshine. Facing the entrance door go up on the small floor to the right. Around here is some loose paneling, open it up adn you will find the first piece. The second peice is found when you kill 2 blueskins the second time you come to the upper mines. One of the Blueskins drop the snitch list. At the end of the Mining Core chapter you will have the chance to go back through the recreation area and the Feed Ward. Drop the two lists by Cuellas. V.III. Kill all the Blueskins for Jamul-Udeen Location: Section B of Recreation Area Difficulty: **** Description: For a reason not told Jamul-Udeen wants you to kill all of the Blueskins. When he says "all" he really means three. All three of the blueskins are located in the exact same room, but not at the same time. In the upper mines you will come to a blueskin(see above). He is located in a room behind a huge balcony. Kill him Eventually you will make your way back here via the elevator in the mining core. When you come back to this room you will find 2 more Blueskins. Kill them both, they are extremly easy. When you come back to the recreation area head back to section B. Talk to Jamal-Udeen. He is quite impressed, and gives you a reward. V.IV Find Jagger Valance for Wilkins Location: Section C of Recreation Area Difficulty: * Description: Wilkins wants to know if Jagger Valance, who is supposed to be in the mines is still around. Jagger is located in the centrel area of the Mining Core, next to where the prisoners are mining rocks. In the center of the mining core is a huge room with a Riot Guard Patrolling. To the right side of the room are stacks of crates. On the right side of the stacks are two crates 6 feet away from each other with a crate going diagnally over the gap. Go under the crate and through the gap to find a man with a mustache whos coughing, this is Jagger Valance. Talk to him and continue with the story until you come back to the Recreation Area. Talk to winkins to complete the mission. V.V Find Gulags Red tube Location: Section C of the Recreation Area Difficulty: ** Description: Gulag had his red tube stolen by the PPP's, and now he wants you to get it back for him. The two PPP's that stole his tube are Asif and Cricket. Asif is located in the Feed Ward hallway. Since there is no Camera you can just go there and beat him up. Take his map and then go into the Dining Hall. Go in the back where Monster is and look on the wall. You should find a loose panel. Open it to find the Red tube and TwoTounges Injector. Go take the tube back to Gulag and he will reward you. V.VI Poison Bink's food for the Nurse Location: Section C of Recreation Area Difficulty: *** Description: The Nurse lended some money out to a guy named Bink. The Nurse wants you to poison his food so that he will pay back the nurse. First you need some poison. A Blueskin named Gomer will attack you the first tim you go into the Feed Ward. When you kill him he drops some poison. Take it then go into the first dining section of the feedward. Put the poison in Binks food then go back to Section C of the Recreation Area. Talk to the Nurse and he will reward ad tell you that if you need a loan just ask. V.VII Get TwoTounges Injector Back and Kill Bassim Difficulty: *** Description: If twotoungues gonna employ you, he needs you to do him a favor. He wants you to get his injector back from the PPP's and kill Bassim. In order to get the injector back see Gulags red Rube^^^^^ side mission above. If you want to beat Bassim, your gonna have to verse a couple of people in the ring first. Talk to centurion in Tower 17 to fight. When centurion tells you that Bassim will fight you, go to section C of the recreation area. Go back to Centurion to fight. If you want to know how to beat him refer to the Walkthrough section. When your done with both of those go talk to twotounge to complete the mission. V.VIII Find Shuriks Glasses Location: Work Pass Area Difficulty: ** Description: When Shurik was down in the Mines he forgot his work glasses. His glasses are located in the upper mines. When you come through the Upper mines a second time you will start off at the bottom of a cliff like area. There is a balcony high above you, with some crates on the side so you can get up. CLimb up the crates then look to your left to find Shuriks glasses. When you come to the work pass area again talk to Shurik and he will distract the Riot Guard for you. ____________________________________________________________________________ / VI. VERSION HISTORY \ \____________________________________________________________________________/ Version 1.00 This is the first version to have the full walthrrough(up to chapter 36). I did not however add chapter 2 because I found that there was no need to add a walkthroug for it. The cigarrette section is finished, but I think I missed a few and they should be added soon. The enemies section now has most of the foes in this game(not bosses). I do not however have any of the creatures. The introduction/legal/contact information is all done now so please send me some emails if you need any help. Neoseeker and Ign have been added to the approved site list. Before this was only available on gamefaqs and gamespot. Version 1.1 I reorganized all of the chapters so that they would make more sense. I personally found my old format to be horrible and difficult to navigate. The new one makes it much more easier. The table of contents has also been modified a little to make it easier to find what you are looking for. I slightly redisgned my ASCII art so that it looked more liked the real Riddick logo. I added some more onto the credits section. I also fixed some minor spelling and grammer erroes. All in all the faq has been pretty much totally reorganized. Version 1.2 Ive added several new enemys and added more onto the description of the ones that have already been there. I added the characters section so that you could know more about Riddick world. I also realized that I had no section that told you the basics of the game like jumping and crouching so I added the game basics section. I added all of the controller configuratiations. I modded the weapons section just a little. I fixed some more spelling errors as well. I also rewrote the end of section 36 because the previous one was crappy and was sloppily written. Version 1.3 Walkthrough is completed up to chapter 36 and includes chapter II which was previously not written because it did not need a walkthrough but I put it in there anyway's. Cigarette Section Entirely Finished. I recieved some emails notifiying me that I was missing a few packs, so I added them. Enemies Section is Completly Finished. The first time the section was added it had onle 75% of human enemies and no creatures. It is now completly updated. Weapons Section Modified and now Completed. I changed the rating form a 1/10 scale to a star scale. gamershell added to approved site list in legal info. Fighting tactics completly finished. I added a few more usefull techniques for killing your foes. I fixed a bunch on walkthrough errors. I noticed that during some of the chapters I must have gotton sloppy and wrote horrendous with multiple spelling mistakes and some bad information. Game Basics Section has been completed Yes! Sidequest Section is done. I have had at least 20+ email regarding this, so I forced my self to take the time and add the sidequest section. New Legal Notice and Email Addresse changed I switched ISP so my previous addresse was deleted. Version 1.3b I updated some of the people in the characters section and rewrote abbot. I also updated the new legal notice and I remade the entire introduction so it isnt just a jumble of paragraphs. I rewrote half of the "COR: EFBB: section and added the partially complete "General Tips" section. ____________________________________________________________________________ / VII. CREDITS \ \____________________________________________________________________________/ -Thanks to Starbreeze for making this amazing engine that the game uses -Thanks to Microsoft for making such a great system -Thanks to Kao Megura(Chris Mcdonald) who inspired me to write a faq -Thanks to rurusk whos faq originally helped me beat the game -Thanks to TCOR: EFBB maunual with help on the enemies section -Thanks to all the talented people who made this game Copyright 2004 David Donalson