From: VegitaBOD@aol.com Date: Tue, 28 Sep 1999 00:45:33 EDT DBZ: Assault Of The Saiya-Jins For the Famicom The Walkthrough of the Game. Ok, so this game isn't that hard to figure out, but I'll walk you through it anyways. You start out at the Kame house, in control of Gokuu. The movement in this game is quite different from the way you moved in Legend Of The Super Saiya-Jin. In LOTSS-J, you just either walked or flew. In this, you can only fly, and you use attack cards to move, one space per attack point. So you can only move up to 8 per round, and then it switches to the next player (If there is one). In this case, it would be Piccolo. The first think you should do is head south, keeping Piccolo and Gokuu in close proximity (so if you get into a fight, you will have both characters to fight with instead of just one). Fight around Princess Snake's house of healing (Unlike in LOTSS-J, these buildings will be used VERY frequently) to increase your Power Rating. Whenever you successfully win a fight, you get a certain amount of points added to your Power Rating. After gaining a certain amount, you can get a level up, netting you more life and Ki. After Gokuu and Piccolo have about Power Ratings of 500 each, it's time for them to part ways and start the really fun work. Gokuu needs to get the Dragon Ball radar from Bulma, who won't give it to Piccolo, while Piccolo needs to go train in order to get strong enough to fire off his Mankaksopoppo. That'll take a few levels, and fighting enemies can get really boring after a while, so it's best if you try your hand at a side game, which makes boosting your power rating extremely easy. The Side Games The first game you will find all over the several worlds is a simple strength test. Your character must carry a rock over five spots, each with a card on it. Before you start, however, you have to decide if you are going to try to beat each card's attack points or defense points. If you successfully beat all five, you get a percentage of your power rating added to your total. If you fail, however, you get crushed by the rock and you lose 2 Ki points. The second game is rather strange, and isn't a very good one to work with. Your character is split into two, and the two halves fight. If you win, you get the largest percentage of your power rating added, but you get only half your life back. If you lose, you have little life, and you lose Ki points. The last game is my personal favorite, as it gives you the smallest amount, yet you can keep going until you have enough for quite a few levels. All you have to do is pick one of the five cards shown, and find one in your set of five that is the same kind, has the same attack points, or the same defense rating. If you lose, you lose everything you won, plus some Ki points, but if you win, you get alot of points, if you've taken the time to accumulate them. After Gokuu and Piccolo have gained a few levels and gotten a power rating over 1000 each, then you will be able to get even more points in the third bonus game than before. Piccolo will be able to use his Mankaksopoppo, but you still aren't at Raditz's level yet. So stop worrying about Gokuu and send Piccolo off to train by himself again. Meanwhile, make sure that Gokuu drops by the Turtle's house, and then head north to the Saiya-Jin space pods. You will encounter the enemies from the Pendulum room of Kami's Lookout, who just aren't that strong fighting. Gokuu can easily drop both, while Piccolo attempts to get above 1500. Once Piccolo hits about 1700, he's ready to rumble. Gokuu should go back and heal, since he might have taken a few lumps in those skirmishes. Send him back to the healing house. Piccolo should join him. Now, before you take Raditz on, what are you missing? You're strong enough, but how are you going to heal? That's right, go play a different set of side games to get items! They aren't that hard, you can either try a matching game with 8 cards, or you can try to match up the same card in three different spots. Either way, try to get a few healing cards, a a couple of Yajirobee's. Yajirobee is rather effective in this game, because he always goes before someone attacking, and his attack strength matches that of the person attacking. Ok, so it's time to take on Raditz. How are you going to beat him? Simple! If you have a Grandpa Gohan card, then use it so he can't move, and blast him to death with Kamehame-Ha's and Mankaksopoppo's. Then have Gokuu use high defense cards, because Raditz will go after him, while Piccolo uses power attack cards. He has 300 HP, though, so he won't go down easily! Everyone Must Train After Raditz dies, Gokuu (It doesn't matter if he dies or not in the battle, despite the series) will be taken to Snake Road with Kami. You have to use cards to move along it, occasionally coming across a training spot or temple containing a HELL demon (They give you items, you don't have to race or wrestle). Eventually, you make it to King Kaioh's planet. From there, it switches to Kami's lookout, where Piccolo, Gohan, Kuririn, Yamcha, TenShinHan, and Chao-Zu are there. Kami sends you off to retrieve the Dragon Balls that have been taken by Garlic Junior and his henchmen. You split into groups of two, and head off to find the henchmen, then team back up to take on Garlic Jr. Sansho, the first henchman, is rather easy, so you should send a relatively weak pairing in to fight him. I preferred TenShinHan and Chao-Zu. The first thing you should do is hang out around Princess Snake's, fighting in pairs, so no one dies. You will be fighting new, harder enemies now, so be careful when you fight. Eventually, you will want to head east, where you will find a few training buildings. Build both of them up to about 1500 and head north to another healing building. Then head east again to a temple, the south along a little path through the mountains. Eventually, you will find Sansho, along with Ginger and Nicky lookalikes. Fight them to get the first Dragon Ball. After defeating him, Gokuu will train against Bubbles. You have to move around the planetoid until you land on a training point, where you will run after Bubbles. He has a group of five cards which you have to try to beat (Remember the boulder game?) in order to catch up with him and grab him. Once you catch him, you will head off to the second team. This team fights in a warmer, more mountainous landscape. I took Kuririn and Yamcha here. As with the last group, all you really have to do is build their power ratings up to about 1500 each (I build Kuririn up to about 2000 because he's so darn cool!), then go fight the henchman, this time Nicky. As with the last boss, he also has Ginger and Sansho lookalikes with him. Defeat him, and grab the Dragon Ball. Then we're back to Gokuu. This time, you have to whack Gregory with a mallet. This is done exactly the same way you had to catch Bubbles. Play your cards until you get close enough, then plant him. Now for the last henchman (Yup, you guessed it: Ginger). I took Piccolo and Gohan. Since Piccolo should already be super strong, you only have to work with Gohan, which is still quite a bit of work. But you don't have much to worry about here, because you probably also have a moon item card, and don't know what to do with it (or you accidentally used it in a battle, and are kicking yourself for doing so). Well, once Gohan is at or above 1500, head for the center of the map. Ginger is stronger than the other two, but Piccolo can easily drop his minions. As for Gohan, use a moon card at the start of the round to create one heck of a fighter! His power rating jumps 10000 points, and he's huge! Snag yourself another Dragon Ball and go back to King Kaioh's for the last part of the training. Gokuu now has to fight King Kaioh. Great, too, since he's a bit stronger than you. You travel around the planet as you did before, only now you fight with King Kaioh whenever you land on a training spot. Once you beat him, you go back to everyone else. Literally. The Contender for God... Now that you have almost all the Dragon Balls, you have to stop the menace to the Earth: Garlic Junior! You are also now the combined forces of all three teams, which is quite a strong grouping. Of course, the enemies come in stronger groups as well, so heal them as soon as you can (You might be weak from the boss battles). Now, go to the training spot of your choice and raise Piccolo's level to about 4000. Then work up someone else, I don't care who. You want to have two exceptionally strong characters for the upcoming battles. After you have your two super fighters, head east to the corridor. You will find all three Henchmen ready to do battle, so go to it! The idea here is to have your super fighters take one each, while everyone else attacks the third. Of course, you could have Piccolo just drop one of the fighters, while everyone else tries to kill off another one, but that's just no fun! After defeating this massive team, you should go back and heal. Then build up the others in your group to at least 2500. Garlic Jr. is sitting on his throne (no pun intended), awaiting you to attack him. He starts out at about 2500, and, after being defeated once, grows to 3500 with even more life! Good luck. The Real Battle is yet to come! Now that you have the Dragon Balls, you wish back Gokuu. But it'll be a while before he gets there, and the Saiya-Jins have already landed. So it's time for you to max your characters. Of course, they're probably in need of healing, so do so, then head to the Northwest region of the map, where you will find some Green Sfuru-Jins. In a group of 6. Ready to kill. You. After wiping them off the face of the planet, you should heal (See? I told you those houses would be helpful!), and then continue along the path. You will come across Nappa, the Saiya-Jin General of Doom! Luckily, Gokuu will show up at this time, just to make things easier. But Nappa's 4000 Power Rating isn't making things easier... After destroying a fellow Saiya-Jin, you can either build levels for everyone, or just head over to where Vegita is. He's got a Power Rating of 18,000, and he's not pleasant. But remember to use your Genki Dama, have Gohan turn into an Ooarzu (Use a moon card), and try to have Chao-Zu freeze him before someone does a large attack (Masen- Ko, Mankaksopoppo, Genki Dama, etc). And don't forget about Yajirobee! If you manage to defeat him, you will get a final password for each of your characters for the Tenkai-Ichi Budokai. The End... This document Copyright 1999 Vegita, Guardian Of Destiny