Legacy of Kain § Author Author: Mr.Slam E-Mail : andre.weber@tip.nl Modified : Larian2@hotmail.com § General Tips - When you enter a new town search every house. There you can find nifty items. - When you get the option to fly to the next dungeon, walk instead. There could be important items or spells on the way to the dungeon. - If you're almost dead, use a heart of darkness while you're alive instead of when you're dead. That way you'll get more blood. § Spells * Sanctuary : This spell returns Kain to his crypt. Use this spell when you're low on HP * Light : Illuminates the whole area for a short period of time. * Energy Bolt : Fires an energy bolt, which is very usefull. It isn't very strong, though. * Repel : I think this is the best spell in the game. It protects Kain with an energy shield, making him invulnerable for a short period of time. Even to poison. I recommend using this spell very often. It's very usefull when fighting bosses, and enemies with poisonous attacks * Inspire Hate: Causes enemies to attack themselves instead of Kain. Very usefull with lots of enemies around you. * Stun : Stuns enemies with one blow, making it very easy for Kain to feed on them. * Incapacitate: Stops an enemy in his tracks for a short period of time. * Control Mind: With this spell Kain can take over any HUMAN mind until the body dies. * Blood Gout : With this spell, Kain can drain blood from his enemy, without even hitting him. Be carefull though, you musn't use this spell on enemies who's blood is green. Always check the blood before using this spell. * Blood Shower: Same as Blood Gout, but drains blood over a larger area striking all the creatures in that area. * Spirit Death: A projectile, which seperates the soul from the body leaving your enemies dead. * Lightning : Summons lightning to hit enemies. This spell must be used outdoors. * Spirit Wrack: Same as Control Mind, but this spell allows Kain to control a creature's Spirit. *** Spells Location Santuary : Kain's Mausoleum Light : Shrine of Light Energy : Bolt Energy Shrine Repel : Coorhagen Inspire : Hate Tunnels of Coorhagen Stun : Bandit Cave Incapacitate : Caves to Oracle Control Mind : Mind Dungeon Blood Gout : Blood Dungeon Blood Shower : Vorador's Mansion Spirit Death : Dark Eden Lightning : Lightning Cave (full moon) Spirit Wrack : Spirit Wrack § Items * Heart of Darkness : When Kain has died, this item brings him back to life, with a small amount of blood. When Kain is alive, it gives him a larger amount of blood. * Flay : Blades, which track their enemies down, stripping the skin of their bodies * Implode : Causes an enemy to shrink, crushing every bone in it's body. * Slow Time : Causes enemies to move more slowly. * Font of Putrescense: Dissolves enemies into a poisonous pool. * Energy Bank : This item lets Kain use unlimited amount of Magic for a short period of time. After that period, Kain magic bar will be completely empty. * Pentalich of Tarot : A random mixture of 5 interesting deaths. * Anti-Toxin : Cures Kain of green blood, which is poisonous. § Equipment *** Armor * Iron Armor : This is the armor you begin with. It has no special powers, but offers the most protection against damage. * Bone Armor : This armor isn't very strong, but because you look like a skeleton, lower undead lifeforms won't attack you that fast. * Chaos Armor : This armor also isn't strong, but causes some enemies to receive the blows as well. * Flesh Armor : This armor is the weakest. It automatically drains the blood of slain enemies. Watch out for green coloured blood! * Wraith Armor: At night, this is the strongest armor. In day light, it's useless. *** Armor Location Iron Armor : Start Bone Armor : Tunnels of Coorhagen Chaos Armor : Vorador's Mansion Flesh Armor : Dark Eden Wraith Armor : Avernus' Cathedral *** Weapons * Iron Sword : This is strong weapon. It is also quick, but it is not the strongest weapon. * Spiked Mace : With this weapon Kain can strike two blows in a row. The second one stuns an enemy, so Kain can feed. * Axes : These are very strong. Push the button once and Kain will strike one time. Hit the button twice and Kain will strike two times. Hit it several times and he will strike several times. And if you go beserk on the button, Kain will go beserk too. You can't use a spell or items while using the axes. * Flame Sword : Use this blade to burn your foes. It's stronger than the iron sword, but when you've burned your enemies, you can feed on their blood * Soul Reaver : This is the strongest weapon, altrough not the best. This blade tears the soul of an enemy apart. The two bad things of this weapon are, that it's two-handed and it uses magic points. The stronger the foe, the more magic points it uses. - My favorite weapon is definitely the flame sword. I know you can't drain blood, but if you play well, you won't need to. *** Weapon Location Iron Sword : Start Spiked Mace : Nupraptor's Retreat The Axes : Malek's Bastion Flame Sword : Flame Dungeon Soul Reaver : Avernus' Cathedral *** Forms * Bat : This form allows Kain to travel to specific placs of Nosgoth, where he has been ready. This could be a dungeon, town or landmark. Kain can't use bat form in a dungeon. * Wolf : With this form Kain moves a lot faster and can jump over obstacles. When fight however, he is very slow. * Disguise: At first Kain has the diguise as a peasant. With this disguise he can talk to normal people. The form can be upgraded to "Beguile", giving him a look of nobility. * Mist : This form allows Kain to move over water, through some doors and cracks in walls. This form needs the most amount of magic points to contain. *** Form Location Bat : North/west of Energy Bolt Shrine Wolf : Wolf Cave Disguise : Gypsy Camp Mist : House of Mist *** Special places of Nosgoth * Mooncaves : These cave only open when the moon is full. As soon as dawn breaks they close. When you're walking in a mooncave and the sun is coming up it closes when you leave the cave. *** Locations of Mooncaves: 1. South of Nachtholm 2. East of Nachtholm 3. North of Steinchencroe 4. South of Coorhagen 5. South/west of Beguile cave exit 6. West of William the Just's Stronghold (present) * Caves of Spirit forges: In these caves you can get artifacts if you sacrifice a bit of your own blood. These caves can often be found in a mooncave. *** Location Artifact Secret North/west of Wolf Cave Flay Yes Termogent Forest Anti-Toxin Yes Third Mooncave Implode Yes Fourth Mooncave Font of Putrenscense Yes Fifth Mooncave Slow Time Yes South of Dark Eden Heart of Darkness Yes Sixth Mooncave Pentalich of Tarot Yes § Walkthrough - You start the game in the tavern of Ziegstuhl. Go outside the tavern, where you are murdered by peasants. A scene will follow, where the necromancer Mortanius you a chance offers to get revenge on the murderers. Of course you accept it and return as a vampire to get revenge. You'll restart the game, but now as a vampire (cool). *** Kain's Mausoleum * Spells: Sanctuary * Items : 1x Heart of Darkness, 1x Ancient Vile, 1x Symbol of Power - When you exit the Mausoleum, walk down the road and enter the shrine it leads to. *** Small Shrine * Spells: None * Items : 1x Ancient Vile, 2x Flay, 2x Heart of Darkness, 1x Symbol of Power. - Note: Halfway through, you'll see three buttons. Push the first two to get through. After exiting the small shrine find the peasants who murdered you and sent them to hell. When you killed every last one of them, Mortanius tells you that they weren't the cause of your death. Now you have to find your answers at the pillars. On your way to the pillars, you'll come across the town of Ziegstuhl. - At you arrival at the pillars, a scene follows, where you are told to find AND kill Nupraptor in order to forfill your quest. So now up to Nupraptor. On your way to Nupraptor's retreat, you'll find the batform and two dungeons (don't forget to activate the landmark where you get the batform). *** Shrine of Light * Spells: Light * Items : 1x Ancient Vile, 3x Flay, 1x Symbol of Power, 1x Heart of Darkness *** Wolf Cave * Spells: Lupine (form) * Items : None - Use the lupine form to climb your way up the hills. The road will split eventually. Go left first. You'll come across a cave of spirit forges, where you can get a relic after sacrificing blood. It's not very important, but check it out, because it's a secret. Walk on and enable the landmark. Now go back and go right. Walk on and you'll pass a big shrine. *** Energy Bolt Shrine * Spells: Energy Bolt * Items : 1x Symbol of Power, 1x Ancient Vile. - After getting the Energy Bolt spell move on to the town of Nachtholm. You can't enter the town, because three small boulders block your way. No problem just change into lupine and walk a bit back, jump on the hill, enter the cave and drink from the Blood of Ages. These fountains are located throughout Nosgoth giving you a special power (strenght, rain resistance etc.). Now you can push the boulders away and enter Nachtholm. Explore the village and walk north. There you'll find a cave with another bloodfountain, which makes you immune to rain. - Again the road will split. Left leads to the town of Steinchencr`e. Right leads to a cave (come back later), a passage, which you cannot enter yet and a passage to the left leading to a landmark (both roads come together). - First go to Steinchencr`e. Talk to the lunetick in the upperright area of the town. He'll tell you you need a disguise in order to talk to ordinary people. Now take the roed to the right and activate the landmark (2nd passage to the right). Go back and head north. Left you will see a secret area, which you cannot enter yet, so go right yo the gypsy camp. Enter the orange tent and obtain the disguise form. - Now head north to Vasserbhnde. From this city, you can fly to Nupraptor's retreat. Go southwest instead and exit left. Enter the house and open the doors by turning the switch. Go outside and head north trough the now-opend door. Fight your way to the two caves and enter the second cave. You will get to a 'slow time' item. Now go to the other cave leading to Nupraptor. *** Cave to Nupraptor * Spells: None * Items : 3x Flay *** Nupraptor's Sanctuary * Boss : Nupraptor the Mentalist * Spells: None * Items : Nupraptor's Head, 8x Flay, 2x Ancient Vile, 2x Symbol of Power, 1x Slow Time, 1x Enery Bank, 1x Font of Putrescense, 2x Heart of Darkness. - After destoying Nupraptor, get the spiked mace. You'll notice that you now can enter some secret area's, which you couldn't enter at first, but don't rush. They will come later. You will automatically fly to the pillars. There you'll obtain your second quest: kill Malec. Go north of Vasserbhnde and smash the rocks with your mace. Move on and enter the cave you'll pass. There you'll find a bloodfountain, which gives you quicker magic recovery. Go outside and follow the road (south-west is a secret area). You'll soon be entering Coorhagen, your hometown, where a plague has broken out. - Take the first house to your left. There you'll get one Heart of Darkness. Now go to the third house (the second one is empty), the one with the bodypiles. *** Town of Coorhagen * Spells: Repel * Items : 1x Heart of Darkness, 1x Energy Bank, 1x Ancient Vile, 1x Flay 2x Implode, 2x Symbol of Power, 1x Font of Putrescense. - Back outside again, go inside the first house and take the items by smashing the barrels. Now enter the second house and take the item and finally enter the last house. *** Tunnels of Coorhagen (1) * Spells: None * Items : Bone Armor, 1x Implode, 2x Symbol of Power, 1x Ancient Vile. - Once again go into the second house, get the items and enter the first house leading to the final dungeon of Coorhagen. *** Tunnels of Coorhagen (2 * Spells: Inspire Hate * Items : 11x Flay, 5x Heart of Darkness, 3x Pentalich of Tarot, 2x Symbol of Power, 1x Ancient Vile. - Check the final house and head north. Climb your way up the mountain's and look at Malek's Bastion (you must fly), but activate the landmark first. *** Malek's Bastion * Boss : Malek the Damned Warrior * Spells: None * Items : Axes: Havoc and Malice, 10x Heart of Darkness, 3x Symbol of Power, 1x Pentalich of Tarot, 2x Flay, 1x Energy Bank, 1x Ancient Vile. - After running from Malek, you are teleported outside. Activate the landmark Cut the tree's with you new axes and walk you way to the bandit camp (you might notice a cave to the west but you need mist form to get there). Before going to the camp enter the other cave *** Bandit Cave * Spells: Stun * Items : 1x Heart of Darkness, 2x Flay, 1x Symbol of Power, 1x Ancient Vile. - Go through the bandit camp and enter the cave leading to the Oracle of Nosgoth. *** Caves to the Oracle * Spells: Incapacitate * Items : 2x Font of Putrescense, 12x Flay, 2x Heart of Darkness, 1x Ancient Vile, 1x Implode, 2x Symbol of Power. - Note: Take your first right. It will lead to a bloodfountain, which makes you immune to snowfall. When you have visited the old man at the Oracle, you are to find Vorador, an old Vampire. He has defeated Malek once. Now you must find him for answer's how to defeat Malek. Leave the caves and walk south. Equip the axes and chop the tree in order to gain entrance to the house of Mist. *** House of Mist * Spells: Mist (form) * Items : 1x Ancient Vile, 1x Symbol of Power, 2x Energy Bank, 2x Heart of Darkness - Go east and activate the landmark. Now head west again and cross the water in mist form. You can see Vorador's mansion, but you must walk, because you need the 'control mind' spell to get to Vorador (and there are other items on the way). - Exit south. Look on your overhead map. You'll see two caves and three small dungeons. First go to the two caves (in one there is a bloodfountain which increases your strenght), then enter the small dungeon's. *** Blood Dungeon * Spell: Blood Gout * Items: 4x Anti-toxin, 1x Energy Bank, 1x Ancient Vile, 2x Flay, 1x Symbol of Power *** Mind Dungeon * Spells: Control mind * Items : 1x Ancient vile, 1x Symbol of Power, 1x Heart of Darkness *** Flame Dungeon * Spells: None * Items : Flame sword, 1x Ancient Vile, 1x Symbol of Power. - When you've finished these dungeons, exit to the right and walk to Vorador's mansion. *** Vorador's Mansion * Spells: Blood Shower * Items : Chaos Armor, Vorador's Ring, 2x Ancient Vile, 16x Flay, 1x Anti-toxin, 3x Energy Bank, 9x Implode, 1x Font of Putrescense, 2x Symbol of Power, 5x Pentalich of Tarot, 2x Heart of Darkness, 3x Slow Time. - When you left the mansion, walk to the left and activate the landmark. Head on and take your first left (it's a secret). Walk all the way up, jump off, go south and explore the village of Uschtenhiem. Go North. On your way you'll once again pass two caverns. The first one is a bloodfountain and the second a secret item-cave. Just follow the way to the Dark Eden. On your way to the Dark Eden you'll see a cave, which you can enter, but can't walk through. Come back to this point when you've finished the Dark Eden. *** Dark Eden * Bosses: Bane Dejoule * Spells: Spirit Death * Items : Flesh Armor, Malek's Helmet, Bane's Headdress, Dejoule's Cloak 18x Anti-toxin, 2x Energy Bank, 4x Ancient Vile, 3x Symbol of Power. - Enter the cave mentioned before and walk through. Walk all the way down (you can enter the cave, but that only for items). North of the landmark is the lightning cave, which leads to the lightning spell. Return here when the moon is full. Just keep walking until you reach the town of Avernus. Having reached Avernus, you'll see it's in ruins. You can go several way's, but all will eventaully lead to the Catherdal. *** Avernus' Cathedral * Boss : Azimuth the Planer * Spells: None * Items : Soul Reaver, Wraith Armor, Azimuth's third Eye, Time-Streaming Device, 6x Ancient Vile, 4x Symbol of Power, 4x Heart of Darkness, 1x Flay. - Outside, activate the landmark and walk out. You will be teleported to the pillars where you will place the eye in front of the dimension pillar. You will be told to seek out king Otmar of Willendorf. For that you'll need to upgrade your disguise to a gentleman. Fly to the last landmark and walk east. After a while you pass two small camps. There's nothing important there. Just blood. Near the second camp, (orange tents) however is a cave. Enter it (don't forget to activate landmark. *** Spirit Cave * Spells: Spirit Wrack * Items : 2x Pentalich of Tarot, 2x Symbol of Power, 2x Flay, 2x Energy Bank, 1x Ancient Vile. - Walk south and drink from the bloodfountain in the cave you can enter. It will give you more strenght (now you can push big grey boulders). Keep walking on south. Take your first right, cut the tree and enter the cave it leads to. There will be another bloodfountain. Take your second right and enter the secret cave. Take the items and exit. Climb your way down and take your first left. Cross the water and take the items. keep heading south. You'll find a mooncave and a landmark. - Fly to Willendorf. Walk all the way east, through the town to the cave, where you find a better disguise. *** Cave of Illusion * Spells: Improved Disguise (form) * Items : 1x Ancient Vile, 1x Symbol of Power, 6x Flay, 1x Heart of Darkness, 2x Font of Putrescense - With your new disguise you can enter the city of Willendorf. You can explore the city for items if you want, but if you want to get through it quickly, go to the towers located east and west of Willendorf and open the doors. - When you've met King Otmar, walk south and go into the tunnel leading to Elzevir the Dollmaker. *** Tunnels of Willendorf * Spells: None * Items : 3x Flay, 1x Pentalich of Tarot, 2x Implode, 1x Energy Bank - Walk south and use the spirit wrack spell to control the Nemesis' guards and swith both levers to open the door. Now walk north. When you're outside again, just walk on. Activate the landmark and exit north. You will enter the town of Stahlberg. Explore the town and exit north. Now go west. Use the spirit wrack spell to control the puppet and open the gate. Now you can go to the dollmaker. *** Dollmaker's Mansion * Boss : Elzevir the Dollmaker * Spells: None * Items : Elzevir's Doll, 1x Implode, 1x Heart of Darkness, 1x Energy Bank, 1x Ancient Vile, 2x Font of Putrescense - Return to Willendorf and visit King Otmar again. Now you must battle the army of the Nemesis. - Note: Be warned!, if you go to Otmar's throne room, you will automatically go to the battle field. If you want to search for secrets, make a second save game, before going to Otmar. - Fight your way through. You will be teleported. You'll notice you've been teleported 50 years back in time. Kill the man and watch the scene. Now head north to Stahlberg. Explore Stahlberg again for items. Go north. Search the houses for items and go north once more. You'll see the stronghold of William the Just. Enter it. *** William, the Just's Stronghold * Boss : William the Just * Spells: None * Items : Time-Streaming Device, 2x Energy Bank, 2x Symbol of Power, 2x Heart of Darkness, 1x Pentalich of Tarot, 2x Ancient Vile, 3x Implode *** William, the Just's Stronghold (changed present) * Spells: None * Items : 2x Ancient Vile, 2x Energy Bank, 4x Heart of Darkness - Outside again, walk south. You can explore the town again if you like (I did). Exit south. You'll realise that after killing William the Just you've changed history. And you are in the time of vampire hunting. Walk all the way to the event. You'll see Vorador being decapetated. Kill the people who will attack you. You meet Mobius (again), from the Oracle. A conversation will take place and then head north. Fight Mobius' creature from the past. Then fight his creature from the present. And finally a creature from times yet to come, yourself. After that slay Mobius himself and take his hourglass. You will automatically fly to the pillars for your final battle. - First fight Mortanius in his normal form. After you destroyed him he will join with the dark entity. Take Mortanius' Death Orb and Anarcrothe's Scales. Then fight Mortanius. Having finally defeated the dark entity, you will be given a choice: 1. Let the world of Nosgoth be doomed. 2. Save the world of Nosgoth. § Bosses *** Nupraptor the Mentalist * Location: Nupraptor's Retreat. * Fighting: Nupraptor the Mentalist attack by shooting style energy balls slowly at you in a horizontal row. After you've hit him a few times more spikes will appear. Finally, he teleports to the center of the room and fires projectiles at you (only vertical, horizontal or diagonal). * Way to : The row of energy balls he fires at you consists defeat of green balls and two purple balls. The green balls don't fade , but the purple ones do. At this point walk through the row and move slowly towards Nupraptor. When you reach Nupraptor, you'll be able to hit him once. Then he will teleport to the other side. Do the same thing again. After you hit him about 5 times, he will teleport to the center. Now you need one hit to kill him. Just walk up to him and give him a good slash with your iron sword. *** Malek the Damned Warrior * Location: Malek's Bastion * Fighting: Malek fights with a Polearm. He walks around very Style slow, but does a lot of damage when he hits you (since your blood bar isn't that large you should be carefull). * Way to : To defeat Malek equip the iron sword, Now hit him defeat four times in a row (pushing attack button rapidly). He'll fall to the ground (if he doesn't, hit him another four times). Every time he stands up he will shoot two homing energy projectiles and three straight ones (diagonal and vertical). After that, he will continue to walk around trying to hit you. When you've hit him three times to the ground, he will go to the center of the area and fire a very destructive energy wave. The only thing you can do now is flee to the south/east corner. *** Bane * Location: Dark Eden * Fighting: Since Bane is a wizard of Nature he turns land style into water. He walk, fast but doesn't attack you. By turning land into water he tries to destroy you. * Way to : The fact that Bane turns land into water isn't a defeat problem, because you could change to mist. But when you're in mist form, you can't do anything else. So I suggest you take out Bane as fast as you can. First equip the flame sword. Then use the repel spell to reflect Dejoule's energy bolts. The only thing you have to do is hit Bane a lot of times and he will die. *** Dejoule * Location: Dark Eden * Fighting: Dejoule doesn't do much really. She just stands style on water firing homing energy bolt at you. Dejoule is also protected by a ring of energy balls. * Way to : After you killed Bane, it's Dejoule's turn to defeat die. Dejoule is the easiest boss to defeat. Again use the repel shield and walk to the edge of the land so that you can see her. Now you can either throw flay's or energy bolts. If you haven't got enough flay's, throw energy bolt and if you haven't got enough magic power for that either go stand in the east near the door to the teleporter and wait until you have enough magic power. Just keep throwing one of the two at Dejoule's shield which will disappear and keep throwing until you hit her. After a few hits, she will die as well. *** Azimuth the Planer * Location: Avernus' Cathedral * Fighting: Azimuth summons two Demons at the time to kill style you and she also attacks with energy bolts. * Way to : First use the repel shield against her homing defeat energy bolts. Then equip the soul reaver, which you have by now and make sure you magic bar is completely filled. Don't waste your magic power on the demons Azimuth summons, when you kill them she just summons two more. Walk to Azimuth instead, and with a full magic bar one good blow would be enough to slay her. If you're to slow she will teleport to the other side. Just try again and again until you hit her. When she's dead kill the two demons. There shouldn't be any problems killing them. *** Elzevir the Dollmaker * Location: Dollmaker's Mansion * Fighting: Elzevir fights quite the same as Azimuth, but he style shoots arrows instead of energy bolts and summons dolls and teddy bears instead of demons. * Way to : The way to defeat him also is the same as Azimuth. The only difference between the two is that you need a lot more that one magic bar to kill Elzevir with the soul reaver. *** William the Just * Location: William the Just's Stronghold * Fighting: William the Just is one of the hardest enemy to style beat. He fights along with other gaurds and as a weapon he has a SOUL REAVER!!!. yep, a very strong blade indeed. The good point is, that he doesn't walk that fast * Way to : What can I say. Use the repel shield a keep defeat hitting him with as much as you 've got. The soul reaver works, well, but you need to fill you're magic bar. The flame blade would be better, because you can use magic while being equiped with it. When you've defeated him a bunch of guards will attack you, but with the repel shield on, they can't harm you. *** Mortanius * Location: The Pillars * Fighting: Mortanius isn't that hard to defeat, he stands style still on one point and summons lesser undead creatures like skeletons and ghouls. * Way to : Put on a repel shield (as soon as you have this defeat shield use it very often) and hit Mortanius with the soul reaver or flame sword. *** The Dark Entity * Location: The Pillars * Fighting: The Dark Entity uses his own body to attack. It style disappears in the ground and after a while it comes out from the ground. By rising out of the ground he attempts to hit you with his massive body. When he does you'll get a lot of damage. * Way to : For the last time use the repel shield. When the defeat Dark Entity comes up, you won't get hit. Now strike him as many times as you can untill it drops back in the earth. The flame sword and the soul reaver are the best weapons you can use to fight him. § The Pillars - In order to restore the pillar, you need to bring an item from that person and lay it in front of the pillar. Only then will the pillar be restored. *** Pillar of Token Location Item The Mind Nupraptor's Head : Nupraptor's Retreat Conflict Malek's Helmet : Dark Eden Energy Dejoule's Cloak : Dark Eden Nature Bane's Headdress : Dark Eden Dimension Azimuth's Third Eye : Avernus' Cathedral Time Mobius' Hourglass : After death of Vorador States Anarcrothe's Scales : At the Pillars at the end Death Mortanius' Death Orb : At the Pillars at the end Balance N/A : When finished the game - The Pillar of Balance is the last pillar that needs to be restored and can only be restored if you defeat the Dark Entity.