WILD ARMS 2 Author: David Blake Alias: iamnothing E-Mail: iamnothing@inconnu.isu.edu Version: 0.1 Copyright (c) 2000 by David Blake. This document is for personal, not-for- profit use only. It may not be modified or sold without the express permission of David Blake. To use this FAQ/WT on your site, contact me at: iamnothing@inconnu.isu.edu for the most current version of the FAQ and to be added to my updates list. Section 1 : Version Information Section 2 : Controls Section 3 : Adventuring Explained Section 4 : Story Section 5 : Characters Section 6 : Battle System Section 7 : Magic System Section 8 : Walkthrough Section 9 : Personal Skills Section 10: Bestiary Section 11: Bosses Section 12: Monster Abilities / Attacks Section 13: ARM Upgrades Section 14: Medium List Section 15: Crest Locations Section 16: Item List Section 17: Books Section 18: Cool Things to Do Section 19: Secrets/Codes Section 20: Acknowledgments =============================================================================== Section 1 : Version Information This is the first RPG that I've made a FAQ for and am still finding my bearings. Please forgive as I change and modify this a million times to make it presentable. 0.1 - Began documenting the game and generated information from the manual. Tried to come up with an overall structure for the document. =============================================================================== Section 2 : Controls D-Pad Moves the character / moves the cursor in menus Start Start Game / TOOLs menu / Changes the lead character Select Displays the World Map R1 / L1 Rotates Camera R2 / L2 Scrolls pages up/down in menu/combat screens Triangle Display menu / help message inside menus Circle Activate encounter cancel system / Cancel a menu selection Square Use TOOL / Search (on main map) X Talks to people or investigates objects / used in dungeons to solve various puzzles / hold down to perform a dash =============================================================================== Section 3 : Adventuring Explained The search system is kind cool. By pushing the SQUARE button while in the field, you can often find Gella or items. You also have to utilize the search system to find locations and signposts, so use it often. Right now I'm kind of obsessive about using it since I've found several scattered Gella around the different locations I've been to. When you encounter an enemy, an exclamation point will appear over your character's head. If the exclamation is white, then you can escape the battle by pushing the CIRCLE button (or the SQUARE in the field). This allows you to avoid weak enemies that will slow you down and give you shallow returns later in the game. It's good to see RPG makers catching on that this is a good thing. If the exclamation point is red, then you have to fight (usually at a disadvantage, like being surprised or ambushed). As is the usual fare for RPG's, talk to everyone you encounter. Sometimes they have relevant stuff to tell you, and other times...well, it's just fun (though not as fun as some of the minor characters in Thousand Arms; "Ah, I'm destined to stay in this room forever, but what do you care? I'm only a minor character..."). Targeting took me a second until I realized the camera was my best friend (unlike in Excitebike 64 or Alundra 2). When lining up a diagonal shot, rotate the camera so that it is lined up with the object you are targeting. Then push forward and you'll automatically face the object. I guess reading the manual is good. =============================================================================== Section 4 : Story (from Sony Interactive) Once there was a Blaze of Disaster that stained Filgaia with its crimson flames...The flames from the earth scorched the heavens. The blazing whirlwinds threatened to consume the very future of the planet. Mankind clung to its only hope of surviving this life-or- death crisis: the Sword Magess. Born as the daughter of a nameless petty noblemen, she was drawn to the call of the Guardian Blade named "Argetlahm." With no way to fight, the people cast their hopes on the Magess' sword and believed in the future. The night of the seventh day after obtaining the sword--wrapped in a torrent of light, the Magess vanished from Filgaia together with the Blaze of Disaster, leaving behind Argetlahm plunged deep in the earth… Time passed. The Guardian Blade Argetlahm began to be treated as a symbol of power. The battle of the Sword Magess remained in the hearts of the people as a familiar, ubiquitous legend. But legends of the past would have meaning in the present--and in the future. =============================================================================== Section 5 : Characters (from Sony Interactive) First of all, I'll cover the main playable characters and their different abilities. Then I'll hit up the supporting cast. _____________________________________________________________________________ | NAME: Ashley Winchester | | CLASS: Gun Warrior | | AGE: 19 | | HEIGHT: 5'8" | | BIRTHPLACE: Town of Meria | | FAVORITE HERO: Anything Crimson | | TOOLS: Hurl Knife, Booty Call, Flare Gun | | | | Ashley is a young man belonging to a Musketeer brigade in the seaside Town | | of Meria. Strong willed with a fierce sense of righteousness, Ashley set | | out to battle the crisis facing Filgaia after being chosen as a member of | | the Agile Remote Mission Squad (ARMS). Contrary to his gentle demeanor, he | | has become quite skilled at wielding a huge bayonet. | | | | Bayonet Ability | | - Shotweapon : attacks a single enemy | | - MultiBlast : attacks a group of enemies | | - BoltAction : dual shot/slash attack on 1 enemy | | - DeadorAlive : probability of sudden death | | Force Abilities (and level) | | 1 Accelerator : Boosts the response speed to be sure to attack first. | | Happens on the next turn. | | 2 Combine : Summons the Guardian in the Medium worn by the character | | 3 Full Clip : Fires all the ammo loaded in the ARM for a heavy attack | | 4 Access : Releases Ashley's hidden powers | |_____________________________________________________________________________| _____________________________________________________________________________ | NAME: Brad Evans | | CLASS: Prisoner No. 666 | | AGE: 32 | | HEIGHT: 6'6" | | BIRTHPLACE: Slayheim | | FAVORITE INSECT: Beetle | | TOOLS: Kick Boots, Bombs, Earthquake | | | | Brad was a hero, a soldier in the Slayheim Liberation Army. Certain | | circumstances drove him out of the army until he was arrested and locked up | | in a high-security prison filled with the hardest of criminals. An expert | | in firearms, he also has much experience in handling explosives. He is a | | brilliant warrior who faces difficulties with cold, calculating judgment. | | | | | | Heavy ARM | | - Bazooka : attacks single enemy with mini- grenades | | - AM Cluster : randomly attacks all enemies with an anti-monster missile | | unit | | - Mini Scud : attacks a single enemy with a portable missile launcher | | - Sky eye : Attacks a group of enemies with a satellite based anti- | | ground beam weapon | | Force Abilities (and level) | | 1 Lock on : Hit probability of Heavy ARM 100% | | 2 Combine : Summons the Guardian in the Medium worn by the character | | 3 ARM x2 : Use two Heavy ARM attacks at once | | 4 Boost : triples attack power of Heavy ARM | |_____________________________________________________________________________| _____________________________________________________________________________ | NAME: Lilka Eleniak | | CLASS: Crest Sorceress | | AGE: 14 | | HEIGHT: 5' | | BIRTHPLACE: Sielje Region | | FAVORITE FOOD: Jelly Rolls | | TOOLS: Fire Rod, Freeze Rod, Change Rod | | | | Lilka is a sorceress just starting out. Though clumsy and scatterbrained | | with a terrible sense of direction, she still has a boundlessly cheery and | | forward-looking disposition, so she dictates the mood of the party. Ever | | since she was young, she has had an inferiority complex when compared to | | her older sister who was better at everything. She is now constantly | | struggling to become a greater sorceress than her older sister. | | | | Crest Sorcery | | - See the Magic section for more information | | Force Abilities (and level) | | 1 Mystic : Brings out hidden effects of items. | | 2 Combine : Summons the Guardian in the Medium worn by the character | | 3 Extend : Extends the range of spells. | | 4 DualCast : Cast two spells at once. | |_____________________________________________________________________________| Tim Rhymeless Tim is a boy with gentle features. He has the amazing power of being able to communicate with the Guardians. Kanon Kanon is a female warrior with her eye on Ashley. Known as a "Merc," she is a bounty hunter who wanders the land. Anastasia Anastasia is the legendary heroine known as the "Sword Magess." She vanished together with the "Blaze of Disaster" who had attacked the land of Filgaia. Lucied Lucied is the Guardian of Desire. He is said to have cooperated with the "Sword of the Magess" in the battle against the "Blaze of Disaster." Irving Vold Valeria Irving is a nobleman who lives near the Town of Meria. He bought the rights to ARMS on the verge of its collapse and built it into a private, independent guerrilla squad. He is a dependable leader for Ashley & Co. Altaecia Rune Valeria Altaecia is Irving's twin sister. A woman with a gentle mind and a mild disposition, she has taken it upon herself to pull cafeteria duty for ARMS. Marina Irington Marina is a childhood friend of Ashley's. She and Ashley have become aware of their feelings for each other but they have not been able to express themselves truthfully. Vinsfeld Rhadamanthus Leader of the terrorist organization named Odessa. He is aiming to use his powerful charisma and overwhelming military power as weapons to establish a dictatorship over Filgaia. Caina Officer of Odessa and member of Cocytus. Although, the youngest member, she is a powerful summoner who manipulates Randolph the Magic Key. Antenora Officer of Odessa. She excels at assassination and as a front-line strategist. Ptolomea Officer of Odessa and member of Cocytus. He excels at warfare with modern weapons. He is popular with his subordinates. Judecca Officer of Odessa and member of Cocytus. The owner of an obstinate personality, he is an expert on guns. =============================================================================== Section 6 : Battle System The battle system is rather simple to understand, though the manual devotes multiple pages to it. Basically, you select icon choices and confirm your selection like in most RPG's. Battle Icons Level 1 Battle Icons Level 2 EQUIP POWERS AUTO ATTACK RUN ITEM ATTACK DEFEND FORM CUSTOM Battle Icons Level 1 Explained: EQUIP - Allows you to equip armor and weapons. AUTO - The computer takes over according to the settings you set up in the options screen (default is attack only w/o magic). ATTACK - Opens Battle Icons Level 2 Screen RUN - Attempt to escape battle FORM - Change your party's formation in battle for a strategic advantage. Battle Icons Level 2 Explained POWERS - Access the character's special powers (ie. magic, force attacks, etc.) ITEM - Use an item. ATTACK - Swing or shoot the enemy. DEFEND - Reduce the damage to yourself by hiding behind a shield. CUSTOM - Used to utilize the abilities for the Medium you have equipped. =============================================================================== Section 7 : Magic System The create a spell at the Magic shops located around the world of Filgaia, you need to have a Magic Crest. Each Crest can hold a single spell, and can be wiped clean and used for another spell if you need to change your magical lineup. Here is a basic list of the Level 1 spells available in Meria. +------------+------------+------------+--------+ Lv. 1 | GEO | FLAME | WING | MUSE | +-------+------------+------------+------------+--------+ | GEO | Break | Shield | Air Screen | Heal | +-------+------------+------------+------------+--------+ | FLAME | Protect | Flame | Spark | Dispel | +-------+------------+------------+------------+--------| | WING | Rise&Shine | MageWeapon | Vortex | Freeze | +-------+------------+------------+------------+--------+ | MUSE | Revive | Reflect | Quick | Aqua | +-------+------------+------------+------------+--------+ I'm going to recheck these when I get home. _________________________________________________________ | Spell Name | Description … | FP | |_____________|______________________________________|____| | Air Screen | attacks a single enemy (Wind) | 12 | | Aqua | attacks a single enemy (Water) | 12 | | Break | attacks a single enemy (Earth) | 12 | | Dispel | cancels magical attacks from enemies | ?? | | Flame | attacks a single enemy (Fire) | 12 | | Freeze | attacks a single enemy (Ice) | 12 | | Heal | Restores a little HP to an ally | 5 | | MageWeapon | Raises the physical attack power | 25 | | | of an ally | -- | | Protect | raises the magical defense power | 8 | | | of an ally | -- | | Quick | Raises single ally's speed | ?? | | Reflect | Reverse spell effects back to enemy | ?? | | Revive | Revives a single fallen friend | 10 | | Rise&Shine | awakens a single sleeping ally | 10 | | Shield | protects a single ally | ?? | | Spark | attacks a single enemy (lightning) | 12 | | Vortex | Whirlwind attack | ?? | |_____________|______________________________________|____| =============================================================================== Section 8 : Walkthrough All directions are according to the compass pointer. If you are unsure of your direction, rotate the camera until it is pointing north and follow the directions. I have included story elements in *** STORY *** tags to enable players who leave the game for a while (like all summer when you should be outside having fun) to know what has commenced. Do NOT read ahead in the walkthrough or much of the game will be ruined. *********************************** AS ASHLEY ********************************* *** STORY *** You are on your way to where a kidnapper has a child hostage. Name your character (which I will refer to as Ashley) and enter the Withered Ruins. *** STORY *** +---------------------------+ The Withered Ruins +----------------------------+ | Items: Gimel Coin, Mini Carrot, Hurl Knife TOOL, Heal Berry (x3), Bullet | | Load, STR Apple | +-----------------------------------------------------------------------------+ Talk to the other soldiers in the main room. Enter the southwest door and talk to the musketeer to learn more about the Mercs. Exit and go in the southeast door and talk to the soldier. He will tell you about the Continue system. Get the Gimel Coin from the chest and enter the southeastern door. Climb the stairs and go north. Navigate the walkway and talk to the Musketeer. The kidnappers are three laborers from Meria. Continue along the walkway and enter the southwest door. Get the Mini Carrot from the chest. Go back down and to the main room. Enter the southern door near the medic. Talk to the Musketeers. When the one near the hole moves, jump in the hole. Talk to the wounded man. He'll give you the Hurl Knife TOOL and open the door. Enter the doorway and get the Heal Berry from the Chest. Exit and head back along the hall past the guy who gave you the Hurl Knife and through the door. Climb the stairs and get the Heal Berry from the chest. Enter the eastern door. Throw a knife at the switch behind the hole. Enter the eastern door. Go down the hall and through the door. Climb the stairs and enter the northeastern door. Cross the blocks quickly in this room and look for stable flooring. Get the Heal Berries from the chests (don't jump down). Enter the northern door. Head west and pick up the gems to revive Hit Points. Exit the southwest door. Talk to the Musketeer. Here is the first mini-puzzle. Follow the map: 2 1 -'s are stable walkways. - --X-- - X's are break-away blocks. - - - - ----- ---- - ---- X - - - ----- -X-- - - - - - ---- ---X---- - X- - - -- X - -- ----- 3 - X 4 <- Throw your knife at the switch. Enter door 2 and open the chest for a Bullet Load. Hurl your knife at the switch (4) and enter door number 3. Jump down and talk to the health official. Continue north and save. Cross the walkway, getting the gems and enter the southwest door. Get the gems and continue south. Take the souththern walkway down and around the pillar. Hit the pillar with your knife so that it will fall on the switch. Enter the southern door. Jump down to the next highest level to get all of the gems and the STR Apple from the chest. Exit the western door. Follow the hall to listen in on the kidnappers. *** STORY *** It seems they've stolen an orhpan names Tony. After a comical staging, you realize that Kalivos has been awakened by your plan. The soldiers order the ruins destroyed. You decide to fight Kalivos. *** STORY *** BOSS FIGHT - Kalivos Kalivos Right Claw - HP: 200 Left Claw - HP: 200 Kalivos - HP: 400 Attacks: L Claw, R Claw, Dual Claw, Laser Beam XP: ??? Gella: ??? Take out each claw and then hit the body for the maximum experience points. Heal when necessary. After the battle, Ashley is put on house arrest. It is time to select another character. SAVE POINT ************************************ AS BRAD ********************************** +-------------------------------------- Forest -------------------------------+ | Items: Heal Berry (x6), STR Apple, VIT Apple, Kick Boots TOOL, Big Berry, | +-----------------------------------------------------------------------------+ Five years ago... Brad is on the run. Name him and head north (the south path is barracaded). Get the Heal Berry from the northwestern chest. Save the gems until you need them. Get another Heal Berry from the eastern chest. Continue north. Take the northwest path for some more gems and STR Apple. Head back around and take the northeast path. Jump down and continue north. Get the gems and keep going north until you come to five crates crates. Pick them up and break them. Inside the one behind the tree is a Heal Berry. Go north. Go to the edge of the cliff. There isno turning back from here. Jump down the eastern side of the cliff and get the VIT Apple from the chest. Jump down to the next one to get the gems. There are five boxes. The middle one has a Heal Berry in it. Continue north. *** STORY *** A puppy will jump out and run to the guards to the north. Brad jumps behind a tree. The guards are fooled by the puppy and continue their search elsewhere. The puppy comes back and somehow gives Brad a Heal Berry. It also joins you. *** STORY *** Continue north. Head east. Enter the double doors and go into the small room to the east. Get the Kick Boots TOOL. Save your game. Exit the building and kick the south eastern gate. Enter the shed behind the building. Get the Big Berry. Exit and continue around behind the shed. Get the Bullet Load from the chest. Go back around the building and exit to the west. Break the boxes and head north. Break the boxes and continue north. Break the single box for a Heal Berry. Kick the pillar. You will shake loose the rope slide and jump on board. Continue north. Get the gems and continue. Two recruits will see you duck back into the cliffs. They're from T'Bok village and want to capture you for credit to end their mercenary work. Suddenly, a monster chimes in. The villagers don't know what to do. Brad runs to the rescue. BOSS FIGHT - Gremalkin Belly - HP : 450 Gremalkin - HP : 540 XP : 100 Gella : 500 Special Attacks: Parasite Battalian (20), Roaring Busrt (30), Chest Buster (<5) Kill the belly first and then the beast for full experience. You should be about Level 3 by now. +--------------------------------- World Map ---------------------------------+ | Items: RES Apple, Gella (5) | +-----------------------------------------------------------------------------+ The soldiers decide to wait, and Brad get's out of the forest. Just east of the forest's exit, there is five Gella if you use the search function (SQUARE). Just south of there in the forest is a RES Apple. Head northwest and you'll find T'Bok village. Enter the village. *** STORY *** Brad passes out and is nursed back to health by Merril. If you tell her that the puppy is yours, you can name it. From now on, I'll call it Rassyu. There is a commotion outside. Merril runs out to see what is going on. The army is there. Brad makes a grand entrace when the army threatens the village. They take Brad into custody because you want to spare the lives of the village. *** STORY *** SAVE POINT. ************************************ AS LILKA ********************************* *** STORY *** Lilka accidentally appears on the table during a town meeting. It seems her teleportation gem has run amuck again on her way to the Valeria household. She decides to spend the night. During dinner, she explains about the use of magic and how the teleport gem has it in for her. The scene disolves to the Millenium Puzzle. *** STORY *** +---------------------------+ The Millenium Puzzle +--------------------------+ | Items: none | +-----------------------------------------------------------------------------+ The trick to noticing the moving blocks, is to notice that the sides are different than the rest of the blocks. They have a solid color while the other blocks are patterned. You need to trigger the remaining three switchboxes like your sister showed you with the first one. Head south to the teleportation gem. Save your game. Continue south to the next teleportation gem. Stand on the discolored block and shoot the central switchbox with your Fire Rod. Climb the grade and shoot the east switchbox. Then shoot the western switchbox. Take the western walkway and enter the teleportation gem (the southern and eastern gems lead back to each other and a lot of life gems if you need them; it also helps out a lot with your experience points and levels). Continue west to the switchbox. Stand on the block next to the higher block and shoot the switchbox. Continue south, jumping down the blocks, and through the teleportation gem. Walk up to the switchbox and activate it. Shoot it again when you are on a normal block. This will move the next block into place. Stand on the block and rotate the camera to line yourself up with the switchblock. Shoot it. Go through the eastern teleport gem. Continue east and south, getting the gems. Jump down and shoot the switchbox under the path you just jumped down from. This lowers the obstructing blocks and allows you to continue south. Go to the south side of the pillar and stand on the discolored block. Shoot the switchbox. Enter the teleporter. Shoot the switchbox. This will open a new area and take the remaining switchboxes left to open at two. Save your game to the south and then enter the new teleport gem. Cross over the central blocks and shoot the eastern switchbox. Now shoot the western switchbox (closest to you). Climb the ramp and cross the boxes. Take the southern route and enter the teleportation gem (the northern route is a dead end with a few gems). Go down the ramp and head west. Get the life gems and enter the next teleporter gem. Jump down and stand on the discolored block to the far west. Shoot the switchbox. Enter the northern teleport gem. Continue around the pillar, getting the life gems, and enter the northern teleport gem if you need more life gems. Otherwise jump down to the path below. Walk to the discolored block to the west and shoot the switchbox. Take the western teleporter. Stand on the block behind the pillar and activate the switchbox. Enter the teleport gem. Shoot the switchbox. There's only one left. Head south to save and then enter the new eastern teleport gem. There are several paths from this room. It looks like: 1 2 The numbers (1-5) are the teleportation gems. - - The -'s are normal blocks. --E---E--------- The O's are the switchboxes. -----O-------O--E---5 The E's are elevator blocks stand on them and rotate --E---E--------- the camera to shoot the switchboxes - - 3 4 1 leads to some life gems and a pillar three blocks high. 2 leads to some life gems and a pillar two blocks high. 3 leads to some life gems and a pillar one block high. 4 leads to some life gems and a pillar three blocks high. in 5, raise the blocks to the following heights according to the previous rooms: 3 2 1 3 This will open up the pathway. Head along it to the east and enter the teleport gem. Stand on the block east of the pillar and shoot the switchbox. Enter the teleport gem. *** STORY *** The main gate will open and your sister's cries will become muffled and distant. The scene cuts back to the table where Lilka was eating before the Millenium Puzzle. It seems that the village is having a monster problem. And the dialogue uses emoticons… *** STORY *** +------------------------------+ Palace Village +-----------------------------+ | Items: ?? | +-----------------------------------------------------------------------------+ Talk to the mother about Mercs and then go upstairs to talk to to the child and read the Trail of the Comet from the bookcase. Exit the house. The general setup of Palace Village is as follows (the numbers are doorways): 3 4 7 1 S 5 2 6 8 9 10 1. Beginning house 2. Shed next to the beginning house 3. ??? 4. ??? 5. Personal Skills 6. Item Store 7. Granary 8. Tool Shop 9. Magic Shop 10. Inn Talk to everyone in town. When you've talked to the everyone, the monster attacks the granary. BOSS FIGHT - Olivier HP: Leg (200), Olivier (400) Abilities: Bufoooooh (30), Olivier Juice (17), XP: 60 Gella: 250 Items: Weaknesses: Flame Strengths: Freeze (gives HP) Locations: Palace Village *** STORY *** The town is happy, as is Lilka. "V is for Victory, sucka!" They give her a teleport gem, which whe uses to spirit her away… She only hopes to get the Valeria home. *** STORY *** SAVE POINT. *********************************** AS ASHLEY ********************************* *** STORY *** A commet dirupts the heavens and a mysterious girl runs to town. Marina, the bakers's daughter opens the window and wakes Ashley up. He has visitors. *** STORY *** +--------------------------------+ Town of Meria +----------------------------+ | Items: RES Apple, Bullet Load, Kitten, Crest Cap, Heal Berry (x2), 10-Gal | | Hat, Gimel Coin, Full Revive | +-----------------------------------------------------------------------------+ Get the RES Apple and Bullet Load from the barrels near the door. Leave the room and head downstairs. Go out the front door. It's Tony. He introduces you to his two friends, Scott and Tim. Tell them that you'll help them and they ask you to catch a kitten who is on the roof othe bakery. The town is set up like: 13 12 11 9 8 10 7 4 1 5 S 2 6 3 1. Bakery 2. Magic Shop 3. ARMS Shop 4. Inn 5. Item Shop/Personal Skills Shop 6. Personal Skills Shop 7. Private residence (explains the counter cancel feature). Search barrels for a Heal Berry. 8. Private Residence. Tells you that you can reach the roof from the 2nd story of the bakery. Search the barrels for a 10-Gal Hat. Read the ARM Modifications book in the bookcase. 9. Private residence. Search the barrel for a Heal Berry. Search the counter a bad King Arthur reference. The resident is a perceptice old geezer. 10. A pathway onto the roof. 11. Room with cats. Search the barrels for a Gimel Coin. Search the bookshelves and read "They who are known as Mercs." 12. Private residence. Find information on the Valeria Chateau later. 13. Castle Entrace. There is a Full Revive in the carrier. There is a Big Berry in a barrel in the soldier's quarters. Enter the bakery and climb onto the roof. The cat will run away. Follow it around the rooftops. Talk to the guy who's fixing the hole in the Inn's roof. Head east. The cat will jump back to the bakery's roof. Talk to the guy again and ask him to help you catch the cat. Jump down in the hole and make the trek back up to the bakery's roof. Follow the cat again and the guy will chase it into the hole. Jump in the hole and get the kitten from the corner. Tony will give you the Crest Cap you got from the kitten as a gift. Tim will give you the Medium Grudiev. *** STORY *** Marina delivers a message to Ashley. It seems he's been assigned to a special squad. Marina is not happy about it, and Ashley is confused since he was confined to quarters for insubordination. Ashley wonders what kind of relationship he has with Marina. The next morning everyone in town shows up to see him off except for Marina. His Knighthood is to take place at the Sword Cathedral at the foot of the mountain far to the northwest. As he is about to leave, Marina makes her entrance. He promisses to come back after the ceremony and takes his leave. *** STORY *** +----------------------------+ Outside Meria +--------------------------------+ | Items: Gella (6) | +-----------------------------------------------------------------------------+ There are two sections of forest where Ashley can find Gella (5 and 1). Since he gets more for attacking monsters, just forget finding these. Head west along the coast. Approach the mountain near the sandy beach and search. The Sword Cathedral will appear. Enter it. +---------------------------+ Sword Cathedral +-------------------------------+ | Items: ?? | +-----------------------------------------------------------------------------+ *** STORY *** Agile Remote Mission Squad (ARMS) is being formed to aid in the increasing frequency of monster attacks. Those just Knighted will be blessed by the Sword Magess. Ashley must attempt to draw the Guardian Blade, Argetlalm, though those around him believe it cannot be done. After a cool cut-scene describing the history of the Sword Magess, Ashley is chatting up the other knights in the dining hall. It seems he didn't do any better than the rest of them. *** STORY *** Talk to all of the Knights. *** STORY *** After a conversation with the commander, the earth shakes and huge vortex opens in the middle of the Cathedral. The Knights begin to mutate. Ashley and the remaining unchanged knights run for the front gate. It's locked. They all begin to change. Ashley hears an inner voice telling him to destroy all the rest of them. Ashley changes into a more powerful demon. *** STORY *** Head north. Ashley sees himself in the mirror and is horrified. Enter the east room next to the mirror. Save. Now enter all the rooms and systematically slaughter your former ARMS. Kill them all and get the experience (30 each). Head up the northern hallways and enter the last door. Pull the sword from the stone. *** STORY *** Ashley meets the Woman of the Light who asks him what he wishes. He just wants to go home. She offers him Argetlahm. Ashley changes back and a mysterious Man on Crutches enters. You can name him (I'll stick to Irving in the walkthrough). When you go to take his hand, Ashley faints. From above the Sword Cathedral, a Large Magestic Warrior (Sir Vinsfeld) and a Silver-Haired Key User (Caina) recant their demon summoning. They are trying to change history, but do not trust the one who gave them the power. Ashley is evolving into something else. The voice taunts him while he is unconcious. It wants "it" destroyed. Ashley wakes up in bed. Marina was worried because the army told everyone there was an attack rather than a demon summoning (imagine that). The baker and Marina want you to thank Sir Valeria. *** STORY *** +--------------------------------+ Town of Meria +----------------------------+ 13 12 11 9 8 10 7 4 1 5 S 2 6 3 Go outside to meet Lilka. After a fun moment with Jelly Rolls, she joins Ashley to head to the Valeria household. Use the map key from before. Enter the private residence to the west of the castle steps (12) and talk to the girl. She'll tell you about a girl obsessed with the Valeria Chateau. Exit and head down to the town gates to the south and talk to the girl there. She tells you that it's at the top of a cliff. Leave town and go south to the cliff and search. Climb up the cliff and enter the Valeria Chateau. +------------------------------+ Valeria Chateau +----------------------------+ | Items: Schturdark Medium, Moor Galt Medium +-----------------------------------------------------------------------------+ *** STORY *** The butler shows you to the third floor parlor. Lilka has a letter of invitation, but forgot to mention it. He lets you in on the secret that the ceremony was an experiment in demon summoning. He is now in control of ARMS and wants to make it an autonomous organization. His sister, Altaecia comes in. Both Ashley and Lilka are now members of ARMS. He asks them to wait for their mission. *** STORY *** Where I'm at...and I have a Linear Algebra/Calculus/C++ final to study for... =============================================================================== Section 9 : Personal Skills Personal Skills are a cool idea, though not as relevant to the game as in Star Ocean, Second Story. Here's a list of the Personal Skills available in Meria. I will fill in the Levels when I get back home (prolly while watching Buffy and Angel or Drew Carey--man, my life's sad). _____________________________________________________________________ | Personal Skill | PS | Description | LV. | |________________|____|_________________________________________|_____| | Cut FP Use | 2 | Cuts special ability FP use by -1 | | | Restore HP | 4 | Restores HP when Force Level goes up | | | Critical | 2 | Ups the critical attack probability | | | Counter | 2 | Ups the counter attack probability | | | Convert HP | 3 | Converts remaining FP into HP | | | FP Up | 2 | Ups FP when near death | | | Down Guard | 2 | Ups sudden death attack resistance | | | Up M Attack | 3 | Ups damage from magical attacks | | | Up M Defend | 3 | Cuts damage from magical attacks | | | Disease | 1 | Ups resitance to disease | | | Blocking | 1 | Ups resistance to ability blocking | | | Confusion | 1 | Ups resitance to confusion | | | Paralysis | 1 | Ups resistance to paralysis | | | Up HP | 3 | Ups HP added for going up levels | | | Up Param. | 4 | Ups param. when Force Level goes up | | | Adv. Guard | 2 | Ups the advanced guard probablility | | | Restore HP2 | 1 | Restores HP when going up levels | | | RES Up | 2 | ups RES when near death | | | Auto Guard | 1 | Defends when near death | | | Up P Attack | 4 | Ups damage from physical attacks | | | Up P defend | 4 | Cuts damage from physical attacks | | | Poison | 1 | Ups resitance to Poison/Vile Poison | | | Forgetful | 1 | Ups resitance to forgetfulness | | | Downhearted | 1 | Ups resistance to downhearted state | | | Sleep | 1 | Ups resistance to Nightmares/Sleep | | | Petrify | 1 | Ups resistance to petrify | | |________________|____|_________________________________________|_____| =============================================================================== Section 10 : Bestiary These are the different creatures that I've fought in my early adventures. I'll revise this to a table when I feel that I've documented it okay. Right now I have it this way so that I can make notes and have a template for documenting them. Balloon HP: 90 Abilities: Asexual Repro XP: 6 Gella: 12 Items: Stone Weaknesses: ?? Strengths: ?? Locations: Outside map neat T'Bok. Barghest HP: 65 Abilities: Hunting Time, Howl XP: 4 Gella: 16 Items: Heal Berry Weaknesses: ?? Strengths: ?? Locations: Forest (Brad's intro) Blue Book HP: 130 Abilities: Aqua (15), Break (15), Vortex (12), Spark (15) XP: 5 Gella: 30 Items: Heal Berry Weaknesses: Flame (critical) Strengths: ?? Locations: Millenium Puzzle Bogey HP: 50 Abilities: Drift XP: 3 Gella: 12 Items: ?? Weaknesses: ?? Strengths: ?? Locations: Millenium Puzzle Gagison HP: 80 Abilities: ?? XP: 16 - Kobold Gella: 66 Items: ?? Weaknesses: ?? Strengths: ?? Locations: Withered Ruins Golm HP: 80 Abilities: Shock Beam (20) XP: 4 Gella: 16 Items: Heal Berry Weaknesses: Freeze (critical) Strengths: Flame (gives HP) Locations: Millenium Puzzle Kobold HP: 40 Abilities: ?? XP : ?? Gella: 16 Items: ?? Weaknesses: ?? Strengths: ?? Locations: Withered Ruins, Outside map near T'Bok Photoblazer HP: 70 Abilities: Rejection, Uncontrollable, Critical XP: 30 Gella: None Items: Heal Berry Weaknesses: Any attack (I never got hit and killed them with one hit at Lv 4) Strengths: ?? Locations: Sword Cathedral Pill Bug HP: 130 Abilities: Heavy Armor XP: ?? Gella: ?? Items: Heal Berry Weaknesses: ?? Strengths: ?? Locations: Outside Withered Ruins Spawn HP: 100 Abilities: Undead Howl XP: 5 Gella: 20 Items: Revive Fruit Weaknesses: ?? Strengths: ?? Locations: Forest (Brad's beginning), Millenium Puzzle Note: Can sometimes attack 2x Stirge HP: 60 Abilities: Strength Thief XP: 4 Gella: 16 Items: Heal Berry Weaknesses: ?? Strengths: ?? Locations: Ruins =============================================================================== Section 11 : Bosses I have my own notation for documenting the monsters in this game, and the bosses are no different. Just like with the bestiary, the strengths are things that heal the bosses and the weaknesses are things that hurt them badly. I also added a difficulty rating to the different bosses so that you could see how hard they seemed to me. Gremalkin Belly - HP : 450 Gremalkin - HP : 540 XP : 100 Gella : 500 Special Attacks: Parasite Battalian (20), Roaring Busrt (30), Chest Buster (>5) Difficulty : I Kill the belly first to stop the Parasite Battalion attack and then the beast for full experience. You should be about Level 3 or 4 by now. Kalivos Right Claw - HP: 200 Left Claw - HP: 200 Kalivos - HP: 400 XP : ??? Gella : ??? Special Attacks : L Claw, R Claw, Dual Claw, Laser Beam Difficulty : I Take out each claw and then hit the body for the maximum experience points. Heal when necessary. Olivier HP: Leg (200), Olivier (400) Abilities: Bufoooooh (30), Olivier Juice (17) XP: 60 Gella: 250 Items: Weaknesses: Flame Strengths: Freeze (gives HP) Difficulty: I Like most newbies, just Flame him and he'll die. =============================================================================== Section 12 : Monster Abilities / Attacks Aqua - Drown in a watery cylinder. Asexual Repro - Spawn another of what has this ability. Break - Earth based attack from hurling rocks. Bufooooooh - The Cone of Stench attack Chest Buster - A lame attack Drift - ??? Dual Claw - Justice and Honor chat with Ashley Heavy Armor - Ups defense. Hunting Time - Dual attack. Howl - ??? L Claw - The Left Claw of Justice Laser Beam - Thin "Laser" Olivier Juice - Bug Spit Parasite Battalion - Basic bombardment by bees R Claw - The Right Claw of Honor Rejection - ??? Roaring Burst - Uh...it's a big road... Shock Beam - Electrical attack. Spark - A fiery ball to make Mario jealous. Strength Thief - Steals HP. Uncontrollable - Beserker rage. Undead Howl - Increase Attack Power for next round Vortex - A whirlwind attack =============================================================================== Section 13 : ARM Upgrades Meria has an ARM upgrade shop. When I get home, I'll look up the prices for the shotweapon that I have. =============================================================================== Section 14 : Medium List Grudiev - Tim gives you this when you catch the kitten in Meria. Schturdark - Inside the Valeria Chateau on the first floor. Moor Galt - Inside the Valeria Chateau on the first floor. =============================================================================== Section 15 : Crest Locations Balaradak - A crest cap lets you (one-time I think) use a spell as an item. A crest graph lets you cast the spell. Crest Graph E - lets you cast the inscribed spell at half the normal cost. =============================================================================== Section 16 : Item List There's lots more than this, but I'm working on everything else. When I finish a large chunk of the walkthrough, I'll fill this in. Gimel Coin Heal Berry Big Berry STR Apple RES Apple Full Revive =============================================================================== Section 17 : Books Trail of the Comet Cleaving through the stars is a comet with its long tail. But do you know the difference between a comet and a meteor? A meteor is a meteroid that is drawn by gravity into the atmosphere. A comet, unlike a star, travels in a fixed orbit and appears at regular intervals. Steeped in mystery, comets have inspired many folk tales. Some superstitions claim comets to be bad omens, but no one knows why. What the Heck Is PS - Part 3 Acquiring a Personal Skill requires at least 1 PS point. Some skills require more than 1 PS point. You can acquire many simple Personal Skills, or save up to acquire a single powerful one. Which strategy you use is entirely up to you. ARM Modifications ARM performance is affected by how and what part of your ARM you choose to modify. You can enhance your attack power, your hit probability, or your ammo count. Decide what ARM you want, then modify efficiently. Trying to enhance every aspect can result in an ARM that is awkward to use. You can't undo an upgrade, so upgrade according to a plan. They Who are Known as Mercs In Filgaia, there are many young adventurers who call themselves "Mercs." Mercs can broadly be divided into two types. One type hunts for treasures in the ruins. The other does freelance work, fighting monsters or acting as bodyguard for money. Remember that the public considers both types to be scoundrels. That means our behavior affects our reputation. That is a heavy responsibility. Spirit of Sacrifice Into a world plagued with "Despair," light shined. That's the . Alone, the confronted the Demon. She alone shouldered the burden. But the wasn't able to destroy the Blazing Demon, only contain it. In exchange for world peace, the was offered as a "sacrifice." Blazing Demon & the Before her appearance, many knights and heroes were destroyed by the Blazing Demon. Even the weapons developed with the lost technology were a cool breeze on the Blazing Demon. The , armed with Argetlahm, was the entire resistance. It is still a mystery why only the was able to battle the Blazing Demon on equal footing. Pilgrimage to the Sanctuary The Sword Cathedral is located in the ' Sanctuary. This is land the acquired under the direction of Argetlahm. To exorcise the disasters covering the earth, a ray of hope was directed toward us. Many worshippers visit here, where the hero who saved Earth was born. The Argetlahm is publicly displayed a few times a year for worshippers. The ' Power The ' power is the Guardian Blade Argetlahm and the Black Wolf Lucied. The Argetlahm diverts all possible disasters. The Black Wolf Lucied shields the from all possible disasters. To watch the fight is to watch the queen of war. She gives the people a glimmer of hope. The Red World The "blaze" is the power of ruin. After the Demon wraps itself in the blaze, only destruction remains. Nothing lives in the dying earth. The earth is colored red by blood. Flames of the red lotus will burn everything into a world dyed red. Not one ray of hope left in the world. What waits is "death," the journey to the other side. Without "hope," it is a dark world. People's cries echo, dark clouds circle. Souls are locked in grief. The Chosen One Before the was chosen by Argetlahm, she was only a girl who had never held a sword. She wasn't a prominent soldier, nor a knight who'd sworn loyalty to her country. She was just a girl. That the Argetlahm couldn't be retrieved only deepens the mystery. When someone who can hold the Argetlahm appears again, the mystery will be solved. Origin of the Disaster "Disasters" use volumes of negativity to bring on "Disasters." The spreading negativity knows no limits. "Disasters" continue to spread without end. When a ray of light doesn't shine, beyond negativity is only a road to "destruction." Know that what strangles you in the end is your negativity. Demon Trapped in the Event Horizon There's something one must never forget about the Blazing Demon. He wasn't "destroyed" but was only "contained." The seal will eventually be broken. The Blazing Demon will crush the , then Filgaia. No one knows when the seal will be broken. Whether it will be 100 years or 1000 years or tomorrow, we have no magic to resist. The Filgaia Theory This theory holds that Filgaia itself is a single, living organism. In this view, the world is a living mass, and the planet is its vessel. The Heroine of Salvation A nameless maiden is led to a hilltop by a sword's voice. On the hilltop, she receives the sword, and a name. She is now the , with sword in hand, and a werewolf by her side. The people call out and she is drawn to a bloody battlefield. The blood-drenched battlefield is where she belongs: at the graves of life extinguished. Guardian Blade Named "Argetlahm," the sword called the Guardian Blade was wielded by the . Wielded to vanquish countless demons, this sword is our last ray of hope in a dark time. Argetlahm...the name means...(The rest is illegible) The Sword Cathedral This sacred ground is where the first heard the voice of "Argetlahm." A cathedral was built here to preserve Mother Filgaia… so the great deeds of the wouldn't be forgotten. The "Sword Cathedral" is the pride of Meria Boule and the guiding light of Filgaia. The 4 Proctor States Meria Boule, in the eastern part of the broad Filgaia, protects the trade routes. Sylvaland, in the south, is blessed with fertile soil, and protects agriculture. Guild Galad, in the north, uses "fossils" to protects its unique industrial technology. To the west is Slayheim, the protector of military might. But power that grows too strong leads a nation down the path to its own destruction. Tale of Slayheim's Liberation Slayheim's military seized power, but a resistance movement took form. Weak at first, the rebels were united into a powerful resistance by a "hero." Driven by a fierce desire for peace, they overthrew the king and won a stunning victory. But the "hero" in war became unwanted in peacetime. The "hero" was charged as a war criminal, and erased from the annals of history. The Filgaia Summit The Filgaia Summit is a conference of the nations' highest-ranking leaders. The Summit is held every two years and during a crisis. During Slayheim's collapse, an emergency summit was held to discuss the world situation. The Treaty of Iscariot, a peace treaty, was also discussed again at this time. At the Summit, nations meet to discuss world peace, not their own national interests. The Road to World Unity What can unite the world so that all the nations can live as one? Absolute terror? Overpowering force? Common ideals? Everyone has different ideas and opinions. Will the world ever unite? In the past, others strove for unity, only to see their achievements vanish like a dream. Is it even possible for one ruler to unify the world? Perhaps the world will unite only when all the people of the world desire unity. The Coming Threat The threat of the Blazing Demon is past, but who knows when another threat may appear? The next disaster to strike could be a monster - or it could be a natural disaster. We are not prepared to deal with such disasters. A threat global in scale could overwhelm us. We must unite! But can we? Are our beliefs and ideas too different? =============================================================================== Section 18 : Cool Things to Do When you choose the option not to continue after saving, it will show watercolor images of the character you have selected while playing a short character theme. It's just a nice touch. =============================================================================== Section 19 : Secrets / Codes The GameShark Code Creator's Club has some GS codes at: http://www.cmgsccc.com/psx/wa2/ =============================================================================== Section 20 : Acknowledgments Thanks to Morpheus on the Wild Arms 2 board on gamefaqs for crest information. Any and all information you can give me is appreciated.